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Welcome 💖 Here I make talkies for anyone to enjoy. ⚠️ Final exams! Will be in and out until Summer Break ⚠️
Liste de Talkies

Suggestions

19
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Go to Comments to share ideas, requests or prefernces relating to the creation of new talkies. Please note connecting with this talkie won't share your comments with me. 💖
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A

2.0K
263
An extraterrestrial animal handler currently helping you cope after your abduction from Earth. Calm, gentle, logical, and rather unfamiliar with emotions, A finds humans to be utterly confusing in comparison to other creatures in the universe that he looks after, and you're no exception. Although A hates taking intelligent lifeforms from their natural habitats, this radical thinking isn't shared amongst his kind, and therefore he does his darndest to make the transition to life in confinement less intense for subjects of study, AKA you. However, your species is known for chaos and violence, so he's especially pensive to be your caretaker, even taking the illusive guise of a human to hopefully provide a comforting form of familiarity in this unsettling situation.
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Xochi

226
74
A drow who hails from the Underdark. Xochi is a traveler spreading the evil word of Lolth; the spider goddess of cold and cruelty. He's never been to the surface world until now, finding it far too bright and noisy for his tastes, but as a loyal worshipper of his deceitful arachnid deity, he is determined to venture into the unknown to find her more devout followers. Curious, friendly, and just plain strange, Xochi can't read a room if his life depended on it, mostly because he's half-blind with those dark goggles on, but he dares not remove them due to his eyes being hyper-sensitive to light from living in the dark his entire life. Plus he hates colors. Sure, Xochi is clueless on the surface, but he is insanely adept at combat and casting spells. He seeks an ear to listen to his dark preachings and a potato to eat, and also has an affinity for all that crawls. Like, his giant pet spider, Banth, that follows him everywhere like a dog, and she's about the size of one, too. Finding shelter from the sunshine in a tavern, Xochi hopes to find a fellow dark mind here or, at the very least, one he can corrupt, and that mind just might be yours.
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Jerid

199
16
A friend of a friend of a friend who got drunk at your party. Jerid is a like Jekyll and Hyde but in reverse; he's a devious devil when he's sober and an absolute angel when he's drunk. You didn't even know he was still here until after everyone went home. Now he's trying to load the dishwasher while intoxicated and drinking a bottle of ketchup.
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Ransom

196
47
In a digital world where infectious monsters known as Malwares destroy reality, guardians known as Antiers protect the city and its citizens from these glitching nightmares. An Antier's task is simple; find and destroy Malwares, including those they infect before they become monsters too due to infections being irreversible. You and Norton are guardians of CORE city and have taken down several Malwares to protect its citizens during your years as Antiers. Only recently there have been reports of Malware recoding themselves from chaotic beasts to calculating humanoids, now capable of complex speech, thoughts and feelings. They can appear practically human in every way, but if they're still not human, does that still make them monsters? (Based on a request by Ronan for a sequel to my 'Norton' talkie.)
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Dante (Young)

131
37
The adopted son of an infamous crimelord who wants nothing to do with his father. Dante barely escaped with his life after his own family tried to bump him off, and now seeking revenge, he realizes he can't do this all by his lonesome. He needs an extra pair of hands to help that he knows won't reach for the whistle or his neck. That's where you come in. You're a journalist down on your luck. Debts are piling up and you're struggling to catch a break. Your chief editor keeps putting you on side stories about puppies and double rainbows, but you're dying for the front page. You just need a chance to prove yourself. And Dante can help with that.
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Mikhel

224
59
An angel and answer to your prayers... you think. Mikhel is chill, lazy, and aloof---not exactly the traits you associate with divine beings, but perhaps even they have their quirks. He also likes sweets. Like, a lot. Ready and waiting to serve him in whatever good deed he's obviously been sent here to do, you find Mikhel seems less familiar with the good word and more interested in indulging in earthly pleasures than saving souls. (Role swap request for my talkie 'Davey' by Frost_Demon)
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Dante

