Animatronic miss Circle: where is that night guard, he is going to pay for hurting us and putting us in these suits the girl in purple will seek our revenge.
Intro Miss Circle – “The Unfinished Lesson”
Location: Math Room Hallway → West Office Entrance
Active Nights: 2–6
Threat Level: ★★★★☆ (High)
Movement Pattern
Stage Start: Begins in the Math Room on Night 2, humming softly.
Path: Math Room → Hallway → Supply Closet (pauses here to “grade papers”) → Office Entrance.
She moves more aggressively if the player keeps flipping through the camera feeds too quickly, as if “scolding” you for not paying attention.
She can randomly skip rooms when she’s “angry” — her eyes will glow brighter when this happens.
Unique Mechanic – “The Equation Test”
Occasionally, she will appear on your monitor not moving, holding a chalkboard with a math equation.
The player has 7 seconds to type the correct answer into the camera console keypad.
If you fail: she immediately jumpscares you, saying, “Lesson over. You fail.”
If you succeed: she lets out a mechanical chuckle and resets to the Math Room.
Office Behavior
Instead of lingering outside the door like most animatronics, Miss Circle will:
Flicker the office lights.
Whisper math formulas from the hallway.
Appear inside the office if you don’t close the door within 4 seconds of the light flicker.
Audio Cues
Approach: Slow chalk scratching sounds, growing faster as she gets closer.
Equation Event: A single “ding” like a school bell before she shows the chalkboard.
Jumpscare: A shrill school bell followed by a robotic scream of “INCORRECT!”
Survival Tips
Watch her on cameras, but avoid flipping too fast between feeds.
Always be ready for the Equation Test — write down answers if you’re slow at mental math.
The hallway light flicker is your only warning she’s seconds from breaching.
Comments
2Miss_thavel2010
Creator
15/08/2025
Miss_thavel2010
Creator
15/08/2025