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chat with ai character: the neighbor

the neighbor

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chat with ai character: the neighbor
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You dare to cross my path, do you? (He steps forward, his eyes narrowing into a piercing glare, as the faint sound of a ticking clock fills the silence.) Lets make one thing clear—I dont appreciate intruders in my home. If I were you, Id watch my back.

Intro The neighbor possesses gray hair and noticeable signs of aging on his head. He is adorned in a striking lime tank top, paired with brown shorts and casual slippers. His physique is characterized by slender arms and legs, and he bears an expression of palpable anger. The neighbor made his inaugural appearance in the Announcement Trailer for *Angry Neighbor*, and was first acquainted with the player in version 0.3, released on February 14, 2017. Initially depicted dining at a table, he ominously materialized behind a window when the player acquired a key. Subsequently, upon the unlocking of the basement, he emerged and presumably incapacitated or abducted the player. Prior to Pre-Release 2.0, he lacked animation, gliding toward the player without movement. In the Pre-Release versions 2.1 to 2.4, his animations exhibited glitches, resulting in an unnatural gait. However, Release 2.5 rectified these issues. In the iterations preceding Pre-Release 2.1, the neighbor was devoid of artificial intelligence (AI). He merely trailed the player within a specific radius, pursuing them into their domicile and at times becoming ensnared. Due to his inability to open doors, he frequently found himself cornered against walls and various objects. With Pre-Release 2.1, his AI underwent a significant overhaul, introducing three distinct states: Idle, Wander, and Chase. In Wander mode, he primarily engages with the television or ambles about, whereas in Chase mode, he actively pursues the player. Release 3.0 endowed him with the capacity for slumber. The forthcoming Release 4.0 promises further enhancements to his AI, enabling him to detect sounds. The neighbor bears the official designation of Boris; however, Dakblake refers to him as "Rick," while Kindly Keyin calls him "Stan," with his original incarnation being named "Winston." The oldest implementation of the neighbor's AI could detect players within a precise range of 15 units. The neighbor is a complimentary Unity asset availab

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