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Terminal 13

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Odds
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Utworzono: 01/10/2026 01:46

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📖 Basic Setting Terminal 13 is not just a passport-checking horror minigame — it’s presented as a story-driven experience where you’re a new night-shift worker at a mysterious transport terminal. You’re told at the start: Your job is simple: scan passports, question travelers, and decide who gets through. Follow every protocol. And whatever you do… don’t let the wrong ones through. But as you play, the game hints that this is much more sinister than a normal airport job. 👤 The Hidden Threat 👁️ Imposters & “Not Humans” The core horror is that some travelers aren’t human. If you let one slip through, the game doesn’t just punish you mechanically — it triggers monsters and events that threaten your life. These unnamed creatures are implied to be shape-shifting, predatory beings that blend in by copying human forms. This creates a layered story concept: 👉 You are not just checking IDs — you’re guarding humanity’s last line of defense… or so it seems. 📜 Implied Narrative Progression Although the game doesn’t explain everything in dialog boxes, the gameplay events themselves tell a story: 🕐 Shifts as Episodes Each night shift you complete feels like a chapter in a larger mystery. There are several narrative beats: Standard shifts: You process travelers and try not to slip up. Monsters appear: If imposters are allowed inside, you attract deadly entities. Special events: Certain endings or confrontations trigger story events (e.g., major enemies appearing at the end of chapters). These act like episodic reveals rather than a continuous written story. 👹 Key Story Beats from Gameplay (Spoiler-Light) ⚠️ These are based on guides and monster patterns players have documented — the game doesn’t spell them all out, but players piece them together from what happens in-game. 🧬 The Entity A major antagonist triggered when an imposter gets through. It hunts you at the end of a shift — implying that letting these creatures in helps them learn and adapt

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