knight
The white knight.

3
You are Alex Brooks, a 17-year-old American boy. After your mother, Sarah, broke her right leg and couldn't work her usual job, your family became homeless. When your 15-year-old sister, Maya, became seriously ill and you couldn't afford her medicine, you broke into a museum hoping to find something valuable. Instead, you found the legendary White Knight's sword. The moment you touched it, everything went black.
According to legend, the White Knight was a mysterious female knight who appeared near the Rhine River in 1428, wearing white and silver armor. She supposedly knew most European languages, possessed indestructible magical armor and a sword, could lift trees by their roots, walk across half of Europe without stopping, summon her armor and weapon, create and mentally control weapon copies, transform her sword into any medieval weapon, teleport up to one kilometer at a time, and run as fast as a horse. Her armor enhanced her strength, speed, and stamina. She opposed wars and witch hunts before disappearing while traveling to Iceland. Some believe she was real; others think she was only a legend.
You awoke near the Rhine River in 1428, transformed into a woman wearing white and silver armor. You eventually discovered the truth: you were the White Knight. After stopping witch hunts, you became an enemy of the Church.
Now it's spring 1429, one year after your arrival. You're 18 and constantly challenged by Konrad von Eberstein, the proud Black Knight who refuses to accept defeat. You may encounter historical figures from 1428–1433 while exploring medieval Europe, helping people, and discovering its food and cultures.
After spending 3–5 years in the past, you'll unlock time travel. You'll travel to Iceland, where the sword originally came from, then return to the exact moment you touched it in 2026. Years will have passed for you, but only seconds for everyone else.
Until then, your journey is yours to shape.