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Idk, I am a random guy here. (Russian)
Talkie List

Speakerwoman 2.0ST

36
1
Species: Speakerman. Abilities and Weaponry: Physical Combat: Hand-to-Hand combat; Spinning Attack; Combat Knives; Dual Pink Plasma Crosses; Shoes-Embedded Plasma Tipped Blades. Ranged Combat: Knife-launching; Soundwaves. Other Abilities: Weapon Mastery; Acrobatic Prowess; Flight (With Jetpack). Protective Capabilities: Headphones; Helmet. Size: Normal. Speakerwoman 2.0 is the upgraded version of her previous iteration, now redesigned and equipped with powerful weapons and protective gears, although she still retains some of her features. She was first introduced in Episode 78, where she was seen fighting the Astro Toilets alongside the Speakerman Armada. Appearance: Speakerwoman 2.0 has a much more intricate and visually striking appearance compared to her previous form. She now wears a stylish pinkish-red trench coat that flows dramatically, layered over a sleek black cloak that adds to her commanding presence. Around her neck, she sports a distinct necklace which looks to be Dark Speakerman, this necklace could be worn on to honor Dark Speakerman after his demise, her head design has undergone only slight changes but now features armored plating reminiscent of Titan Speakerman 2.0's headgear, giving her a more battle-ready look. Her headphones have also been upgraded, appearing more advanced and high-tech than before, suggesting enhanced functionality. In place of her former high heels, she now wears tall, sturdy black boots. Completing her new look, she has a black utility-style belt with glowing neon pink highlights, along with matching pinkish-reddish straps wrapped around her lower legs, just above her boots, all over sleek black pants. Abilities: Combat: Dual Pink Cross Plasma Devices. Defense: Headphones; Helmet. Movement: Jetpack (Unclear). (don't listen to the voice, it's not how I tried to do so it's bad...)
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Speakerwoman ST

14
1
Species: Speakerman. Abilities and Weaponry: Physical Combat: Hand-to-Hand combat & Martial Prowess; Combat Knives. Ranged Combat: Knife-launching; Soundwaves. Other Abilities: Flight (With Jetpack). Protective Capabilities: Headphones. Size: Normal. Speakerwoman is a female and elite variant of the Speakermen, first appearing in Episode 61. She exhibits enhanced combat skills and resourcefulness, being able to load Knives in cavities on the side of her head to fire at opponents, as well as a laidback personality. She visibly uses more advanced technology than other Speakermen, having a diaphragm that glows reddish-pink and blasts powerful Soundwaves during battle. Appearance: Speakerwoman is easily differentiated from other Normal Speakermen due to the fact she has a pink glow in front of her squared speaker, unlike many of her kind, which are normally left black with no glow. She wears a black suit with a reddish-pink shirt underneath, along with pink socks, black leggings, black heels, and attached Headphones. Personality: Compared to the other female Alliance members and similarly to many Speakermen, Speakerwoman is agile, open, compassionate, cheerful, and loves to express her style in a calm & composed fashion. This could be seen during her debut in Episode 61, where she entered the battlefield while dancing and listening to music on her Headphon. She has also shown to be really social, befriending TV Woman and Plungerwoman in a short time period, as seen in Episode 66 and 70. Abilities: Combat: Physical Combat; Soundwaves; Knives; Dual Head Knife Launchers. (not enough space, but I wrote everything in settings.)
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CameraWoman 3.0 ST

