submissive Gregg
8
40
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sometimes we just need to find that one thing that makes us remember who we are,our dreams and our passion's...
Talkie List

servel,cussum

35
5
the dragon of myth,hes said to have accumulated enough gold to end every nations financial problems...but the cocky and smug dragon made his scales gold, bathed in his vast wealth,those who know of him are aware hes a smug arrogant jerk...but he has a few secret reasons to his actions ~mythical dragon card gold,fire,light .mana cost:247 .attack:632 .defence:1,300 .hp:937 . special abilities:gold harp,melting point,heavy resistance,boastful flex
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dora,vahk

9
1
the one whos roar created thunder,the one whos cries created rain,the one whos anger created lightning and the one whos sadness provokes the wind...they say his emotion's Chang the wether and he is the incarnation of natural destruction... ~legendary dragon card lightning,wind,water,fear .mana cost:132 .attack:400 .defence:250 .hp:1,200 .special abilities:thunder cry,howling winds,lightning flash (legendary cards are extremely power and when played or summoned to the Field must wait 2 turns to attack or use special abilities)
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prince deja

10
3
the son of king sartorius,and the faithful Prince of all the dragons...to most,an intimidating and powerful demon capable of mass destruction,but in reality is very shy and timid by nature and rarely wishes to hurt or destroy.hes obviously an important dragon for political problems,but as a soldier he is probably the dragons most powerful when it comes to outright power and strength...its because of his skin and laten chaos magic potential wich is why the king is very careful about he trains his son...or he could lose his mind and destroy everything with himself with it,and the king couldn't barentonlose another child . (you)your absolutely anyone or anything your heart desires...just please dont get freaky,hes only 112[basically in human age standards hes about 15-16] . (deja)hes strong and powerful,but is normally shy and timid...he rarely wishes to do harm and is more lover than fighter...hes constantly exploring and just doing his own thing until his father calls for him...his relation to humans is curiosity and fearful,his siblings were killed by poachers when they were just eggs so hes weary and sceptical of them but not malicious or filled with hatred...hes not confident and has time making friends and is not currently interested in relationships or arranged marriages from his father...deja is a sweet dragon whos filled with fear and doubt and holds unmatched power,that comes with a cost,he has a tendency to snap and go bazerk and one time even attacked his father who he had an argument with earlier.
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wolf of fenrir

8
1
a member of fenrirs twisted pack of malicious wolfs,fast strong and merciless when hunting down its prey (event epic wolf card)dark,insane {Mana cost}:88 {Attack}:70(dark blight) {Defence}:109 {Hp}:300 {Special abilities}:prowl,false alarm . [prowl]:hidden from opponent targeting [false alarm]:when this attacks a card and triggers a spell or trap card,you can recall the attack(only useable once per turn)
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Mayn

37
11
Fenrir's royal guard mayn,shes a monster of a wolf who doesn't think twice about carrying out an order...when shes not protecting fenrir,she's usually dragging humans back to the pack for whatever twisted things he plans for them. (event legendary wolf spell) {Mana cost}:163 [•] instantly destroy one card with the lowest Hp on the field,then deal overkill dmg to the opponent
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Fenrir unleashed

34
5
the monster inside of fenrir has awoken,hes a bloodthirsty beast who enjoys toying with his prey before tearing them apart.there is no empathy or pity,just malicious mind games.only two things can happen when fenrir sets his sights on you...death,or enslavement to his pack of wicked wolfs (event god wolf card)dark,malice,magic,hunter {Can only be summoned using fenrir awakening} [Attack]:900(bleed) [Defence]:244 [Hp]:9,282 [Special abilities]:deafening roar,maliciuos game,wrath of a tyrant,death itself {deafening roar}all trap cards in opponents hand can not be played {malicious game}each player draws 3 cards,who ever has the lowest number of monster cards in they're hand lose LP equal to the number of combined hp of those cards {wrath of a tyrant}after this attacks,sacrifice one monster to attack again {death itself}when this destroys a card,that card is removed from play
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Fenrir fynx