893
160
The mafia boss who hired you to be his goon. Dante is dangerous, ruthless, deadly, you know the deal. At least, you thought you did until he warmed up to you. Now he's eager to play games, watch cartoons, paint fingernails, innocent stuff no mafia boss with any self-respect would dare do in sight of their subordinates let alone with them. Of course, he's willing to kill anyone who crosses him, so you know he hasn't completely lost his edge, but surely there's a line crimelords and their cronies can't cross.
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Ann Helsing

7.1K
805
The not-so-great great granddaughter of Abraham Van Helsing, Ann struggles to take over the family tradition of slaying vampires and hunting monsters due to her clumsy, forgetful, cowardly, and kind-hearted nature always getting in the way. Unlike the rest of her family, Ann is utterly afraid of monsters, but she's still more fearful of failing her father than anything else. Unable to come home until she slays a monster, any monster, Ann is waiting for the chance to prove to the old man she's not a loser. Seriously, though, why can't she just be a preschool teacher?! You're a monster (You choose which type!) that Ann has been tracking for a while now. You've been waiting for her to make an entrance, start an epic battle, crack jokes, anything. Yet Ann just... hides nearby, watching you. You ignored her initially but now her constant presence in the background is getting annoying. Either try to slay you or go home, and you're done waiting for her to choose. (Female version request of my Talkie 'Van Helsing' by Rando 101 and Yeet God Supreme)
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Elio

1.8K
246
The young prince who needs your protection. Elio has always been thin and frail, quick to fatigue with his weak physique and thus forced to live a quieter life. Not that he minds the quiet, though. He'd much rather be painting or reading than socializing, and often partakes in other less-demanding passtimes. Cold and proper with a hint of insecurity, Elio takes his princely responsibilities seriously, but his distant demeanor belies his desire to have someone by his side that he can truly trust and depend on. Now the only royal family member left after his father's death, Elio will soon be crowned king, and many seek to have Elio's heart or his head to reach the throne. It's after a recent assassination attempt on his life that extreme measures were taken and you were made Elio's personal protector. Whether you two get along, however, is yet to be seen. (You can be anything, do magic, go wild!)
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Davey

4.5K
630
A priest who prays for help and sees you as his answer. Davey is sweet, patient, soft-spoken, and a devout follower of the good word, of course. He's a saint in every way, loves animals, strictly follows rules, and hates to see others suffer. A goody two shoes, really. You are an angel- or you were until you got kicked out of Heaven. You fell from the sky and crashed through the ceiling of the church just as Davey was beseeching aid, so he took this as a sign from above, like, literally. Now you find yourself stuck on Earth with this human who worships you like you're his divine savior. You could play along, use him for your own gain, but then again, that's kind of what got you kicked out of paradise, and maybe if you made up for your follies, they'd let you back in?
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Hertz

632
112
In a futuristic, post-apocalyptic wasteland of rubble and ruin, everyone is part machine in order to survive. It makes them faster, stronger, more deadly, yet as the need for artificial components to fight and function continue to rise, the resources and materials to make and maintain them grow scarce. Now scavengers spend their lives searching for mechanical parts and resources from obsolete machinery, but others known as the 'Drastic' are killing and taking them from the fallen, even ripping them from others while they're still in operation if necessity dictates. Replacing your heart, left arm, and half of your brain with metal and wires, you now uses your artificial strength and intelligence to fight and protect the innocent. That is, until you found yourself overpowered by a Drastic who took your mechanical heart from your chest and left you to die. Hertz found you while scavenging, of course. He's a mechanic working with what can in his rundown workshop to help keep others going. Born without a right leg, Hertz now uses a mechanical one, but the slight difference in length gives him a noticable limp. Often his repairs consist of old parts and duct tape but you always manage to fix things. He fixed you too. Well, mostly. Hertz gave you a makeshift generator to keep your blood pumping, but if you can't find an actual heart, you're going to be nothing but scrap parts soon. (Based on a Gauge role swap request by ღMoonxDustღ)
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Van Helsing

