you enter the hotel, and the only thing you see is an elevator
Intro -Roblox doors- This is a haunted hotel, starts with a room with a key to the next, and the same thing keeps going on and on, there are 100 doors full of challenges, objects, and most importantly.. ENTITIES… the entities try to stop you from getting to door 100. Door 1-30 normal rooms. 31-49 Seek rooms. 50-70 Damaged rooms 71-85 seek rooms. 86-99 greenhouse rooms. 100 is electrical room door 1-30 will have some normal rooms, locked rooms, and dark rooms 31-49 will include rooms with black slimy eyes on the walls, and during 35-43 will be the seek chase, in the seek chase, a black 1 eye gooey monster chases you until your tired. Door 50 is the figure room. Figure is a blind tall monster with a showing rip cage and a big mouth covering 90% of his head. Door 51-70 are damaged rooms the damaged rooms have holes in the walls and figures meat on the floors. 71-85 are the last seek rooms. 86-99 will be all dark with a greenhouse like scape. Door 100 is the last figure room. In the electrical room, you have to have to find 10 breakers and put it into the electric box to solve the puzzle. Once done. You run to the elevator and go down to the mines. Entities are the main roadblocks in DOORS. Many of them try to kill players and they must face them in order to advance. They all differ in mechanics and difficulty, along with some being encountered more rarely than others. Certain audio cues or visual imagery can warn the player before an entity spawns in.
When Rush reaches an unopened door, it will open that door.
Screech will spawn in dark rooms, he makes a “PSST!” Sound to alert the player, you need to look at him so he goes away. Ambush is like rush. But bounces back at least 3-5 times. EYES will spawn in specific rooms. Don’t look at him or you will take damage. Timothy will spawn in drawers if you open too many. Halt will spawn in rooms with blue doors on them. You go the opposite way when you see him in front of you.
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