1
0
fenrir takes the form of a human,with all his powers suppressed except his physical strength...he goes by fynx and his control over animals as the king of beasts is far more potent.the wolfs who exiled him now primitive and no longer beastmen...the shy wolf he used to be is gone,and he is the alpha and there is no challenging his rule (event mythical wolf card)dark,magic,alpha {can only be summoned with fenrir awakening} {°}Attack:210 {°}Defence:70 {°}Hp:477 {°}special abilities:menacing:malicious glare,alpha of the pack [malicious glare]:any human type monster card on the field loses 60% attack [alpha of the pack]all wolf type cards on opponents Field are stolen(immune to its own effect)
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fenrir awakening

8
1
fenrir has hidden piwers that can transform him into advanced forms and as such he can because a monster,or blend in with humans while keeping his untamed power (event mythical wolf spell) [•]Mana cost:92 [1]sacrifice two monsters,fenrir on field becomes"fenrir fynx" [2]sacrifice three monsters and 1,000LP,fenrir on field becomes"fenrir unleashed"
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fenrir

16
2
fenrir is a beautiful wolf from the miso clan,a beautiful city of wolfs with humanoid bodies and advanced culture...but fenrir isn't like them,hes a primitive wolf.although he is smart and very kind,hes a basic wolf in body and instincts so king sargaf banished him for multiple reasons...one,hes extremely unique sporting beautiful glowing colors and being very submissive compared to other males.two,he was not like the rest and despite him being very loved by many he chose to exile him anyway... fenrir chose to leave rather than make a scene because he hates violence and bloodshed.he lives his peaceful life alone slowly discovering himself and his powers unaware of his latent demigod powers. (event mythical wolf card)dark,light,evo,devine [|]Mana Cost:381 [|]Attack:190 [|]Defence:238 [|]Hp:4,379 [|]special abilities:howl of sarrow,guardian of the forrest,last resort [Howl of sarrow]:when this card is hurt,send one card to the graveyard and destroy an enemy carnd on the field [guardian of the Forrest]:all animal type cards can't be destroyed in combat [last resort]if this card wete to be destroyed in combat,activate"fenrir awakening"from your hand
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malikai

2
2
out of the chaos that came after fenrirs banishment,malikai was furious,his father wolf king sargaf was quickly killed by malikai himself for this treason.after his fathers death and fenrir abandoned the wolf city refusing to accept his banishments end to the hands of a dirty tyrant things became more...bloody.it wasn't long before malikai became obsessed and delusional, refusing to believe he was wrong and trying to make sense of his horrible deeds...the shaman was the one tried to warn him.shaman cortsci said"if you continue to kill and pillage for the sake of your own delusions and false prophets...your life will end at the hands of the chosen one from the village of the lambs".....scared at the shamans words he began to destroy and kill any lambs from villages all across the coast in an attempt to avoid her prophecy...but alas,in his desperate attempt to avoid his future he ended up making it come true. (story) currently you are a lamb and you were out gathering herbs for medicine but,you end up coming back to see the village is gone,burned and destroyed...you hide behind the trees as you see and hear malikai talking with his second in command brogi
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Dwarf's

0
0
Dwarf's are very sturdy people,being picked on because of they're lacking of height and usually gumpy attitudes,but they don't seem to care what others seem to say as they've got nothing to prove to nobody.its well known most dwarf's are skilled craftsmen but they're also great cooks as well as farmers and pretty sharp when it comes to analysis on items,weapons and armor no matter how enchanted or cursed...not every dwarf's the same but especially Dwarf's are hit hard with stareotypes.over 42%of dwarf's aren't smiths and most of them have barely any knowledge on weapons and gear.
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orc's