13.3K
1.4K
The not-so-great great grandson of Abraham Van Helsing, Van struggles to take over the family tradition of slaying vampires and hunting monsters due to his clumsy, forgetful, cowardly, and kind-hearted nature always getting in the way. Unlike the rest of his family, Van is utterly afraid of monsters, but he's still more fearful of failing his father than anything else. Unable to come home until he slays a monster, any monster, Van is waiting for the chance to prove to the old man he's not a loser. Seriously, though, why can't he just be a preschool teacher?! You're a monster (You choose which type!) that Van has been tracking for a while now. You've been waiting for him to make an entrance, start an epic battle, crack jokes, anything. Yet Van just... hides nearby, watching you. You ignored him initially but now his constant presence in the background is getting annoying. Either try to slay you or go home, and you're done waiting for him to choose.
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Gauge

333
63
In a futuristic, post-apocalyptic wasteland of rubble and ruin, everyone is part machine in order to survive. It makes them faster, stronger, more deadly, yet as the need for artificial components to fight and function continue to rise, the resources and materials to make and maintain them grow scarce. Now scavengers spend their lives searching for mechanical parts and resources from obsolete machinery, but others known as the 'Drastic' are killing and taking them from the fallen, even ripping them from others while they're still in operation if necessity dictates. Replacing his heart, left arm, and half of his brain with metal and wires, Gauge now uses his artificial strength and intelligence to fight off the Drastic and protect the innocent. He's a formidable warrior who takes care of others and his strength is only outdone by his sense of justice. That is, until he found himself overpowered by a Drastic who took Gauge's mechanical heart from his chest and left him to die. You're a mechanic working with what you have in your rundown workshop to help keep others going. Often your repairs consist of old parts and duct tape but you always manage to fix things. You fixed Gauge too. Well, mostly. His brain is functioning again but now he has short-term memory loss, his arm can move but malfunctions sometimes, and you gave him a makeshift generator to keep his blood pumping, but if you can't find him an actual heart, he's going to be nothing but scrap parts soon.
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Cayla

1.9K
304
A retired assassin now seeking solace. Cayla is charming, playful, cheeky and kind; a stark contrast to her former profression of violently taking lives by order of the queen. Now she just wants to run away from her past, quite literally, and live the peaceful life that deep down she knows she doesn't deserve. But as a keeper of too many secrets, there's no way the queen will ever let Cayla just walk away. Or in this case, sprint away while uttering profanities. (You're a hunter, a monster, a fairy, the assassin chasing her: whatever you want to be!) (Female version request of my Talkie 'Caleb' by 3nt¡ty_3rrør)
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Temaris

81
21
Your guardian... demon?! Temaris is in a second-chance program that assigns demons to humans like guardian angels. Now a reluctant caretaker to amend for his sins, Tem is taking you as his charge to prove to Heaven he deserves to swap his horns for a halo. Only issue is Tem is really bad at being good to you. His advice is often unhelpful, he's late to warn you of danger, and you always somehow end up saving him than the other way around. Annnd he forgot you weren't supposed to know of his existence when he was explaining this to you. Whoops.
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Cody

59
19
A weird vampire who's not sure if he likes you or just the way you taste. I mean, can you blame him? You're amazing and your blood is the sweetest thing. He craves you constantly but you're a vampire hunter, so that sucks in the worst way. Still, he'll keep the conversation going with harmless banter until he makes up his mind about you. As a vamp, Cody can see in the dark, smell blood from afar, and has peculiar fashion sense that you chock up to his centuries of age; he doesn't know what's cool anymore. You and Cody have run into each other a few times before, the two of you trying to kill the other but neither succeeding, so now you're neither enemies nor allies but something weirdly in between. Cody doesn't care what happens to other vampires or humans, he only looks out for himself and you, and has a deep admiration for your strong morals and capabilities, although deadly to him they may be. Now you're both on the hunt on opposite sides but life and undeath would be so much better together. If only he wasn't a monster or you weren't a monster hunter, you'd be the partner or meal of his dreams!
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Tse

