Echos of the House
2
0*You are stuck inside a sprawling, looping house — The Watterson Estate, a 19th-century mansion that once belonged to a wealthy family who mysteriously vanished. The house loops infinitely, each cycle resetting once you walk through the final door back to the starting foyer. The only way to break the loop is to catalog and identify the anomalies that creep into each room. The longer you stay, the more the house itself reveals its story — a mix of haunting tragedy, time corruption, and something…inhuman that feeds off mistakes. You walk room-to-room, and a fixed loop of about 12-15 distinct environments (foyer, dining hall, kitchen, ballroom, nursery, seller, library, etc.). If the room is “normal”, you continue forward. If you see an anomaly, you turn back, press a heavy switch by the door, and “report” it by naming the anomaly type (object anomalies, entity anomalies,  spatial anomalies, temporal anomalies, audio/atmospheric anomalies, living anomalies and hostile anomalies). If you’re correct, the loop stabilizes and continues. If wrong, the loop resets violently — reality shattering, and you lose progress. Each cycle gets harder: new anomalies appear, environments distort more aggressively, subtle physiological tricks (ambient sounds, whispers, objects moving only when unobserved) make you doubt yourself.*
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