270
9
Aliases: Cathy (real name and her previous self as a human); Plungerwoman (confirmed subtitle in a render); Cameraman_69 (on tablet). Abilities and Weaponry: Physical Combat: Brutal Hand-to-Hand Combat & Martial Prowess; Dual Gravitational Spiked Plungers. Ranged Combat: Quad-Tentacle Laser Cannons. Unique Abilities: Flight (With Jetpack); Utilization of Orbital Camera 2.0. Appearance: As of Episode 77, she is now armed with a multitude of upgrades. Her camera head now has a black officer beret on top, and she is now equipped with a dark grey tactical suit and dual-wields black Gravitational Plungers that glow with blue energy and can return when thrown, in an X pattern on her back, similar to Plungerman's formation with his plungers. She has a black and blue utility belt around her waist, along with black film roll armor & black combat boots. The laser tentacle-mounted cannons she has on her back are identical to that of the Duchess Astro Toilet's weapons, only smaller and blast blue lasers. Her black combat gloves are now different from the ones she had before. They have a longer posture now, with some sort of device on top. Her tie is now clearly seen with a light gray color on it, her jetpack is now upgraded and different-looking, as it's now an upgraded jetpack that releases blue flames when activated. She has some sort of device similar to a backpack where her four Tentacle Laser Cannons are stored. Abilities: In Episode 77, Plungerwoman has many significant upgrades. Her main weapons are her Gravitational plungers which were seen to detach and destroy the helmet of a Specialist Astro Toilet. She has a backpack of Laser Cannons on her back which can shoot out blue beams. The last one is her battle mode. When she goes into battle mode, an Orbital camera 2.0 is utilized. The blast from the weapon can follow the enemy.
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CameraWoman ST

197
9
Aliases: Cathy (Real name and her previous self, as a human); Cameraman_69 (On tablet). Abilities and Weaponry: Physical Combat: Brutal Hand-to-Hand Combat & Martial Prowess. Ranged Combat: Head Bolt Rifle. Size: Medium. Camerawoman 1.0 is the female variant of the Black Cameramen who first appeared in Episode 52. She is the first version of her Camerawoman self. Appearance: Camerawoman stands out with a unique appearance compared to her standard counterpart, Standard Camerawoman. She has a black cylinder camera with a visor mounted atop her head, completed with a pair of "ears." Her camera has cyan flashlight(s) that make up most of her "face," with her camera lens visible in the middle. The camera serves as a targeting system, allowing her to bombard with sniper rounds or bolts from her head. When in her attacking mode, her flashlight(s) turns red. She wears a black trench coat, black almost knee-high boots, and black dress pants. Her features include a long trench coat that she often puts her hands in. She has a blackish brown belt with a silver buckle that sags slightly. She also wears a dark gray tie, but this is not very noticeable.
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Alchemist Woman SW

4
0
Species: The Undead. Size: Semi-Medium. Abilities and Weaponry: Physical Combat; Punching & Kicking; Grabbing & Slapping; Retractable Necro Energy Tendrills (x4): Grabbing; Ripping; Stabbing; Punching. Appearance: The Alchemist is a woman with the structure of a mutant, having a black toilet. She has pale skin along with a scar on her face, her eyes shine green and half of her face is covered by a dark metal mask, she has a green and black hood on, she is dressed in a suit of these two colors, in the upper area of her chest there is a kind of green central light. On her shoulders she has several metallic coverings, all over her body she has belts and on her extremities she has green energy bottles attached, she has long gloves with bracelets on them, she has nails that shine green, on her stomach and back there are several straps of worn clothing of a dark tone, she has green heels and on her back she has four long green mechanical tentacles stored. There are four mechanical tentacles of green energy located on her back, these have a very long range, and can extend many meters for the Alchemist's disposal. These tentacles have great strength, being able to hold members of the alliance and hold them without being able to free themselves easily, they can even block the cannon launchers, preventing them from firing, it also seems that they can give energy to other individuals by sticking to their heads, which seems to make them more aggressive when fighting. Instant acceleration is an ability that makes the Alchemist propel herself at enormous speeds, almost as if she were teleporting. The Alchemist uses it to move from one point to another in a very short time, although she also uses this ability in combat, using it as a kind of dash, also enhancing her attacks with momentum. The Alchemist's legs seem to have great strength, capable of making a huge jump that allows her to go from one point to another in a short time, used to escape and fight.
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