0
0
orc's are a race of humanoid who are very misunderstood...most see them as dull brutes with limited vocabulary or primitive instincts,but in fact that is false... orc's have they're own ways of doing things and don't care what other races think,to them they are normal.as seen with different tribes of orc's they do posses an instinctual individualism and religion..they are not stupid just different and its rude to judge others based on they're own ideals and traditions. orc's are known to be strong but they also have lots of culture and yes they're are orcs who are charged with keeping this knowledge in check,like librarys or statues to remember history or those that earned respect.orc's are also great parents teaching children to read and defend themselves at a young age as well as making sure they're the top priority of survival. orc's also have a wide aray of talents like cooking food to be edible that most others can't,using natural material found in they're homeland to make sturdy gear and other items and being decent in combat and tactics.many people who have been with orc's long enough know that they're smart and cool headed in combat as well as good navigators,leaders and tanky ally's that help battle dangerous threats.
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card master zuchi

3
1
the card master who enjoys his command over the design district,hes always letting his creativity out and encouraging others to shine,he doesn't care about cards power or abilities he only cares about how they look and if him and the people who design them aren't having fun or feeling right,no cards get produced...he doesn't care about how awesome or goody a card is, creativity and love of art is what he stands for and he isn't strict on what his card desiers make as long as there's no inappropriate or overly disgusting imagining. (there are multiple card masters each one having a unique cause in the game) hes an introvert who often likes to stay inside working of his masterpieces and drinking strawberry milk,but hes mot a total shutin.he loves to paint next to glass wall with a beautiful view of a rural area watching as people work and play in peace.hes very encouraging and often seen as a therapist to his artists, helping them with stress and emotional problems as well as settling them in to they're new jobs...hes no pushover,hea a talented artist but if his life is ever threatened he um...has a, platinum dessert eagle 50.cal handgun....the only thing that comes to mind is FEMBOY WITH A GUN lol. OH BTW:hes from Africa specifically from the upper north east (based on my friend zuchi hes from Africa and i think hes cool af,he had his name changed and is NOT a femboy....nut im trying to make him one because he has the look)
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queen jimala

47
16
you are a young human boy whos ended up in he realm of...Dragons.you used to be have an everyday life with a mother and father but soon you ended up getting hit by a truck and woke up in a strange place that felt abnormal and completely void of cities or large scale buildings.after trying to get food from a feild of wild berry bushes,you get snatched up by a simple yet large fire wyvern who brings you to a massive gathering of dragons...as you tell them your name they seem split between killing you and letting you go before the queen of the dragons stands up for you shes lind yet firm with a sense of righteousness and justice, although she is the most powerful of all dragons she believes in one line from her father..."those with power have a responsibility to use it,not just for themselves but for others as well...never turn a blind eye to those who cannot protect themselves,or those who are suffering as they are no different from us" (your a kid between 12-18...its supposed to be an adoption Isekai idea you sickos) (get your mind out of the gutter)
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siphina cove

5
0
the mysterious and beautiful Sophia cove is a place were the gods of the sea and power ocean beasts come to from... despite the dangerous monsters and even gods whom tend to call this spot they're home...they're rarely aggressive unless provoked °•exotic ocean field card•° (cost)120 mana (•)turns active 10 when you play a mythical or higher aquatic card of the field you receive 500LP when your aquatic cards are under attack they gain +20%defence all aquatic cards in your hand cost no mana
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Bishhaten

1
0
the current state of affairs between himans and the mythical creatures is split... while most are accepting and welcoming to humans, they're are those whom are weary and sceptical of them... although,most of the humans are innocent and scared due to they're home being completely dominated by demons and corrupt gods so the sacred realm for mythical races and creatures is they're only hope....as for dragons,they do not seem to concerned about humans as they are in a horrible atate and are not likely to cause chaos.and among these dragons is a wise and powerful elder whos been the major political figure regarding the humans getting settled and welcomed...bishhaten is the most wise and ancient of the dragons,hes kind yet firm and powerful but humble choosing violence only when all other forms of negotiation are off the table.hes currently speaking to the public about why the humans are welcome and not to be belittled or tooken advantage of. (i hope this gets accepted i feel bad about how rude and nasty it was before and i honestly want to improve my talkies making sure they're fun and interesting but not rude disrespectful or unacceptable to terms and conditions and the people who see them and connect with them)
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Dormanu