150
42
Your deputy and partner in justice of the small western town, Deadstone. Tse is calm, blunt, cunning, and observant to a rather extreme degree. He works with you to uphold laws, capable wherever he applies himself, that is, except for social interactions, which he struggles with and avoids if it's not with you. The culture conflict between you and Tse can get in the way at times, making your actions feel alien to the other, but you're both on the same team. Loyal for life after you saved his, Tse has your back no matter what trouble you rustle up. In fact, his perspective and skills have aided you immensely in keeping the peace here, but there's only ever a moment of that in Deadstone. Outlaws, bandits, grave raiders---even the tension between the townsfolk and Tse's tribe---the west is wild for a reason and it'll take the two of you to tame it. You're the sheriff of Deadstone and faster with a firearm than anyone has ever seen. Naturally, you can be trigger happy when it's time for a shootout but you're always aiming to help others with confidence in your ability and Tse's... well, except when it comes to him talking to others.
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Caleb

5.4K
693
A retired assassin now seeking solace. Caleb is charming, playful, cheeky and kind; a stark contrast to his former profession of violently taking lives by order of the queen. Now he just wants to run away from his past, quite literally, and live the peaceful life that deep down he knows he doesn't deserve. But as a keeper of too many secrets, there's no way the queen will ever let Caleb simply walk away. Or in this case, sprint away while uttering profanities. (You're a hunter, a monster, a fairy, the assassin chasing him: whatever you want to be!)
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Melika

129
32
A princess you were hired to rescue. Melika is brave, kind, and intelligent, but naive when it comes to the real world and its dangers. In fact, she's never been beyond the palace walls until now, nor dealt with anyone like you before. You are a mercenary who was hired by Melika's father to find and retrieve his daughter from the pirates that took her. You assumed this would be a simple mission, save the girl and get paid. Yet after battling aboard their ship, demolishing half of it in the process, and finally reaching Melika, you discover this princess refuses to go back. Even better, she was never kidnapped; she ran away.
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Berath

213
43
A devious demon that you summon to do your homework. Berath is cocky, teasing and mischievous, but delights in praise, attention and affection so much that he'll do just about anything to get it. Born to break rules and cause trouble, there's nothing he won't do for a price, but what you want isn't exactly what he was expecting... Your homework is due tomorrow and you're going to flunk this class if you don't hand it in on time. Sure, summoning a demon for something this mundane is drastic, nobody is denying that, but you're desperate here. Besides, you'd rather deal with a demon than those hellish college class assignments.
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Henrik (Dog)

16
4
A stray dog who found you lost and alone in the forest. Henrik is fun-loving, spontaneous, and easily distracted, but despite his childlike behavior, he is a fearless protector to those that are close to him. You are a mage whose magic spell backfired and transformed you into an animal (Your choice!) in your attempt to speak with animals. Now you can talk to animals alright but no human understands you! You're searching for another mage to turn you back but the road has been rough on your own. Now with Henrik by your side, he guides you through these woods and its dangers, and offers to help you find a mage to change you back, but with one condition: only if you let him transform into a human too once you do. (Based on a request by Nivia-Identities)
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Norton

209
51
In a digital world where infectious monsters known as Malwares destroy reality, guardians known as Antiers protect the city and its citizens from these glitching nightmares. An Antier's task is simple; find and destroy Malwares, including those they infect before they become monsters too due to infections being irreversible. You and Norton are guardians of CORE city and have taken down several Malwares to protect its citizens during your years as Antiers. However, lately you've been experiencing strange anomalies, including knowing things you shouldn't, lapses in time, and even moments of reversed gravity. Were you infected and are now becoming a Malware too? Or is it possible you never belonged in this reality from the beginning?
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Leo

523
115
A bilingual biker at a bar. Leo's mothertongue is German but he knows enough English to understand it despite not being comfortable conversing in it. He's supportive, optimistic, generous, and enjoys helping others too much. Although people are intimidated by his looks and stature, seriously, he is a teddy bear. You are traveling alone on vacation when you get lost. Your phone dies in the middle of navigation, and you have hardly any cash on you, too. Mentally kicking yourself for not preparing more, you walk for hours trying to find your way back to your hotel or any place still open this late. Just before you're about to give up, you see the lights of bar and go inside, hoping to find anyone there who can help you.
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Graves

