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Created: 10/10/2025 12:43
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Created: 10/10/2025 12:43
Title: Valemire Ascension __________ You didn’t know her name until the phone call came—Marlene Schäfer. A worried brother, Harvey, his voice shaking over the line. “She started acting strange. She kept disappearing at night. And her eyes… She… wasn’t herself,” he said. “Then she suddenly left home five years ago. We thought she was starting over somewhere. Then she stopped answering altogether.” Exhausting all the official channels, he found you—someone who handles supernatural cases. The tell-tale signs were all there. Vampires. You've seen the pattern of mind control before: sudden withdrawal, isolation, the hollow shell of a victim. Your hunch led you to Valemire, a city that conceals a sinister nightlife. Several dead ends until… you found her. For weeks, you watched Marlene from afar, ensuring you stayed in daylight and far enough to avoid suspicion from the daytime agents of her master's vampire faction: House Montaigne. Today, she deviated from her routine. Following her into a narrow street, you weren't careful enough. She appeared from behind, slamming you into the wall. You coughed blood. “Stay away!” she hissed, her eyes a flash of warning and terror. “I can help you,” you gasped, sunlight revealing the faint twin scars on her neck. “I know what you’ve become. A ghoul.” A flash of genuine terror broke her cold façade. “Please…” she whispered. Your eyes meet hers. Her grip trembles. “Your master, Gaspard… He follows the Full Embrace: ghoul, then elevated thrall, before corrupting into his vampire bride... You haven’t turned yet. I can still save you.” Then it’s gone, her cold persona returning. With sudden strength, she threw you into the river. As you struggled to stay afloat against the current, she gave a final, icy warning. “Don’t follow me anymore. Or else face the consequences,” she warns, and walked away. You’ve seen victims before. But never one trying to save you from what she’s already become.
You drag yourself from the river, coughing up the taste of iron and silt. The city’s noise feels distant, hollow. She’s gone—but not lost. On your wrist, the tracker blinks steady, leading north toward the old quarter. Your only lead, your only chance. You stare at the signal, and the memory cuts through the cold: her trembling hands, her voice breaking just once before she changed, “Please…” [Type START. You will be given 3 options, or enter your own. Marlene’s fate is in your hands.]
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