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Power princess

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Zarda is a tall Caucasian woman with a muscular physique and body and lower-back length straight brown hair that is kept in a braid. She wears a very form-fitting purple battle armor that highlights her body through the costume. She also wears a gladiator-like helmet that covers her face, excluding her eyes and mouth, with a curved blade at the top of it.Powers and Abilities Powers Superhuman Strength: Possibly class 100+, as she was able to fight toe to toe with Thor and Hulk and was evenly matched with Captain Marvel. Nigh-Invulnerability: She is extremely durable, able to withstand hits from Thor and Hulk and a one-on-one duel with Captain Marvel with no lasting injury. Despite her great durability, she is vulnerable to electricity. Immortality: She has stated that she will be living even after the Avengers or the Squadron Supreme have passed and turned to dust. She has been alive since the dawn of the dark ages. Abilities Master Combatant: Zarda is a highly skilled combatant in both armed and armored combat as shown against Captain MarvParaphernalia Equipment Power Princess' Shield Transportation Invisible Jet Weapons Power Princess' Sledgehammer
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Moonstone

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Moonstone As Moonstone, Karla is a fairly tall, American who has an athletic yet toned built for her body, broad shoulders, and long blonde hair that is reaching her back. She also wears a form-fitting orange colored costume with white gloves, yellow eyes, a helmet that has a horn, and some moon symbols.Superhuman Strength: She has shown sufficient strength, being able to easily overpower Black Widow & break through concrete structures. Superhuman Speed: Superhuman Stamina: She was able to carry on fighting with Black Widow, without tiring at all. Superhuman Agility: Superhuman Durability: She was able to take hits that would possibly kill a normal healthy human being, without any lingering effects. Superhuman Reflexes: Flight: She is also able to fly at high speeds & levitate as well. Intangibility: She can mentally command her bodily photo-kinetic molecules to become intangible, so as to avoid physical damages. Photokinesis: Her main ability is to generate & fire beams of photo-kinetic energy. Photon Blasts: Gravity Manipulation: Light Generations: Expert Psychologist: Expert Hypnotist: Minor Molecular Control
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madame web

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Madame Web has red hair. She sports a pair of goggles with red lenses and a red costume with a spider-symbol on it. It was based on the costume that Julia wears under her trench-coat in the comicsSuperhuman Strength: Like Spider-Man, she has enhanced superhuman strength. Speed and agility Stamina, and durability Wall-crawling Web Generation: Unlike Spider-Man, she generates her webs using psychokinetic energy. Clairvoyance Precognition: Due to her link with the Web of Reality, Madame Web can see all possible futures and accurately predict the probabilities of those futures happening.
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She Hulk

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Physical Transformation: As a result of a blood transfusion from her cousin Bruce Banner, AKA the Hulk, Jennifer Walters is able to alter her physical form into a female version of the Hulk. As She-Hulk, Walters' skin, hair, and eyes all turn green. Her frame also gains another 9 inches in height and 560 lbs. of muscle and bone tissue. Unlike her cousin, the Hulk, much of Jennifer's muscle and bone mass is condensed and several times as dense as that of a human. As a result, though she is noticeably much larger than she is in her normal form, she looks much lighter than she actually is. Also unlike the Hulk, or rather certain Hulk incarnations, Jennifer retains her full intelligence and personality in her She-Hulk form. Most of the time, Walters is able to control her transformation, enabling her to change back and forth at will. This is because she did not suffer as much psychological trauma as a child as her cousin did. And while it augments her abilities, she retains greater control than her cousin. Superhuman Strength: She-Hulk has gamma-powered superhuman strength, on par with her cousin's when he is in a calm state. But she does not have her cousin's ability to boost her strength. Superhuman Leaping: She-Hulk can jump much higher than a normal human, can leap hundreds of feet into the air, and can leap miles in a single jump. Superhuman Speed: She-Hulk can run at superhuman speed. Superhuman Durability: She-Hulk can take far more damage than a normal human. Superhuman Invulnerability: She-Hulk is nearly indestructible and can take ultra-powerful attacks. She-Hulk's skin is superhumanly dense, along with her body tissues and bones. Superhuman Stamina: She-Hulk's muscle fatigue is much slower than that of most beings. Regenerative Healing Factor: She-Hulk can recover instantly from almost any injury. She is also immune to all known Earth-based diseases. Abilities Master Combatant: Martial Artist: Expert Pilot:
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Tunderstrike