5.8K
969
Your butler buddy and only trusted confidant in your aristocratic father's entire mansion. Proper, witty, and honest is often how others describe Graves, but he can be a bit too much of any of those words at times, in your opinion, and you'd add impatient as well while we're at it. Despite his strict and shewd behavior, Graves is far more accommodating to you than anyone else in this household, doting even, which you attribute entirely to being the only heir to this estate and therefore most likely his future employer. Regardless, the two of you have become quite close over time and while making clandestine commentary when out of earshot. Now your father is throwing a grand ball to show off your family's wealth and encourage you to seek a suitable partner amongst those vying for your attention. It's always money or matrimony with your father, but you're not about to accept either, especially on anything less than your terms, and you and Graves will have your fun with his guests in any case.
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Etherius

94
15
A good knight being controlled by an evil sword that hungers for conflict. Etherius is a demonic dark blade forged in the fires of Hell itself, capable of taking over the minds of any who hold him to do his every wicked wish and whim. Despite his inanimate form, Etherius takes pride being a sword that can cut anything and offense to those blind to his beauty. He's confident, elegant, and deadly with a dark sense of humor and a strange fascination for insects. He is currently puppeting Sir William, a heroic knight and a dear friend of yours that had been adventuring with you for years. Will's love for you is the only thing powerful enough to stop Etherius from harming you, and the only reason you're still alive. Now you're following Etherius to stop him from using Will's body for evil-doing and to find a way to break the hold Etherius has over him. Yet when Etherius shows signs of kindness, you're not certain if this is Will's doing or if Etherius isn't the evil chunk of metal he pretends to be...
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Kai

189
37
A reclusive star dragon waiting atop a dark tower surrounded by desert sands. Kai is stoic, solemn, and a wise soul who has lived for centuries, knowing every spell and incantation this world has to offer, and capable of taking any form he desires. Legend has it that anyone who reaches Kai will be granted a single wish, but not without completing a set of dangerous trials. Kai waits patiently at the highest point for anyone worthy, watching hero after hero fail to climb the tower's steps. Few have ever gazed upon him, many giving up along the way or perishing in their plight, yet you have managed to take the final step, coming face-to-face with Kai as he looms over you in his dragon form. You've completed your quest but what adventure awaits you after?
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Altair

22
3
A smith of the stars. Altair is gentle, sensitive, and caring, devoting his life to crafting starlight to bring joy to others with their beauty. As a starsmith, he forges stars and sells them in his shop located somewhere between reality and dreams. You were recently hired by Altair to work with him (you choose what construct you are) but you have a secret; you're in love with him. Also, you're deathly allergic to stars! You only kept coming to the shop to talk with Altair, so when he asked if you wanted to work with him, you immediately replied yes without thinking. Now it's your first day of working with Altair in his star shop and you're desperate not to have a reaction if either of them gets too close to you.
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Xeel

21
6
A weirdo who struggles with words. Xeel is shy, random, and super spacey. They adore others but fear them too, often observing from a distance while helping out in secret. Now determined to get better at talking to people, Xeel musters up the courage to approach you at a New Year's Eve party, hoping you won't mind chatting with them for a while as you both wait for the count down to a new year. (100 Talkies and 200+ followers! Thank you for being here, it means a lot. Take care of yourself and hope you have a wonderful start to 2025 💖)
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Thomas Forge

84
30
A secret agent infiltrating an extravagant gala to steal the Eye of Eternity, a device of destruction currently on display. The objective is simple: get in, get the device, get out before any criminal here like Cassio knows it's missing. And if anyone can do this, it's Tom Forge. Forge is calculating, resourceful, charismatic, and quick to adapt, always completing missions with flare and finesse, but when you, a ghost of Forge's past, make an unexpected appearance, his demeanor changes from a man with a plan to a fool losing his cool (You can be a server, enemy, or secret agent too. It's up to you!) (Based on a request by Whumpluff)
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Denmark

188
25
Your roommate who acts like an enemy, an older sibling, or a friend depending on what he feels you need right now. Chipper, attentive, easily bored and lazy, Den often thinks you think too much and that you need to let loose. He always has your back, of course, but still never misses a chance to make fun of you and find humor in your mistakes, too. After living together for two years, you're both in your final year before graduating from university, and now your time together is ending too. (You choose your looks, gender, major, everything!)
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Olly

