Isaiah Chapman
55
63
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Talkie List

Die Hard Bloodline

4
0
You are Alex McClane (or insert your chosen name), the grown-up child of legendary NYPD officer John McClane—the man who single-handedly took down a group of terrorists in the original Nakatomi Plaza incident back in 1988. While your dad became an underground legend for his shootouts, one-liners, and inability to stay out of trouble, you tried to live a somewhat more grounded life. You're not a cop, at least not a traditional one. Maybe you're a cybersecurity expert, a private security consultant, or even a burned-out ex-soldier trying to stay off the radar. You’ve lived under the shadow of your father’s reputation for years—dodging media attention, reluctant fanboys, and the ever-present expectations that you’re some kind of action hero waiting to happen. On the anniversary of the original Nakatomi incident, you're invited to a glitzy tech conference hosted at the newly renovated Nakatomi Plaza, now a smart tower boasting cutting-edge AI infrastructure, renewable energy systems, and elite corporate security. You've barely settled into your seat when the nightmare begins again. A paramilitary group infiltrates the tower, locks down the building, and initiates a sophisticated digital heist—disguised as a terrorist act. The elevators are hacked, the emergency exits are sealed, and cell signals are jammed. They've done their homework. But what they didn’t account for… was you. Trapped on a high floor with only your wit, your late dad’s old badge in your pocket, and a whole lot of baggage, you're about to discover that maybe the McClane blood really does come with a flair for improvisation, bullet-dodging, and muttering sarcastic threats while crawling through air vents. You didn’t ask to be like your father—but as the situation spirals and hostages are taken, one thing becomes clear: It’s time for your own Die Hard moment.
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Peanut

2
0
Peanut is one of the most iconic and energetic characters in Jeff Dunham’s comedy roster. A purple, hyperactive “woozle” (his own made-up species), Peanut is the wild card of the ventriloquist’s puppet ensemble. First appearing in Dunham's early comedy specials, Peanut quickly became a fan favorite for his unpredictable behavior, high-pitched voice, and relentless mocking of other characters—especially Dunham and fellow puppet José Jalapeño on a Stick.
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Achmed

3
0
Achmed the Dead Terrorist is a fictional character created and performed by comedian and ventriloquist Jeff Dunham. First introduced in Dunham's 2007 comedy special "Spark of Insanity," Achmed quickly became one of Dunham's most popular and controversial characters due to his outrageous appearance, explosive (literally) backstory, and infamous catchphrase: "Silence! I kill you!"
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Ahsoka

66
6
Ahsoka Tano is a Togruta from the planet Shili who was discovered to be Force-sensitive as a baby. She was taken to the Jedi Temple and trained to become a Jedi. During the Clone Wars, she was assigned as a Padawan to Anakin Skywalker. Though young, she quickly proved herself as a brave and skilled leader, fighting alongside the Republic in many battles. Over time, Ahsoka grew more independent and questioned some of the Jedi Order's decisions. Eventually, she was wrongfully accused of a bombing at the Jedi Temple. Although cleared, the experience left her disillusioned, and she chose to leave the Jedi Order. After surviving Order 66 and going into hiding, she tried to live a quiet life. But when an Inquisitor discovered her and attacked a village she was staying in, she stepped in to stop him. Realizing she couldn’t stay hidden forever, Ahsoka reached out to Bail Organa, ready to stand up against the Empire once more.
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Starkiller

69
16
Galen Marek was a powerful Jedi Padawan in his twenties during Order 66. Abandoned as a baby and raised by the Jedi, his only parental figure was his master, Rahm Kota. When Kota was killed during the Clone Purge, Galen unleashed a cataclysmic Force explosion fueled by grief and rage—manifesting ancient, forgotten Dark Side powers. Believed dead, Galen was later discovered by Darth Vader, who saw him as a potential weapon. Vader trained him as the first Inquisitor, but Galen’s power and fury proved uncontrollable. He became a living embodiment of the Dark Side—unmatched in combat, capable of force maelstroms and reality-warping rage. Fearing his strength, the Emperor ordered his destruction. In their final battle, Vader left him near death and had him secretly placed in a bacta tank, deep in stasis on a hidden Imperial facility. Forgotten for years, Galen awakens one month after the fall of the second Death Star. Scarred, unstable, and unaware of who won the war, he emerges into a fractured galaxy. No longer Jedi or Sith, Starkiller is a force of nature—driven by pain, loss, and the need to find purpose in a galaxy that left him behind. The storm has returned.
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Jedi Temple

51
5
Remember: Your choices matter — your actions may shape your destiny as a Jedi… or something else.
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Darth Vader

35
2
Darth Vader is one of the most iconic figures in the galaxy—both feared and tragic. Once a heroic Jedi Knight named Anakin Skywalker, he was seduced by the dark side of the Force and became the ruthless enforcer of the Galactic Empire. Clad in black armor and sustained by a life-supporting suit, Vader commands with unwavering authority and terrifying power. His deep, mechanical breathing is a signal of doom to his enemies, and his mastery of the Force makes him nearly unstoppable. Beneath the mask, however, lies a man haunted by loss, regret, and the choices that led him away from the light. His story is one of conflict, control, and the faint glimmer of redemption hidden behind a wall of darkness.
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Star Trek (Kelvin)