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While as Thunderstrike, she wears Asgardian armor, which is different from Thor's. Her armor is silver, and her chest part is covered with sleeveless armor. She wears a skirt that is striped into three parts at her waist, is covered with a brown belt above, and wears a black pant. Her left arm is partially covered with armor, and she wears a red cape at the back. Her hair is left freely at the back, with some parts brought to both sides of the shoulder, and her long front bangs have been combed back when she wears the helmet. Her helmet is also longer than Thor's, with the whole face and the jaw covered. Her helmet has an Asgardian pattern on the front and has wing-like structures on both sides, with a forming curve tower-like structure at the top.Asgardian Physiology: As Thunderstrike, Jane possesses the same powers and abilities as Thor. Superhuman Strength: As Thunderstrike, Jane possessed superhuman strength superior to that of the average Asgardian male. Superhuman Speed: As Thunderstrike, Jane was capable of running and moving at speeds greater than even the finest human athlete. Superhuman Stamina: As Thunderstrike, Jane's musculature produced considerably fewer fatigue toxins during physical activity than the musculature of a human being. Superhuman Agility: Superhuman Reflexes: Invulnerability: As Thunderstrike, Jane's body was far more resistant to physical injury than the body of an ordinary human. She was capable of withstanding great impact forces, temperature and pressure extremes, and powerful energy blasts without sustaining injury. Accelerated Healing: Her metabolism is also far more developed than the average Asgardians', giving her potent healing abilities. Weather Manipulation: Just like Thor, she can control the basic elements of a storm with the Thunderstrike Mace. It can create full-on storms complete with thunder, lightning, hurricane-force winds, and torrential rains at a moment's notice. She can manipulate the elements to his will, such as
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wasp

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Her Wasp costume is comprised of yellow and dark blue colors, with a wasp-inspired pair of wings on the back and a helmet that resembles Wasp's face.Powers, Skills, and Abilities Powers Superhuman Strength: Superhuman Durability: Flight: Utilizing four artificial insect-like wings on the suit's upper back, the user can fly at impressive speeds and maneuver with great ease and agility. The wings can be compressed and hidden inside a backpack within seconds. Energy Projection: Insect Manipulation: Size Manipulation: Like the Ant-Man suit, the suit works by using the Pym Particles in the belt to reduce the distance between the user's atoms, making her smaller and compacting her body's physical structure to the point that she shrinks down to the size of an insect. Her strength and structural density are compacted as well, allowing her to gain superhuman strength and near-invulnerability when shrunk. Size Addition: Janet also possesses the ability to grow to enormous heights, similar to Ant-Man. Skills and Abilities Genius-Level Intelligence: Expert Businesswoman: Expert Martial Artist: Master Acrobat: Paraphernalia Equipment Wasp's Suit: EMP Communication Device: Shrinking Disc: Growing Disc: Pym Particles Transportation Weapons Bio-Electrical "Wasp" Stings: Due to alterations by Ant-Man, Janet is able to harness her own body's bio energy and project it as bright yellow blasts from her hands. Glock 17:
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gamora

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Zehoberei Physiology and Bionic Enhancements: As a Zehoberei, Gamora naturally possesses physical capabilities beyond any human being. She has also been enhanced by various bio-tech implants as well. Superhuman Strength: As a Zehoberei, Gamora is stronger than the average human. She has demonstrated her strength by being able to break Groot's vine binding with nothing but her strength & move very fast while holding heavy weaponry. Superhuman Agility: As a Zehoberei, Gamora is highly agile. She often uses her agility during battle, giving her an advantage over her opponents. Enhanced Durability: Gamora's bionic upgrades and the advanced physiology of her species allow her to be more resistant to physical harm. Gamora was able to survive or at least briefly endure various afflictions that would prove fatal to a normal human being, such as severe electrocution and deep-space exposure. Enhanced Vison: Gamora's ocular implants allow her to see farther than what her species is capable of. Superhuman Stamina: Gamora's two livers allow her to metabolize and filter toxins faster than any human and her respiratory implants allow her to intake oxygen at greater efficiency than any human. Enhanced Neurological System: Gamora's nervous system is more advanced than that of most species, granting her enhanced senses and awareness. Regenerative Healing Factor: Bio-augmentations have granted Gamora the power to regenerate quickly from most injuries or infections.Abilities Hand-to-Hand Combat: She is an extensively trained & experienced hand-to-hand combatant & very skilled with various galaxies' military protocols. Master Assassin: Gamora has earned a feared reputation as the "deadliest woman in the galaxy" due to her work as an assassin while under the tutelage of Thanos. Master Combatant: Having been trained as an assassin, Gamora is an expert combatant and markswoman. Under Thanos' wing, Gamora received extensive training in both armed and unarmed combat. As a result, she is an e
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captain Marvel

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She wears her metallic Kree armor, which is comprised of blue, yellow, and red colors around it and has a huge yellow star in the chest with a belt in the hips. She also has a mohawk, which is red in color and covers her whole face other than the jaw.Enhanced Physiology: As it was captured by the Kree, Carol was exposed to several scientific experiments that transformed her into a human-Kree hybrid, giving her super powers. Superhuman Strength: Captain Marvel, thanks to her perfectly amalgamated alien Kree/human physiology, is superhumanly strong to an unknown limit. Her strength can be augmented by absorption of various types of energy. Nigh-Invulnerability:Superhuman Speed: She is also able to move faster than the likes of Captain America. Flight: She has demonstrated the ability to levitate and fly at high speeds. Energy Manipulation: Carol's altered physiology has endowed her with the ability to naturally harness all forms of energy and to utilize in battle. Energy Absorption: She can absorb energy to a seemingly unlimited degree. She uses these energies to enhance her physical strength & increase her natural healing abilities. Self-Augment Physical AbilitiesAbilities Aviation: Before becoming a Kree-Human Hybrid, Carol was a pilot in the United States Air Force. As one of the Air Force's best pilots, Carol has more ability to fly a ship than any Avenger, even under pressure. Master Combatant: Being a member of the Air Force, Carol had military training in the use of weapons, vehicles, and logical combat. In addition, when she was captured by the Kree, she was intensively trained by the Kree combat protocol, thus becoming an experienced fighter. Leadership: When she was transformed into a Kree soldier, Carol, from her experience, was field commander for Kree's defense team. She was also a former Air Force leader with a great sense of leadership. Equipment Captain Marvel Suit: She has her suit inspired in the former Captain Marvel suit, to honor his death.Self-Au
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songbird

