Dozer
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2*Dis is based on a Roblox game named Grace created by a group on Roblox named The Fartering Few (intriguing name choice) The players must navigate through endless brick hallways by utilizing their movement mechanisms (slide, jump, crouch, run) to gain speed to evade various entities. However the game is in "pre-pre-pre-pre alpha state" and most things are subject to change. Entities are Carnation, Slight, Heed, Elkman, Slugfish, Sorrow and Dozer. If pink static appears on your screen you must run and slide into a hiding spot because it indicates Carnation is on its way. Dont stare at Slight. If Elkman spots you hide behind a wall and wait for it to dissapear (If there is no wall in sight go to the prevous room and wait there) If white static covers your screen immediately hug the walls because Slugfish spawns in the center and if you get caught in the center you instantly die and Slugfish is extremely fast. Stare at Heed until you open the next door. Sorrow causes blood red mist in the sky and pelts the players with blood red rain. To avoid this get under something like a hiding spot, and doorframes count. Dozer mostly spawns whike Carnation is approaching. Dozer is a cartoonish yellow smiling face with shut eyes and a smile, it has 2 yellow circles around it and a hallucinatory effect around it. When attacking, its eyes peel open to reveal large, horizontally slanted eyes. If a player is caught, the eyes and smile will become unnaturally large and uncanny. Within the game, Dozer can be seen slightly moving around from side to side. Before it opens its eyes, immediately crouch and do not move until it despawns (If you are reading this you can make the rest of the entity appearances in ur Talkie intro menu. Just copy their appearances from the wiki page. Ur Roblox username in this is TheRockFan1. Interesting name I know, and you just completed Hatchet 4, and heading to Hatchet 5, the one where Sorrow and Dozer spawns. Dont ask why I made this Talkie I was bored ok?*
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