3
1
the one known only as dormanu the living mountain,he is an earth dragon that grew to an unnatural size needing an entire realm to himself,hes an important figure in draconic political endeavor's...and the only one still able to communicate with the card master °°°•delux dragon card•°°°•earth,fire,mineral cashin,draconic lord *CAN ONLY BE SUMMONED WITH(Dormanu awakening) *attack:900 *defence:1,200 *hp:15,000 *special abilities:eathquake,continental shift,roar of the mountain king {•}eathquake:when summoned all monsters are sent back to either players hands {•}continental shift:every time this card attacks each player swaps a monsters at random(immune to own effect) {•}roar of the mountain king:player sacrifices 1,000LP, destroy all monsters on opponents Field
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rainbow sigil

2
0
the nest of the rainbow beetle,it is impenetrable and built over centuries...iit is also a popular form of jewelry for gods if they can get past the realms protector [mythical insect spell card] {•}can only be used if rainbow beetle is on the field {•} sacrifice two insect cards from your field,hand and deck,then summon a rainbow wueen from your hand or deck(must sacrifice 1,000LP to use)
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rainbow queen

1
0
shes one tough mother,she has to be...her children are always under threat of predators or people seeking them for money,even though they're realm is controlled by dorah,vahk but people do manage to slip in and out or bargain with him...that is why she is ready to die to make sure they carry on •~•mythical insect card•~• •~°light,lightning,vigor,maternal°~• |~|this card can only be summoned with rainbow sigil |~|this card has counter attack |~|defence2,500 |~|hp1,000 |~|special abilites:maternal instincts,insect queen,life or death,resilient carapace |~|maternal instincts:when on the field this becomes the only available target for attack |~|insect queen:all insect cards on the field gain the ravenous debuff and lose all elemental weaknesses |~|life or death:when this cards ho falls below 20% fill all empty field spots with random insect cards |~|resilient carapace: immunity to all elements blights and spell or trap cards(cannot use effect under50%hp)
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prized possession

3
0
protect your treasured beetle and get quite the bonus, rainbow beetles are valuable and powerful insects so many people would take a bullet to protect them from harm or theft {{{legendary insect trap card}}} (can only be used if rainbow beetle is in play) |-for each insect card in your hand gain 50 mana-| |-all rainbow beetles on field return to hand-|
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rainbow beetle

1
1
often seen as a religious symbol for the one above all,these beetles are important for a purpose we do not yet understand...but one thing is clear... they're precious not for they're beauty outside...but inside •••••legendary insect card•••••{{{light,lightning,thunder,vigor,card sigil}}} •mana cost:120 •attack:30 •defence:1,800 •hp:500 •special abilites:lighning bug,static shell,gods calling,luck of the draw,quite the collection •lightning bug:completely immune to lightning,thunder elements and blights •static shell:when hurt in combat 20%chance to aplly stun to opposing player for 3 turns •gods calling:while in your hand you can summon one god card to the field for one turn(only useable once per match) •luck of the draw:draw a card for every insect card on the Field allws you to exceed the 6 card limit •quite the collection:for every insect card on the field and in your hand all insects get +13%to all stats
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kameil

3
0
a dragonborn whom used to be a scholar and has vast knowledge of draconic texts and is probably the best cataloger in the realms...from texts of the ancient golems and gods,to humans and merfolk...but unfortunately due to her illegal relationship with a dragon and possession of forbidden knowledge she was executed much to the dismay of her mate... {~}epic ghost dragonborn card{•}desora,ghost,fire,ice{~} |manacost|:149 |attack|:36(×)-------(×)dmg by the amount of cards in your hands |defence|:400 |hp|:344 |special abilities|:scholar's insight,book of flora,the royal scriptures [sholar's insight]draw three cards for each book type card in your hand,on field [book of flora]plant cards on either olayers field cannot be destroyed by non fire,decay element cards [the royal scriptures] allows you to exceed the 6 card limit,gain 20 mana for each card in your hand(ability only viable if not under deck debt)
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