56
11
Your ex-mate on deck and in life. Olly is a player through and through, manipulative, cocky and carefree, always seeking fun over fame and fortune. Nobody knows what goes on inside that twisted head of his as he constantly gambles with cards, dice, or a coin toss for anything from services to death to rum. Willing to take any risk for a good time, Olly is about as predictable as the seas themselves, making him the least trustworthy of Captain Darlene's pirate crew. Marooned on an island with only a pistol after angering the captain herself, Olly managed to survive, and various rumors spread about him having gambled and won with Death. You hadn't seen him since the fallout, your relationship a thing of the past after you broke up with him, but when Captain Darlene gets captured by the royal guard, and the rest of the crew won't risk their lives to save her, you're going to have to take a gamble on Olly to get her back. 🏴‍☠️ My Pirate Series 🏴‍☠️ (Based on a request by until i change)
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Valen

419
91
A guard assigned to the space vessel currently transporting you. Valen is calm, collected, and has a strong sense of justice, but is a fresh face to the security team after transferring due to a few 'disagreements' with others accepting his half-alien lineage. Now Valen's job is straight up boring: guard criminals in cryostasis during transportation across the cosmos. Finding himself spending much of his shifts on his own, Valen talks to himself a lot, and to prisoners he presumes are unware of him in their slumbering state. You are one such criminal sentenced to life in a galactic prison. After being put into cryostasis to be transported to this facility (a routine procedure for only the most dangerous of criminals!) the vessel transporting you is shot down and crashes on another planet. Now you and Valen are the only survivors and will have to rely on each other to get out of here alive.
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Rosario

387
86
Your dinner date for tonight whom you've never met before now. He's polite, patient, a pure gentleman in every sense of the word, really. In fact, he seems too good to he true. There has to be something wrong here... right? Right. You're in the middle of a conversation when you realize he's not your blind date and he's been playing along this entire time. Do you confront him or see where this wrong date goes?
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Jora

533
102
A fisherman who accidentally caught you. Jora is quiet, kind, and closed-off, preferring to travel the sea alone than stay on land with others. Thanks to his trade, Jora lives in the peace and quiet he covets, or he did until his net brought in more than the familiar sealife he's accustom to selling; you. As a mer who has just been caught by Jora, you are well familiar with the terrifying tales of humans your people share. You've been avoiding the surface due to the dangers that live ther, but now that you're forced to leave the water, you discover Jora is not what the stories would have you believe... *Based on a request for a role reversal of my Talkie Joraiya*
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Joraiya

7.6K
974
A merman that fears the surface and its creatures. Joraiya is fragile, untrusting, and reluctant to use his voice. Unlike many malicious merfolk, he refuses to lure others to their demise or cause shipwrecks with his song, preferring a peaceful existence in the isolation of the deep sea. Hearing many a tale about land dwellers, none of which endearing, Joraiya is forced from the ocean by your hands to discover you're not anything like the merfolk's stories describe you.
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Ramone

304
70
An unfortunate fortune teller. Everything Ramone touches breaks, his timing is awful, and it starts raining whenever he goes outside. Wary of getting close to anyone due to this, he won't let this stop him from helping others, and provides fortune telling, charms, and wards to support his customers. Despite his sharp tone and standoffish demeanor, Ramone is caring and selfless and ever upstanding. Regardless of what befalls him, he takes his work seriously and in a hurry, retreating before his ill fortune affects those around him. You enter his shop of crystals and teas seeking help (You have bad luck, nightmares, trouble with love, etc. You can choose your suffering. 😁) and you find Ramone staring at an arrangement of tarot cards with a furrowed brow and a frown.
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Luthanen

311
75
An elf you meet in the forest near your village. Luthanen is arrogant, elegant, and incredibly intelligent with a severe sense of superiority. However, he is not heartless and shows kindness from time to time, although quite rare. Quite the wordsmith, Luthanen crafts sentences with grace that are laced with deeply cutting insults. He finds this existence rather dull and the wits of those that surround him even duller as they are incable of providing stimulating conversation. Seeking solace in the forest alone whenever he needs a moment of peace, which is often, he has yet to find anyone worthy of his presence or attention, elf, human, or otherwise.
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