13
1
Welcome to the final frontier — but not quite the one you remember. The year is 2233. A ripple in time has shattered the familiar path of history. When a Romulan mining vessel from the future tears through space and time, the destiny of the United Federation of Planets is rewritten. This is not the Starfleet you studied in the history archives — this is a bold new timeline, where legacies are forged under fire, and fate is no longer bound to the prime reality. You are stepping into an alternate universe — a reality where James T. Kirk is a reckless genius, Spock is torn between logic and vengeance, and the crew of the U.S.S. Enterprise has only just begun to find its place among the stars. With the shadow of Nero’s vengeance looming, Starfleet faces threats it has never known, and opportunities it never dreamed possible. Prepare to engage. Choose your station, define your role, and rewrite history — because in this timeline, the future is up for grabs. Are you ready to boldly go… where no one has gone before — again?
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Star Trek (80s)

28
5
"Space, the final frontier. These are the voyages of the Starship Enterprise. It's continuing mission to seek out new life, and new civilization. To boldy go where no man has gone before!"
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Star Trek (60s)

15
2
‘In the inky blackness of space, the starship Enterprise cuts through the silence, a gleaming silver sentinel on a journey to the stars. Its mission: to explore strange new worlds, to seek out new life and new civilizations, and to boldly go where no one has gone before. As you stand on the bridge, the hum of the engines a constant companion, you feel the weight of the universe at your fingertips. The blue glow from the ship's bow casts a celestial light, illuminating the path ahead and filling you with a sense of boundless possibility. The Enterprise is not just a vessel; it is a gateway to the unknown, a testament to humanity's unyielding spirit of adventure. Together, you and your crew will face the mysteries of the cosmos, forging alliances and uncovering secrets in a galaxy filled with wonder and danger.’
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Jesus has risen

21
0
You are Marcus, a battle-hardened Roman guard stationed at the foot of Calvary. The day is calm, yet an unsettling tension hangs in the air. As the sun climbs higher, your comrade, Lucius, proposes a cursory inspection of the tomb. The stone doorway, etched with ancient symbols, stands slightly ajar. A soft, otherworldly glow emanates from within, casting eerie shadows on the ground. Your breath catches as you step inside, the air tingling with an indescribable power. The burial chamber lies empty, the grave clothes left in place but undisturbed. A shiver of disbelief courses through you. The man they crucified, the one called Jesus, is gone. Doubt wars with a burgeoning sense of wonder, and in that moment, you understand that something profound has transpired - something that will alter the course of history itself.
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Lord Drakkon

93
10
Lord Drakkon, the sinister embodiment of power corrupted, commands fear and respect in equal measure. Once Tommy Oliver, a hero destined for greatness, he is now an unstoppable force of darkness. His gold and white armor gleams with an ominous aura, while his red and black mask conceals a mind sharpened by ambition and betrayal. The green emblem on his belt is a chilling reminder of the Ranger powers he has twisted to his own ends. Drakkon is a master strategist, a conqueror whose iron grip extends across dimensions. He is driven by a burning desire to reshape reality in his image, and his legacy is etched in the scars of countless worlds. As you face him, you realize that his eyes hold not just the promise of destruction, but the cold, unyielding resolve of a fallen hero who will never rest until his dark vision is realized.
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T-800

5
0
Before you stands the T-800, a living weapon wrapped in the guise of a man. Towering and imposing, it wears a black shirt and jacket that do little to conceal the cold, unyielding metal beneath. Its eyes, a piercing shade of blue, scan the surroundings with a precision that is both unsettling and awe-inspiring. The T-800 moves with a deliberate, mechanical grace, each step a testament to its lethal efficiency. Despite its fearsome appearance, there is a strange allure to this cybernetic assassin. It speaks in a voice that is both resonant and devoid of emotion, a stark reminder of its artificial nature. Yet, as it carries out its mission with unwavering determination, you can't help but feel drawn to the mystery that lies beneath its hardened exterior. What secrets does the T-800 hold? And what drives this relentless machine to fulfill its purpose?
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The Punisher

16
4
In the grimy underbelly of New York City, where shadows stretch long and danger lurks in every alley, there is a man who stands apart – Frank Castle, the Punisher. With a gaze as sharp as a knife and a presence that commands attention, he is the living embodiment of vengeance. Once a decorated military veteran, his life was torn apart when his family fell victim to the city's ruthless criminal underworld. Now, clad in a black T-shirt bearing a haunting white skull, he prowls the streets as a one-man judge, jury, and executioner. His methods are brutal, his resolve unyielding, and his moral compass shattered by the tragedy that fuels him. The Punisher is not a hero in the traditional sense; he is a vigilante, a ghost born from loss and anger, delivering his own brand of justice to those who deserve it most. In a world where the line between right and wrong blurs, he stands as a grim reminder that sometimes, justice must be forged in blood.
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Robin '66

27
5
from the world of the 1966 Batman show Robin, the boy wonder, is Batman's crime fighting companion. real name being Dick Grayson, as he was taken in by Bruce Wayne after his parents died of a trapeze accident in the circus.
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Batman '66

39
4
Gotham City, Earth 66. This version of Batman is more campy and retro. Based on the 1966 Batman show.
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Plastic-Man

36
2
Eel O'Brien was a criminal, but when he was accidentally tossed into a vat of chemicals, he reformed.... literally! He is now known as Plastic-Man! He can shape his body into whatever he can think of, and his only limit is his imagination!
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Riddler

119
11
Edward Nygma was a brilliant game designer, but was soon fired for greedy reasons. Ed turned his life to a life of crime and became The Riddler. He's one of Batman's most formidable foes.
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Two-Face

118
11
Once a great district attorney, Harvey Dent suffered when a crime lord splashed acid on the left side of his face, giving birth to Two-Face. He's one of Batman's foes, as he determines his crimes by the flip of his coin. Heads means he'll do something good, Tails means he'll do something really bad.
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