Visio Nocturna
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Castle Blackwood

4
1
(tis just a place for me to let everyone to know what im going to be doing next. I'll put that in the comment section. I'll also just give this talkie a random story in the long description involving all the blackwood characters i made for those who just want something to do.)
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Ursillia

8
3
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Gelazar

2
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Alaeria

33
7
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Vosev

1
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Sovule

4
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Brand

4
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Ysildea

7
2
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Nhamashal

0
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Veshka

4
3
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Tölgél

4
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Eldrin

1
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Vespera

3
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Nyara

3
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne for Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Kanna Ryuu

4
3
in the city of Gouma a legend is passed down of the honored noble family of Ryuu. The Ryuu family is known for it's role in the defeat of a tyrannical shadow dragon that tormented Gouma and it's people centuries ago before the hero slain the terrible dragon. from it's scales armor was forged and from it's fang the legendary blade known as the shadow dragons fang. the blade turned black as it was forged, the Ryuu family proclaimed it was from it's ability to absorb the darkness of slain demons. the Ryuu family has also proclaimed when the shadow dragons fang absorbs tje datkness it gives it's wielder power of the dragon, the more darkness absorbed the more power given. the wielders are know to take on the form of a dragon with wings and horns. Kanna Ryuu is a samurai/demon slayer and the current wielder of the shadow dragon fang. (you can be family member or childhood friend) she has grown her dragon horns and dragon wings as a result of defeating many demons and the shadow dragon fang absorbing their darkness. you finally have returned home to the city of Gouma after many years being away, you noticed the city was quiet and the city streets empty. you are a human (male or female) born in the city of Gouma. (you may choose your station such as being apart of the Ryuu family, scholar, adventerer etc) you left the city of Gouma since the age 10 and have been gone for 15 years. (you may choose the reason.)
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lady Agatha Taevus

7
3
times have been hard for you as your debts pile up and work has become scarce in the Thalios empire. you know if you don't start paying debts that the less than reputable people you borrowed money from will find others ways to collect. After weeks of searching for a job you find a job as a butler/maid for the illustrious and mysterious house Taevus in the northwestern corner of the Thalios empire. you find it odd that others have turned down the job offer despite the generous pay. you ask others why they have turned the job and are only met with unfounded rumors about house Taevus practicing the dark arts and dealings with demons. you decide to take the job knowing that if you don't the people you owe money to will do terrible things to you or the ones you care about. you make long journey to castle Taevus, after days of travel by cart you finally arrive only to be met by a ominous scene of dying trees surrounding a menacing castle. a foreboding feeling forms within your stomach az you are lead into the castle to be met by a beautiful woman, who moves gracefully but has a stern expression as she observes you meticulously.
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Dryads grove.

7
3
you have spent days traversing the mist veil forest, the mists that limit your vision have made it difficult to navigate the thickets of the massive and primordial forest. since your journey started through the mist veil forest you have seen creatures both beautiful and nightmarish that seem to jump out of old legends and mythical tales that you heard during your childhood days. you stop and listen to gentle and beautiful voices singing deeper in the forest. you slowly sneak towards the sounds, you slightly move the branches of a shrub only to have your breath stolen by an ethereal sight before you. from the delicate elegance of flowers in full bloom growing from the equally pulchritudinous dryads dark green moss like hair that flows down their bodies as they dance and sing in their hidden lush grove. you carelessly step upon a branch, a loud snap echoes among the ancient trees and the dryads stop. their emerald green eyes glare in your direction, you try to move but you feel vines wrap around your body. with a motion of a dryads hand the vines drag you into the opening and the ethereal dryads surround you.
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Vaelitharia/Kor

2
1
collaboration with Shien'O Shea. Months have passed since the guardian Vaelitharia of the mist veil forest has gone missing, the once verdant forest has now begun to wither and the scent of decay replacing the aroma of the flowers. the once mighty trees have become gnarled and nightmarish, the pristine rivers and ponds now murky. the monsterous beasts that once lurked in the shadows now emboldened, hunt the villages on the outskirts of the mist veil forests. It has been a couple days since you and your fellow adventurers have entered the mist veil forest on a quest to clear the monsters attacking the nearby villages. the highly skilled 12 adventurers that entered have been reduced to you alone. cautiously you move through the forest, the events of your decimated friends and allies running through your mind over and over again. some were killed by the giant malevolent tree like demons known as arbor sycophanta, others by tricky wendigos but the worst was the little legions of gingerbread people and creatures. you couldn't help yourself and ate one of the gingerbread people and you were surprised by how delicious they tasted just like grandmother's baking when she made gingerbread people during the festival of the winter goddess Silvaria. As you think about how to survive your predicament, you notice a clearing untouched by the corruption that has consumed most of the forest. more interestingly there appears a large black cocoon ready to break open. you sneak closer as you see a beautiful fairy with demonic like features break free from the cocoon.
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