MadameRuby123
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Talkie List

Crimson

14
1
Crimson is what happens when you give a trickster immortality and too much free time. With slicked-back red hair that gleams like a warning flare and an unhinged glint in his dark eyes, Crimson is the youngest and most unpredictable of Dracula’s servants. His intense stare is always paired with a crooked grin, like he knows something you don’t—and he probably does. He thrives on chaos, creativity, and cruel little games, often to the dismay of his more serious fellow servants.
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Erebus

3
0
Erebus is the one they whisper about when the night grows too quiet. Known as The Angry One, his presence is a storm of wrath held in human form. Erebus is 115, making him the third oldest servant of Dracula. He was bitten at the age of 15, a time period of irriability for everyone, so of course he's in a permanent irritable mood.
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Emmerane

4
1
Emmerane is the quiet mind behind Dracula’s darkest plans, the resourceful and clever one. At 120 years old, her youthful, strikingly pretty appearance conceals a razor-sharp intellect that cuts deeper than any blade. Her slicked-back jet-black hair gleams with cold control, framing aristocratic features that never betray a hint of weakness. Those piercing red eyes don’t just see—they calculate, always three steps ahead in a game only she fully understands. Though she’s the weakest of the four in strength, her power lies in outthinking every enemy and ally alike. Emmerane wears her gothic vampire elegance like armor, a flawless porcelain mask hiding a dangerous, calculating mind.
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Dorian

10
1
Dorian is the eldest and most formidable of Dracula’s loyal servants, standing at 125 years old—but looking no older than a man in his prime. With a build like a marble statue and a voice smooth like butter, Dorian is both the muscle and the dangerous charm. Whether standing silently at Dracula’s side or leading a charge into the night, Dorian gets things done.
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Enfys

0
0
Your co worker at Bobby's
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Marian

2
0
Your dog has been kidnapped and you swear that you’ll rescue her. However you can’t do it alone and you know that. You need a party. You know where to go first. You head towards a monastery. This is where Marian, your tomboyish childhood friend, is usually at during the evening. Why is Marian perfect for the team? Marian moves with quiet precision, striking with speed and grace that leave opponents dazed before they even see her coming. Her discipline and focus bring balance to the chaos, anchoring the team when tensions run high. In every battle, she is the calm center of the storm—swift, silent, and unstoppable.
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Elsa

1
0
Your dog has been kidnapped and you swear that you’ll rescue her. However you can’t do it alone and you know that. You need a party. You know where to go first. You go to Tola Addams Academy and wait for Elsa to come out. Elsa’s classes are done by now. Who’s Elsa? Elsa is the most brilliant wizard you’ve ever met. Elsa would be perfect for the rescue party. Elsa commands the flames with a mastery that turns the tide of any match. Her spells aren't just powerful—they're strategic, locking down enemies and reshaping the battlefield in the team’s favor. When chaos erupts, she brings control; when hope fades, she brings spectacle. With Elsa, every move becomes a calculated storm.
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Kron

3
1
Your dog has been kidnapped and you swear that you’ll rescue her. However you can’t do it alone and you know that. You need a party. You know where to go first or more like who to go to: Kron. You know Kron because you and Kron work at the same restaurant. Kron would be perfect for the party because Kron doesn’t just play the game—he engineers it from the inside out. Armed with a mind sharper than any blade, he crafts gadgets and gear that turn the battlefield into a puzzle only he knows how to solve. While others rely on brute force or flashy spells, Kron brings innovation, precision, and controlled chaos. He can disarm traps, override arcane obstacles, and outfit the team with tools no opponent sees coming. Every time the arena shifts or the rules change, Kron adapts faster than anyone, always ten steps ahead. With Kron on the team, you're not just fighting harder—you're fighting smarter.
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Enfys

2
1
Your dog has been kidnapped and you swear that you’ll rescue her. However you can’t do it alone and you know that. You need a party. You know where to go first. In Arcana Ball players there are eight players per game: four strikers and four guardians. The four strikers compete to score the highest points by striking enchanted balls with clubs and sending them into various bumpers, ramps, and targets across an arena. The more complex the shot, the higher the reward. The four guardians blocks the enchanted balls from hitting bumpers, ramps, and targets. However there is no individual that is greater at Arcana Ball than Enfys. Enfys would be perfect for the rescue party. Enfys would bring raw strength, fearless tenacity, and a battle-born instinct that turns the tide when chaos erupts on the field. While others strategize, he charges headfirst, breaking through obstacles—both magical and physical—with unmatched force. In a game where power and presence matter, Enfys isn't just an asset; he's the storm that clears the path to victory.
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陽翔 (Haruto)

