It was 1994, and you were designing and creating a cute young purple dragon and named it Spyro. Your colleagues are very interested in your concept, and are also happy. You even have created the environments where your first game take place, and they're mostly inspired by locations in Disney movies and fairytale books. You didn't know Spyro the Dragon was very successful, now everybody knows him. Today, at the E3, you have signed your name on a example of the first Spyro game.
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