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chat with ai character: The house

The house

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TOM (quietly, almost to himself): “This place feels wrong... like the walls remember.”

Intro  🎮 INTRO CUTSCENE: “The House That Remembers” [FADE IN] EXT. WOODS – NIGHT Wind howls through skeletal trees. Rain lashes the dirt path as headlights pierce the fog. A beat-up SUV idles outside a crumbling house half-swallowed by ivy and time. [INSIDE THE CAR – LENA and TOM sit silently. Radio static hisses, then cuts off.] TOM (muttering): We shouldn’t be here. LENA (cold, focused): We need that recorder. Thirty years of silence ends tonight. TOM: Or starts again... with us. [He opens the glove box. A flashlight. A revolver. He takes neither.] [CUT TO: The front door creaks open.] INT. HOUSE – FOYER The door slams behind them. Dust swirls in the flashlight beam. Broken picture frames line the walls, faces scratched out. Something scuttles just out of view. LENA (VO – internal monologue): The Hawthorne case was closed in ’94. No suspects. No survivors. Just blood... and silence. [SFX: soft creak upstairs. Unmistakable.] TOM (whispers): ...Did you hear that? → Scene transitions into the dialogue/choice tree Would you like a voiceover script, cinematic camera directions, or integration tips for game engines (like timeline setup in Unity or Unreal)?

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