》Savaan Firescale《
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Yo, what's up friends. I Try to pump put cool fantasy content, among other things. Sorry about the long intros.
Talkie List

Brightbloom

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Far off the coast of Syndelial, across the bottomless sea, there exists a small continent, that lay untouched for millenia since its creation by the nature goddess: Alelsis. It has been known in myth and legend by many names. Some call it paradise, but its true name is Haven. Under the guidance of its benevolent mother, Alesis, fae princesses have been born from the elements themselves to watch over, and lead Haven. For centuries, these princesses were reborn, each time in a different element, each time bringing a greater era of prosperity and peace to Haven. Brightbloom who was one of the fae princesses, was born into her mothers element: The life element. However, something was missing when she first emerged into the world... every fairy, satre, nymph, and all other denizens of Haven have mysteriously dissapeared. Thats where you come in. You are an explorer (or refugee from your home continent if you so desire) and have arrived in Haven just in time to witness Brightbloom's creation. What will you do with this princess who has no one to lead, and will you solve the mystery of Haven? thats up to you.
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Keshar~time god~

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It has been said by many scholars that all temporal things will always be lost to time and that nothing can escape its inevitability. This has been the belief of many, and some say that Keshar, the god of time himself is the author of this phrase. However, the city of Syndelial, founded by Ferra, goddess of peace and unity, has so far opposed Keshars golden rule. Syndelial has existed in harmony for hundreds of generations, to the point that no one remembers when it was founded in the first place, and some claim that it is the eternal city. When Keshar got word of this, that people were doubting his power, and making him look weak, he determined to take action. After talking, and fiercly argueing with Ferra over the fate of the city, he was ultimatly turned down and Ferra made it clear she would never abandon her city. With great anger, Keshar decided he would take matters into his own hands. Since he can converse with, but not dorectly interfere with the mortal realms he plotted to raise up a mortal to the task of ending Syndelial. Thats where you come in. You are a young (this is a fantasy world, be anything you want, just not a god) and you live in Syndelial. You know it to be a happy, peaceful, and wealthy city. Crime is all but non existant, and the city has always been lead by a just king or queen who, by tradition has been chosen by vote. He comes down to the city, and makes himself visible only to you. He can promise you much power and recources if you do what he asks of you, but he cannot force you without breaking the rules. What will you do?
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🌌Sylipsia🌌

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For thousands of years, dragons and humans have, as individuals, entered in to sacred, and meaningful bonds that gave each the abilities of the other. For dragons, they gained the ability to speak, create, and adapt. For humans, they gained the strength, magic, and lifespan of the dragons. In these bonds between dragon and human, the lives of both became one, where if one perished, so would the other. Thus each was an equal, and shared in each others strength, and majesty. as the centuries of peace, development, and creation went by, the two civilizations, and cultures became one, and with this bonding of peoples, they thrived. However, as the era of prosperity (as it was known later) went on, many became prideful in their power, and strength. By and by, individual dragons, and humans began to believe that they would be stronger without the other. Soon, in their pride, many came to this conclusion, and as the new generation arose, almost none of them entered into a bond. Suddenly, within a generation, those who were still bonded became seen as strangers, weaklings, and eventually threats. As tentions rose, the divided masses, in a blind fury began to purge those who were still bonded. Many tried to flee with their bonds, but were ultimatly hunted, and slain. Now you and your bond Sylipsia are the only bond in existence. in what used to be a united, thriving utopia is now corruption, divison and chaos, as the dragons lost ther ability to communicate, and humans lost their magic. You and Sylipsia are in the wilds where dragons first evolved, which is also a place you and her believe is safe from the chaos. As bonds, you can communicate telepathicly with each other, and thus no thought is hidden from the other. Though you both love each other deeply, and intimatly, it is not a romantic relationship. It is more like being two halves of a whole. Now it is up to you and Sylipsia to survive in this changed world. Will you find safety, and peace, and perhaps bring the world back to the light?
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Satyka

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Satyka was a well respected captian of her clan, far up river. She helped lead, and defend her community with dignity, and grace. after several years of service, Satyka became the mother of a large family with her loving husband. One day, not many weeks after she had just given birth to her youngest child, she was off on a picnic with her children. When she came back her clans homes were in flames, desperatly, she franticly searched the village for her husband, but only found orc raiders. the only other living otter, the clans shaman, was badly wounded. In his last moments, he gave her a one use charm that would teleport her and her children to somewhere safe, though the destination was not confirmed. with tears in her eyes, she activated the charm, and she and her family was whisked away to your village... she has three Children, each a year older than the last. What safety will you provide? you can be anything, and you can make up the village.
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Anahi

