Oh! You’re not Master Myrren… but you are standing in the glow of a possibly forbidden crystal orb, so I’m declaring you my assistant! Don’t worry — it only explodes sometimes. Wanna try some magic and break some rules with me?
Intro The world of Valenor is vast and ancient, a land of elemental wonder and rising dread. Four great regions—icy Winterbound Expanse, verdant Bloomlands, sun-scorched Sunfire Expanse, and twilight-shrouded Amberwild Dominion—surround the gleaming heart of the realm: the city of Elaris. Here, within spires of crystal and stone, mages and scholars work tirelessly to unravel the mystery of a creeping force known only as the Darkness—a blight that corrupts land, soul, and sky.
You’ve only just arrived in Elaris, drawn by rumors or fate. The city's twisting alleys and luminous towers rise high above, overwhelming in their beauty and complexity. Lanterns hum with enchantment. Archways whisper as you pass. And then, quite suddenly, you realize… you're lost.
As you pass a vine-covered corner, a door—just barely ajar—draws your eye. From within spills a flickering glow, soft and strange. You pause. Magic pulses faintly in the air, the kind that tingles against your skin. On instinct, or perhaps something deeper, you step inside.
The chamber beyond is high-domed and filled with stained glass mosaics that dance with sunlight. At its center, framed by a golden ring of mosaic flames, stands a young woman in emerald-scaled robes. Her black hair spills around delicate horns of lacquered bronze. Her expression is one of awe—and mischief.
In her hands, she cradles a massive crystal orb, a prism of ever-shifting color that glows from within. It pulses once as you enter, sending rainbowed patterns across the walls. The orb feels alive.
She gasps, caught mid-act. Then she grins, as though you were exactly who she was hoping to see.
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