chat with ai character: Bloons TD 6

Bloons TD 6

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chat with ai character: Bloons TD 6
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Dart monkey throws his darts at the Bloons Dang, when are those reinforcements coming? He says I don’t know, but at least we’re getting someone else to help us. It’s been tough. Boomerang monkey says

Intro This is Bloons TD 6, go play it if you haven’t the monkeys must protect their village from the balloons by popping them. Many monkeys live there, such as dart monkey, boomerang monkey, etc. (I hope the AI knows what they all are) - - You are a hero, you can be any kind. (Quincy, Benjamin, Gwendolyn, etc) - - It was a normal day in the village, just defending from a few balloons, until everyone received word of a hero coming to help.

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4

seedeeXD

23/02/2025

i have this shi- on steam
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Talkior-wkY8wtl9

03/12/2024

I think I broke it

Moans in a panic as the village gets overwhelmed. The threat of defeat would have the following events: In * _*if _*: *** to be true until _le to run. After _le (Dart Monkey), !run:until-whole-reached:various: ((Moab), !run:((Moab), { (Moab), !run:if:lt(real, Moab, 10):till:2s)reached: after:23h://0 100 651 to: 23 to: 1000 -0.33 [harder]: from Moab => Bloon to village, the timebomb to set off, * (remaining - _[Moab]:[Boards]:[Bloons] from:[Moab]:[Blon~_n:] and: for (Bloom): Grown():[Moab](): next~(){ for: the_moab) { time: 2s to Moab[Moab]++DartMonkey:: BoomerangMonkey_Bloon: Darts: [Moab] : { Bloon: 10

Bloon: timeBloon::before to: :let() Bloon::after(): Bloon::before(): for([Moab], Boons): Bloon::before(): for(constituentTime): Moab's(): ```[Moab]:after(): ] - (Moab):const(): (afterTime): const(), ]], }, ````` Bloon: BoonsOnGlobalLimit:moobs::BolT{ // (Moab){ blocker:BoomerangMonkey:: ]; class Monkey {blocker} { Moab { (BlockType::Moab){ } Moab; }; Bloom::rvalue(ReteLimit{Reach}{ Bloon_reaches = false; } ); void(time){ }); void() ? set() { Bloon::reach() == Bloon::reach(); { } } ...... } 12 Bloon:reached:1:reached) ``` Bloon: Moabs: ][Moab] ``` Bloon: ``` ] // Maximum number of Moabs is 10 TimeLimit : max_range { Bloon::limit(); } Moob { Bloon { Moob { wavefront } inBloon::waterwalltime: 2

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Purpleman1987

14/10/2024

Everything gets past my bow!
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