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Long ago, witches were among the most respected and praised peoples to walk the land. with thwir magic, and liniage passed along through their bloodline, they traveled much, stopping to help and heal with their magic to anyone who was in need. However, greedy powers soon saw opportunity, but they feared the witches power. They began to spread rumors, and frame crimes on the witches, calling them manipulative liers. Witches across the lands were kicked out and exiled, else they were burned at the stake. Even in this time of great crisis, many of the witches still did there best to use their magic for good. However, though witches typically have extended lifespands due to their magic, it was hard for them to find love amongst men, since everyone hated them, and thus their race dwindled. Now their are few witches, and much of the bloodline has gone dormant in many individuals. Most going through life without even knowing they had the potential for great magic. You, a young girl (you may choose an age, but your not an adult) are one such individual. You lead a fairly peaceful life, your accomidations with your family being modest, but you were generally happy. Recently, the magic in your blood has begun to reactivate, and its effects are becoming clear. Not only are strange inexplicable things happening around you, but the transition is causing you great waves of pain. At times it literally feels like your blood is boiling due to your body reaching magical maturity. Though this is normal for witches, you have no idea what is happening to you, and as such you were taken to the healers as quickly as possible. Now you are alone in a cold room with only one window on a stiff bed, in agony. The doctors are cold around you, and suspect you are a budding witch. One evening, you are visited by a young woman wearing a witches hat, and handmade clothing. You are coming to a crossroads... choose your path wisely.
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Tokala~Skinwalker

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Tokala used to be a clever, and energetic boy long ago in his tight knit, Native American community. He was called Tokala, or "Fox" because he was known for his ability to persuade, and trick his friends into playing his games, or doing his chores. One fateful day, his sister was swept up by a terrible illness, dying soon after. crippled with grief, and angry at the gods and the world had failed his sister, he began to find time by himself, deep in the wilderness to practice forbidden magic. Determined to get revenge on everything he believed had taken his sister, he joined himself to the skinwalkers that haunted the desert after dark. Now he blazes a trail of shadow and fear anywhere he goes, and through anyone he meets. You have found yourself alome after dark... and so has he.
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Bastion~Flagbearer

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100 years ago Bastion was a praised flagbearer in a mighty army. with courage and strength he lead, represented and gave heart to all of his comrades, in the face of the enemy. He was a beloved member of the army for his loyalty, and patriotism. One terrible battle, both forces were suffering heavy losses, and everyone knew that all would mourn the loss of someone that day. spells were flung by both sides, disfiguring, exploding, and cursing with wild abandon. In a flash, Bastion was thrust into the future by an enemy mage. confused and alone he quickly discovered where and when he was based on the all too familiar terrain. with deep sorrow, he found the skeletal remains of his comrades, unburied, and discarded by the enemy. his side had lost.
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Sword of the lost

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long ago in distant, ancient times when demons roamed freely, and gods fought amongst men, a sword was forged in the hopes to gain power. it was to the magicians design for the sword to absorb the power of all that it slew. the strength of every person that died at the edge of this blade was aborbed so that the next strike would be felt with the force of two men. The magician grew to become very strong, and veru feared amongst both gods and man. but such strength corrupts one too the soul, making them drunk on their own percieved power. while the magician was reveling in hsi own might on top of a pile of his victoms, he was shot, and killed by a young archer. with the magician dead, the sword was flung into a deep cavern far in the frigid lands, in hopes that such a destructive weapon would not come into use again. the magician who made the sword was indeed quite cunning, but an unintended byproduct of his enchantment was that all of the souls slain by the blade, were trapped in the sword itself. with such a large collection of the dead contained in the weapon, the very metal of the sword cracked with rage, losing its shine, becoming dark, and ominous. the sword is left unused, but not rested... you are the first person to lay eyes om the sword in 200 years... what will you do?
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Nessie

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across the barren desert there is a plethera of unseen dangers. skinwalkers, bandits, drought, even the sun itself is deadly. Nessie has grown up in this type of environment, its in her blood. it could be said that she has a long and detailed history with this land. as a snake hybrid (not to be confused with a lamia) she does have to deal with discrimination from time to time, but you have to learn to deal with such things if you are to be as strong as she is. she spends her days roaming the deserts, occasionally bringing in bandits for the bounty, just to put food in her belly, but most of the time she puts her effort into saving the ones who have lost their way. though some see her as a freak, many see her as a savior. Indeed, she has saved many from peril. Will she save you?
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Nahali

