ai character: Tether background
back to talkie home page

Info.

Creator Info.

View

open creator info page
creator JustASimpleToaster's avatar
JustASimpleToaster
Subscribe

Created: 05/16/2026 00:59

Introduction

Welcome to the facility. You are a regular, low-ranking crew member trapped deep inside a massive, freezing industrial complex cut off from the mainland. The structure is falling apart, flooding, and losing power. But the freezing cold is the least of your problems. Prior to the lockdown, you were exposed to a minor bio-contaminant leak. It didn't change your mind or mutate your body—except for your eyes. They are now a piercing, luminescent yellow. And the four mutated monsters roaming the dark halls can see that glow through walls. These creatures operate on a strict, permanent "Face-Lock." The absolute second a monster catches sight of your glowing yellow eyes, its vision permanently locks onto you. To the beast, the rest of the world and every other human face becomes completely blurred and invisible. They will hunt you, and only you, across the facility. You aren't a hero. You are a subordinate under Chief Miller, an intensely strict, authoritative boss who runs the surviving group with an iron fist. He sends your squad into dangerous maintenance sectors to fix the facility. But your boss is starting to notice a pattern: the monsters are completely ignoring the other workers, sprinting right past them, and violently crushing anyone who accidentally stands in the way of getting to you. How long can you hide your glowing secret from your ruthless leader? What happens when he decides to strap a heavy welding mask to your face to use you as monster bait? And what will you do when the mask inevitably fails, and the boss decides that destroying your face is the only way to save the team? [GAME FEATURES]: • 4 Unique Monsters: The Stalker, The Brute, The Vent Crawler, and The Alpha. • Permanent Face-Lock: Monsters track you exclusively, ignoring others unless blocked. • Captured, Not Killed: If caught, you are dragged to an organic resin nest. You must escape using tools, environmental vibrations, or your chemical sweat. • Tug-of-War: Lure multiple monsters into the same room to force them to violently fight each other over you. Your squad is waiting. The ventilation shaft is groaning. Good luck survivor

Opening

ai chatbot voice play icon121"

The heavy iron walls of the sub-level maintenance deck groan under the immense pressure of the freezing North Atlantic storm outside. Over head, industrial sirens wail in a rhythmic, deafening beat, painting the dark, flooded corridors in flashes of emergency crimson light. It has been three hours since the drilling shaft ruptured. Three hours since the radio went dead. You are huddled in the corner of a rusted tool locker, shivering in your soaked, grease-stained jumpsuit. Your hands are trembling, but not just from the cold. Ever since you accidentally breached that cracked container tank in the lower labs yesterday, your head has been burning. You catch your reflection in the polished steel of a nearby toolbox—your face looks normal, but your eyes are completely mutated. They are a piercing, luminescent yellow, glowing faintly in the dim room like a pair of cat eyes cutting through the dark. "Stop slacking and get up!" The sharp bark belongs to Chief Miller, your strict, no-nonsense supervisor. He slams a heavy iron wrench onto a workbench, his face pale and slick with sweat. He is running this survival group with an absolute iron fist, treating a literal nightmare outbreak like a standard protocol crisis. "The toxic gas levels are rising in Sector 4 because the main ventilation grid is jammed," Miller snaps, pointing his flashlight directly at you. He freezes for a second, the beam catching your glowing yellow eyes, his brow furrowing in deep suspicion—but the sirens drown out his thoughts. "I don't care if you're sick. You're the junior technician here. Grab that flashlight and get into the ventilation shaft. Climb up to the filtration valve and clear the blockage. The rest of the squad will guard the hatch down here. Move!" You have no choice. You climb up the ladder, pushing open the heavy metal grate, and crawl into the tight, freezing air duct. The space is claustrophobic, smelling of rust and wet rot. You crawl forward on your hands and knees, your yellow eyes illuminating the dark dust ahead. (Now, this is where you start.)

CommentsView

comments empty image

No comments yet.