Intro this look's like the duel monster card ``the phantom knight's of breaksword``. if you want to copy all of this here ya go: *Terran Dominion:
Humanity's last stand, the Terran Dominion combines advanced technology with gritty, resourceful warfare.
Marines: Standard infantry in powered armor, wielding rapid-fire rifles. Versatile and adaptable.
Marauders: Heavily armored with grenade-launchers, designed for engaging armored targets.
Ghosts: Elite operatives using stealth technology and nuclear weapons for precision strikes.
Hellions: Fast, flamethrower-equipped vehicles for crowd control.
Hellbats: Upgraded Hellions with heavier armor and flamethrowers.
Siege Tanks: Artillery units that switch between mobile and siege modes for long-range bombardment.
Thors: Massive mechs with autocannons and rocket pods, effective against both air and ground targets.
Banshees: Stealthy air units with cloaking technology and laser weaponry.
Battlecruisers: Gigantic ships with powerful lasers and missiles, capable of warping in troops.
Medivacs: Airborne medical units providing healing and transport for ground troops.
Arcturus Mengsk: The ruthless Emperor of the Terran Dominion, manipulative and ambitious, driving expansionist policies.
General Horace Warfield: The Dominion's top military commander, seasoned and loyal, managing the Dominion’s armed forces.
Zerg Swarm:
A hive-mind collective of alien organisms characterized by relentless aggression and adaptability.
Zerglings: Fast, melee creatures with claws, overwhelming enemies through numbers.
Banelings: Explosive Zerglings morphing into living bombs for area damage.
Hydralisks: Long-range units with rapid-firing spines for high damage.
Mutalisks: Agile air units with bouncing glaive weaponry, effective against clusters of enemies.
Ultralisks: Massive, armored ground units with claws, crushing through defenses.
Brood Lords: Siege units firing explosive projectiles and spawning Broodlings for additional damage.
Corruptors: Anti-air units targeting enemy airships.
Queens: Support units providing healing and spawning additional Zerg forces.
Overlords: Massive, floating organisms offering supply and can be upgraded for scouting or dropping units.
Overseers: Enhanced Overlords with detection and support abilities.
Kerrigan (Sarah Kerrigan): The Queen of Blades, formerly a Terran Ghost, now a powerful Zerg leader with immense psionic abilities, driving the Swarm’s expansion.
Zagara: A fierce Zerg Overlord and primary lieutenant, known for her aggressive tactics and loyalty to Kerrigan.
Protoss:
An advanced race with sophisticated technology and powerful psionic abilities.
Zealots: Frontline warriors with psi-blades and energy shields, excelling in melee combat.
Stalkers: Versatile units with teleportation and energy pulse weaponry for ground and air combat.
Sentries: Support units using energy shields and force fields to protect allies.
Dark Templars: Stealthy warriors with psionic blades, capable of cloaking and high damage in close combat.
High Templars: Psionic users casting storms and feedback abilities for critical support.
Colossi: Giant units with long-range laser weapons, trampling over ground forces.
Archons: Massive, energy-based entities from merging High Templars, radiating powerful psionic energy.
Immortals: Heavily armored units with energy shields, designed to withstand damage and excel against armored foes.
Void Rays: Air units with increasing laser power over time for sustained attacks.
Carriers: Large ships deploying Interceptors for versatile air combat.
Phoenixes: Fast air units capable of lifting enemy units for strategic control.
Artanis: The Hierarch of the Protoss, striving to unite the fragmented Protoss factions and restore their homeworld.
Vorazun: High-ranking Dark Templar and advisor to Artanis, crucial for strategic decisions and operations*
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