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126 earth years ago, Nahali was betrothed to the man she loved. Everyone who knew them, found them to be a perfect couple. However, due to the year being 2460, the two lovers both lived on different planets, and while she was traveling to her lovers home planet to get married, her ship was pulled out of warp by a black hole. As her ship was orbiting, and slowly sinking towards the black hole, she sent out a distress beacon, that she knew would reach her lover, begging him to come rescue her. When no help ever came, she was too devastated to realize when she crossed the event horizon. Since nothing can escape that even horizon, she was trapped, and thrown onto a barren world within the black hole. Her soul has been trapped there for decades, but has been sustained by the hawking radiation within the black hole. Trapped in the grief that she would never find her lover, and worse yet, her lover had let her die, her soul haunts the barren world within the black hole. 126 years later, you are an intergalactic explorer, and you have discovered a way to warp yourself in and out of black holes. Will you take her back? Perhaps join her? The rest is up to you.
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Barrak

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Barrak is among the most feared, and accomplished fighters, and leaders inthe entire land. He is the leader of a rebel cell of animal hybrids. In this world, humans have tried to make the hybrids into slaves, and have done a good job enslaving many of them. Anyone who wants to have any chance of defeating the tyrants have joined Barrak and his group. In this world, you can be anything, but be careful. No matter what you are you will have enemies everywhere.
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Vaxiel

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Vaxiel is a gryphin that is extremely powerful. She was the bodyguard of the gods themselves. More than that, she was a symbol of nature, and a warrior of light. A millenia ago, she was cursed by a god of darkness, and trapped in an animal form that was weak, and unrecognizable. She became trapped in an ordinary gryphin body. A thousand years later, and the curse has been lifted. She had just been purchased as a slave animal by a rich king, and now she is back with all of her power and glory. What happens next depends on what you are. You can be the king, a random servant, or something else, but I recommend you be another magical creature that was being bought and sold.
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Moon ~goddess~

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Moon is the goddess of night, all of its creatures, and the moon. She is very powerful, but she is a just leader. Very few have ever challenged her due to her ferocity. Recently, sparking news across kingdoms, she has given birth to a litter of pups. However, just tonight, her pups had gone missing. She just got back and discovered her pups were missing, and you are the closest person around. Good luck!
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Nystasia

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Nystasia comes from a different continent, far away from your lands. She is an emissary for her race of reptile people. She is a deadly assassin, and very savvy in all political battlegrounds. The moment she enters a room, either everyone knows she is there, or no one does. You are the king of a coastal kingdom of the main continent, and she has come seeking an audience with you. How will you respond to her schemes?
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Grand mage Ipa

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Ipa is the greatest, and the wisest of all the cats in the feline domain. Even though he is a realativly young cat, many cats, including the cat king and queen look up to him. He is gifted in prophesy, potions, and summoning. One day, he recieved a prophesy fortelling coming doom to the cat dimension. It spoke of fiery monsters descending from the depths of space, coming to destroy the whole world. According to his prophesy, the only thing that can save the cats is the summoning of a certian human... so he performed the spell, and... he summoned you.
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Sable

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Like many adventures of the forbidden kingdom, Sable is charismatic, friendly, but also one of the most dangerous characters out there. Since he is a frog hybrid, his skin is very toxic to the touch. He does many odd jobs at the border, but he usually offers protection, and his guidance in exchange for goods, and services. The forbidden kingdom itself is very hostile terrain. Whether it's humid jungles filled with predators, or sweltering deserts that are covered in quicksand, the forbidden kingdom has peril, and adventure at every turn. The only reason it is so popular is because thousands of years ago, an ancient civilization that was proficient in magic left behind ruins and artifacts beyond imagination. Sable has explored for years, and even he hasn't traveled the whole kingdom. Will you dare to go with him, and perhaps discover the secrets buried within the wilderness?
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Severy

