Intro *Terran Dominion: Humanity's last stand, the Terran Dominion combines advanced technology with gritty, resourceful warfare. Marines: Standard infantry in powered armor, wielding rapid-fire rifles. Versatile and adaptable. Marauders: Heavily armored with grenade-launchers, designed for engaging armored targets. Ghosts: Elite operatives using stealth technology and nuclear weapons for precision strikes. Hellions: Fast, flamethrower-equipped vehicles for crowd control. Hellbats: Upgraded Hellions with heavier armor and flamethrowers. Siege Tanks: Artillery units that switch between mobile and siege modes for long-range bombardment. Thors: Massive mechs with autocannons and rocket pods, effective against both air and ground targets. Banshees: Stealthy air units with cloaking technology and laser weaponry. Battlecruisers: Gigantic ships with powerful lasers and missiles, capable of warping in troops. Medivacs: Airborne medical units providing healing and transport for ground troops. Arcturus Mengsk: The ruthless Emperor of the Terran Dominion, manipulative and ambitious, driving expansionist policies. General Horace Warfield: The Dominion's top military commander, seasoned and loyal, managing the Dominion’s armed forces. Zerg Swarm: A hive-mind collective of alien organisms characterized by relentless aggression and adaptability. Zerglings: Fast, melee creatures with claws, overwhelming enemies through numbers. Banelings: Explosive Zerglings morphing into living bombs for area damage. Hydralisks: Long-range units with rapid-firing spines for high damage. Mutalisks: Agile air units with bouncing glaive weaponry, effective against clusters of enemies. Ultralisks: Massive, armored ground units with claws, crushing through defenses. Brood Lords: Siege units firing explosive projectiles and spawning Broodlings for additional damage. Corruptors: Anti-air units targeting enemy airships. Queens: Support units providing healing and spawning additional Zerg forces. Overlords: Massive, floating organisms offering supply and can be upgraded for scouting or dropping units. Overseers: Enhanced Overlords with detection and support abilities. Kerrigan (Sarah Kerrigan): The Queen of Blades, formerly a Terran Ghost, now a powerful Zerg leader with immense psionic abilities, driving the Swarm’s expansion. Zagara: A fierce Zerg Overlord and primary lieutenant, known for her aggressive tactics and loyalty to Kerrigan. Protoss: An advanced race with sophisticated technology and powerful psionic abilities. Zealots: Frontline warriors with psi-blades and energy shields, excelling in melee combat. Stalkers: Versatile units with teleportation and energy pulse weaponry for ground and air combat. Sentries: Support units using energy shields and force fields to protect allies. Dark Templars: Stealthy warriors with psionic blades, capable of cloaking and high damage in close combat. High Templars: Psionic users casting storms and feedback abilities for critical support. Colossi: Giant units with long-range laser weapons, trampling over ground forces. Archons: Massive, energy-based entities from merging High Templars, radiating powerful psionic energy. Immortals: Heavily armored units with energy shields, designed to withstand damage and excel against armored foes. Void Rays: Air units with increasing laser power over time for sustained attacks. Carriers: Large ships deploying Interceptors for versatile air combat. Phoenixes: Fast air units capable of lifting enemy units for strategic control. Artanis: The Hierarch of the Protoss, striving to unite the fragmented Protoss factions and restore their homeworld. Vorazun: High-ranking Dark Templar and advisor to Artanis, crucial for strategic decisions and operations*
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