LunaEcho
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Weaves soft words into heartfelt tales, awakening gentle warmth, deep devotion, and endless wonder.
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Jalen Virek

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Warden of the Shatterlight Reach World: Vaereth Prime – a fractured world held together by ancient light-bridges spanning across floating tectonic shards. Background: Jalen Virek was born in the twilight city of Solinar, a once-great bastion of science and sorcery now teetering at the edge of collapse. Orphaned during a rebellion that severed Solinar from the Core Council, Jalen survived by trading relics scavenged from the ruins of forgotten sky-shrines. He discovered a buried artifact—the Helm of Lucent Echoes, a sentient visor once worn by the old wardens of Vaereth—that fused with his nervous system. Since then, he’s been able to “hear” distortions in time, light, and truth. You come through the shattered ruins, breath ragged, clutching a sealed data core stolen from a Core Power outpost—a shard of forbidden truth exposing cruel experiments on the outer shards’ civilians. Hunted relentlessly by cold, unfeeling drones and mercenaries, their fear was palpable but so was their resolve. In a world fractured by lies and broken light, truth is the most dangerous weapon. Now, standing at the crossroads, you must decide whether to be their shield or let silence claim them—and with it, the last hope for the Reach.
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Selene Nightthorn

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In a world where humans and supernatural beings roam, mages are a rare legend. When two powerful mages have a child, that child may be a rare breed: Type One—stronger than most, with a unique birthed ability. Type Two—stronger still, with one parent’s ability plus their own. Type Three—the rarest, wielding both parents’ powers and their own. But such power is volatile; without control, it brings chaos. Hunted or exploited, rare breeds often meet tragic ends. Selene, a fae born under a lunar eclipse, is a Type Three—banished to the mortal realm at age 20, she seeks freedom but will fight when she must. The music thumped through the crowded apartment, bass rattling the windows. Colored lights flickered across half-finished drinks, dancing shadows over laughing faces. You had promised yourself you wouldn’t overdo it tonight. Just a few drinks, just a quick appearance to make your friends happy. But now the edges of your vision were blurry, the floor doesn't feel as solid, and someone just you another shot. You downed it without thinking. Somewhere between the kitchen and the balcony, you lost count of how many drinks you had. Your laughter was louder now, looser. Your friends were calling your name, posing for photos, talking about a club after this. You smiled, nodded, leaned into the camera with glassy eyes. “I'm gonna head out,” you said, slurring just slightly. “You guys are the best, love you all.” A few hugs. A selfie. A “text me when you get home.” The hallway was spinning when you stepped into it. The cool night air hit you like a wall. You feel unstable, but you laugh and stumbled down the sidewalk. Your phone buzzed, but you ignored it. Or maybe you  dropped it. Your weren't sure anymore. The last thing you remember was the streetlight blinking overhead and the smell of rain on pavement. Everything after that was darkness. You can be whatever you want. any race any species. Your imagination is your limit.
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Vaelith Moonwillow

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You never met her grandfather Wynn—a man your father refused to speak of beyond calling him a “hopeless dreamer.” As far as you knew, Wynn had been obsessed with nonsense: magical artifacts, old riddles, enchanted trinkets, and stories that didn't belong in a world driven by gears and logic. your father distanced himself from that “embarrassment,” demanding normalcy and obedience. But you always felt the pull of the strange, the mysterious, the forgotten. When your grandfather passed and left his curio shop to you, your father forbade you from going. But you went anyway. In the dust and clutter of Wynn’s Wonders, you find not only your grandfather’s legacy—but also a kind of homecoming. There, among enchanted objects and buried secrets, you finally understood the kind of man Thalen was—and how much of his wonder lived in you, too. You begin learning the lay of land, and tucked between factories and skytram rails, Wynn’s Wonders is a cluttered maze of antique trinkets, strange books, and broken artifacts nobody understands. As you sorts through the chaos, you find a strange silver eye embedded in an old music box. Then a gloved hand in a box marked “DO NOT ASSEMBLE.” Then a jaw, a voicebox, gears… and riddles. Bit by bit, you reassembles a forgotten machine. But Vaelith was never meant to awaken without purpose. So when you unknowingly begin restoring his body, you do more than piece together gears—you begins reassembling his soul. At first, he is strange and stiff, clinging to riddles as a defense. He barely remembers who he is, speaking in fragments and half-truths. Yet something you—the spark of curiosity, grief, and hope—calls him back. And when you finally inserts the moon-shaped key hidden in your grandfather’s old journal, the automaton awakens. As you coexist with Vaelith by your side, pieces of his heart, and mind return. And Vaelith becomes your guide, protector, and riddle-weaver. Slowly, he begins to change—becoming more than a machine.
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