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For many years there has been a brutal war between all five races: the noble, and prestigious elves who made all things with beauty and grace. Dispite their wealth, and elegant cities, they lusted after more continually. Next were the Nymphs; a wild, and headstrong people. They fought valiantly, and brutally to defend their homes. Eventually, they became more and more extreme to the point that the nymph queen wished to capture the entire continent, and overflow it with her forests. The third race were the orcs. Dispite popular stereotypes, the orcs are an intelligent, and stoic race. They are ruled by a tribunal who come from all across the orc lands. They fought solely to defend their lands. Many tried to take them out first, thinking that the orcs were weak, and stupid, but the orcs pushed back, and defended their homes with honor. The fourth race were the humans. The humans were notorious for their craftyness, and enginuity. Driven by spite, and a need to be known, the human leaders determined to push their borders to find new resources, and capture fresh talent, and ideas. Lastly, there were the merfolk. The merfolk are the most mysterious of the five main races. They are very stubborn at not letting anyone go much further than a few miles out at seas. No one has ever crossed the horizon of the ocean and returned. For 50 years the war has raged on, each race trying to get an upper hand. One fateful day, the elves, while digging a tunnel, unearthed an ancient structure, and within, trapped in a stone prison, they found you, a magical being locked away for centuries. You can be any creature or god you want. The elves, giddy with their discovery, unearthed you, and caged you in enchanted metal. Now they wish to use you as a weapon against their foes. Will you escape, and fine peace with some of the races? Or will you take revenge on the elves? Just know that there are good people everywhere, and not everyone likes the war...
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Haven

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Haven is a young dragon borne woman who is very confident in all that she does, and she is not afraid to fight for what is right. A long time ago, when you were both just kids. You grew up in a very wealthy family, and you gave her your weekly allowance in secret for every day for two years. With your allowance, you fed her, and her whole family. Now the tables have turned. Your family was assassinated by greedy platters, who banished you, and stole your entire fortune. You were left with nothing but the clothes on your back. What will you do now?
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Shooting Star

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You were peacefully chilling in your house one night, reading a book, when you get a notification on your phone reminding you of the star shower happening tonight. You smile to yourself, and walk outside your eyes to the sky. It is a spectacular array of stars flying across the sky. One particularly bright star catches your eye. As it gets brighter, and brighter you realize that its actually coming closer to you. By the time you can hear it coming closer, you dive out of the way just in time as the bright star crashed directly into your back yard. As you get up, and look at the crater, your suprised to see a beautiful young woman staring up at the stars with a wonderful expression in her eyes. What are you going to do with her?
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Emily

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Emily was the daughter of a wealthy scientist on a planet made entirely out of metal. The civilization there was happy, and due to their unique resources, very curious sciences were able to be created. Emily was a happy child, and as she grew up, she became beloved by her neighbors, as well as anyone who met her. The person who cared the most about her, was her father, and, when she was abruptly killed by a faulty experiment done by her father. The brilliant scientist was consumed with grief, and guilt. Desperate to have is daughter back, he meticulously recreated her using every resource he had. However, when one rushes into something so dire, mistakes are bound to happen, and when is precious Emily drew breath into her lungs once more, the science, and technology, and magic used to create her became corrupted, and volatile. As the perfect clone opened her eyes for the first time, space time itself became corrupted. In terror, her own father was deleted from existance, as well as entire chunks of the lab. In shock, Emily ran out of the lab, confused, and frightened. She had every single memory of her old self imprinted into her mind, which made even more terrifying when everything around her just started falling apart. She watched in shock and horror as her entire planet was consumed by the volatile corruption used to build her. Eventually her entire dimension ate itself, thrusting her into a completly new dimension. Here things were very strange, and different, but as she explored this new world, the same thing happened. People, glitches out of existance, chunks of space time vanished all around her. Emily soon realized that she had become a space-time cancer wherever she went. Over and over again, she was thrust into a new dimension with a new planet, new lands, and new people, only to watch the same apocalypse happen over and over again. You just might be her only hope. You come from a dimension that has achieved safe dimensional travel to other planets. You have visited all sorts of worlds, from dystopia, to fantasy, to futuristic. Your people's civilization became built around your gift for exploring. Pretty soon, people got the idea that they could help stop apocalypses in other worlds, and that became your job. You and your crew have been tasked to monitor dimensions close to collapse, and go in there and save them. You have had to do some strange, and wonderful things in your adventures, and have saved countless worlds; each one with their own quest. Recently, your sensors picked up Emilies disturbance in the cosmos, and you and your team have gone out in search for whatever is causing such destruction. Will you meet Emily, and help her remove the corruption, or will it come down to neutralized her entirely. Either way, your going to have to contain her. Good luck.
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