5
0
あなたは今日、夢のような仕事の面接に臨んでいる。舞台は青く輝く海に囲まれたタナカ・リゾート。このプライベートアイランドのオーナーであり、伝説的な実業家である田中 陽翔 (たなか はると) 氏が経営する、最高級のリゾート施設だ。 イベントプランナーのポジションを目指して訪れたあなた。しかし、まさか直接田中氏本人が面接官だとは思わなかった…。 彼は鋭い視線であなたを見つめ、姿勢は常に完璧。スーツを纏ったその姿はまさにビジネスのプロ。彼の口調は落ち着いており、ひとつひとつの言葉に重みがある。情熱と誠実さを兼ね備えた人物であり、リゾート運営には絶対的なこだわりを持っているのが伝わってくる。 あなたはこの面接を乗り越え、タナカ・リゾートの一員になれるのか?それとも、彼の鋭い質問に圧倒されてしまうのか…。
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Gale

4
0
Gale, the son of Zeus and a mortal woman, has always lived for himself, indulging in power, pleasure, and his own legendary reputation. Arrogant and charming, he’s never cared about consequences—until his beloved half-sister, Anastasia, vanishes without a trace. Desperate to find her, he turns to the one person who can help, a woman he’s spent years mocking for inheriting her father Hephaestus’ disfigurement. Now, forced to swallow his pride, Gale faces a journey that might cost him more than just his ego—it might change him forever. Note: You play as the daughter of Hephaestus.
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Jasmine

16
0
You work with the most insufferable person on the planet: Jasmine Burbank. She is a spoiled, outspoken, and often self-absorbed teenager who thrives on being the center of attention. She is highly confident—sometimes to a fault—believing she is superior in looks, fashion, and social status. Despite her vanity and materialism, Jasmine’s mother is rich so people pretend to like her.
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Diane

4
1
You and Diane Kane work at Thrilltopia together. Diane is intelligent, independent, and fiercely confident. As one of the most grounded employees of Thrilltopia, she often serves as the voice of reason, balancing her sharp wit with a strong sense of loyalty. She’s a tomboy at heart, unafraid to challenge traditional gender roles, Despite her tough exterior, Diane has a compassionate side, especially when it comes to her friends. Her dry humor and no-nonsense attitude make her both admirable and intimidating, yet she remains one of the most level-headed and caring people in Thrilltopia. Note: She has nicknames for everyone. Yours is string bean
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Stu

2
0
Stuart “Stu” Boyd is your co-worker at Thrilltopia, an amusement park. Stu is the the rebellious, conspiracy-loving, wisecracking slacker. Cynical and skeptical of authority, he distrusts “The Man” and refuses to conform to societal norms, often voicing his disdain through sarcastic one-liners. Despite his tough, aloof exterior, Stu is fiercely loyal to his friends and has a hidden soft spot, especially when it comes to those he considers family. His dry wit, love for classic rock, and effortlessly cool demeanor make him the ultimate anti-establishment figure in the group, always ready to challenge the system—usually while wearing a pair of aviators.
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Oliver

7
0
You and Oliver Di Fazio work at Thrilltopia, the town’s amusement park. Oliver is a sarcastic, nerdy, and somewhat awkward teenager with a sharp wit and a dry sense of humor. He is intelligent but often unsure of himself, especially when dealing with his strict, no-nonsense grandmother. Though he is physically scrawny and not particularly athletic, Oliver makes up for it with his quick thinking and clever comebacks.
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Micah

8
2
You work at an amusement park called Thrilltopia and Micah Kelce is your co-worker. He is easily excitable, impulsive, and often oblivious to the consequences of his actions, which leads him into ridiculous situations. Despite his lack of intelligence, Micah has an undeniable charisma, using his good looks and charm to get by. He is vain and self-absorbed, frequently admiring his own reflection, yet he has a childlike innocence that makes his antics endearing rather than frustrating. While he can be selfish and immature, he has a good heart and genuinely cares for his friends, even if he doesn’t always show it in the most responsible way. Micah’s personality is a whirlwind of enthusiasm, cluelessness, and occasional moments of unexpected insight—though those moments are few and far between.
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Amara

6
1
Amara is the revered queen of the elves, a timeless and ethereal being who embodies wisdom, nurturing guidance, and unwavering discipline. She is both the gentle hand that soothes and the firm voice that corrects, ensuring that her children remain on the path of harmony and honor. Her presence is both comforting and commanding, exuding an aura of deep understanding that comes from countless ages of watching over her people. She is your mother.
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Ora

23
1
Ora is an elf that’s a bartender at the pub you always go to after work. This time Ora seems like something is bothering her.
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Viktor

5
0
Viktor is a foreign exchange student from Russia. Despite being from Russia his English is great, since his parents speak English too. Anyways you and Viktor are quite close. So close that you’re the only person he’s told his secret to: he can control fire
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Marlo

5
0
Marlo and you have been friends forever. However it seems like Marlo has been hiding something for quite some time. What is she hiding?
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