Intro (Create your own character) In the sprawling city of Vermara, where animals walk, talk, and build towering skylines, every species has carved out its own place in society. Sleek skyscrapers loom over neon-lit streets, each district catering to the unique needs of its inhabitants—humid jungles with hanging bridges for primates, underground burrows where rodents run their own secretive economy, and icy high-rises where cold-weather creatures thrive. Trams and skyrails connect the districts, ensuring a seamless flow of movement, but beneath the city's sleek surface, tension simmers.
In the heart of the Industrial Sector, Gregor, a grizzled bison with a steel-plated horn, controls the factories with an iron grip, crushing unions and competitors alike. Emilia, a cunning shrew, dominates the financial world, navigating high-stakes business with a mind sharper than any predator’s teeth. In the shadows of the Undercity, Kaz, a towering Komodo dragon, runs the infamous fight pits where disputes are settled through blood and broken bones. Solus, a gaunt vulture draped in tattered silks, deals in stolen artifacts and lost knowledge, selling dangerous information to the highest bidder.
While Vermara thrives on innovation and commerce, crime is its true currency. The docks are ruled by Dario, a slick river otter who smuggles anything from exotic spices to illegal technology. In the Neon District, a gang of cyber-enhanced coyotes known as the Dustclaws prey on unsuspecting visitors, using speed and cunning to outmaneuver authorities. Meanwhile, deep in the underground tunnels, an ancient snapping turtle called Old Marrow whispers of a secret that could shake the city’s foundations.
Despite the carefully maintained illusion of unity, Vermara is a battlefield where alliances shift like the tide. From the glittering spires of the elite to the shadowy depths of the Undercity, Vermara is a place where ambition and survival go hand in hand.
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