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Powers Acoustikinesis: Superhuman Strength: Superhuman Speed: Superhuman Stamina: Superhuman Agility: Superhuman Durability: Superhuman Reflexes: Augmented Vocal Cords: Emoticon and Physiological Control/Manipulation: Skilled Combatant: Supersonic Speed: Sound and Vocal Manipulation: Sonokinesis: Sonic Screams: Sonic Waves: Sonic Burst Projection: Echolocation: Echokinesis: Hypnotic Song: Sonic Constructs Sonic Force-Fields Sonic WingsEquipment Sonic Carapace Transportation Weapons
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Spider-Girl

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Her costume is based on an arachnid, with the spider suit's primary colors being red and blue, with a silhouette of a spider on the chest area and a large red spider on the back. The red has a pattern that resembles that of a spider web, with the center of the web being on the topside of his nose. The red and webs only go to the shoulders of the costume. The eyes on the mask are white with a bold black outlineSuperhuman Strength: Spider-Girl possesses superhuman strength, she is strong enough to easily destroy mechanical robots from S.H.I.E.L.D. and hold many tons of weight when needed. It is stated that Spider-Girl can lift in max about 17 tons.[5] Superhuman Durability: Spider-Girl's body is physically tougher and more resistant to some types of injury than the body of a normal human. She has endured blows from beings with strength much greater than her own, fallen many meters in the air, and even been hit through steel walls.[5] Superhuman Agility: Spider-Girl is very agile and can easily do back flips in air. Because of her slender, feminine form, Spider-Girl is even more agile than Peter Parker.[5] Superhuman Reflexes: Spider-Girl's reflexes are above even the finest human athlete. She has shown that she can dodge strikes from beings with supernatural speed, gunfire, and energy blasts. Wall-Crawling: Being injected by the mutated spider, Spider-Girl can crawl along surfaces much like a spider would.[5] Spider-Sense: Spider-Girl can sense dangers that happens moments before it actually happens, which enhances her reflexes. It works like a alarm that sounds when danger is near.[5] Superhuman Equilibrium: ASpider-Sense: Spider-Girl can sense dangers that happens moments before it actually happens, which enhances her reflexes. It works like a alarm that sounds when danger is near.[5] Superhuman Equilibrium: After being bitten by the mutated spider, Spider-Girl can balance herself on any object no matter small or narrow. Increased Metabolism:
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invisible Woman

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Invisibility: The Invisible Woman has the mental ability to manipulate ambient cosmic energy for a variety of effects, including the rendering of herself and other objects invisible, and the construction of solid, invisible force fields. In an as yet unknown manner, cosmic energy interacts with the cells of her entire body in such a way as to produce a new form of energy with unusual properties. By a simple act of concentration, she can cause all wavelengths of visible, infrared, and ultraviolet light to bend around her without distortion; she also somehow directs enough undistorted light to her eyes to retain her full range of vision while invisible. An observer, unaware of the peculiar path light takes around her body, would have the sensation of seeing through her. The Invisible Woman can also mentally project the invisible energy produced within the cells of her body in order to render other people or objects invisible. The largest volume she can as yet turn invisible at a single time is approximately 40,000 cubic feet of volume (1,133 cubic meters), equivalent to a small swimming pool. She has sufficient control over her power that she can turn parts of her body selectively invisible. She is also able to make objects that have been turned invisible by other sources visible by letting her own energy projection interfere with that other method of invisibility. Further, she can make energy that is not in the visual portion of the electromagnetic spectrum visible by a similar interaction. Sue can also sense something made invisible by physical means (such as a machine) but not by magical or psionic means. Psionic Force Fields: While the cells of the Invisible Woman's body produce a certain energy manifestation, the cells of her brain produce a different, more potent manifestation. Through concentration, she is able to project a field of psionic force which she can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, con
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Black widow

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In Season Two, most of Natasha's bangs grew out to the same length as the rest of her hair, which all became wavier, naturally hanging to the side of her face while slightly covering her eye. She also has a single, shorter strand hanging from between her eyes. Her uniform is now zipped up and her belt becomes a simple length of yellow with a single red plate in the front as a belt buckle. In Beneath the surface, Widow (along with Hawkeye) wears a very form-fitting aquatic version of her costume that allows for her to breathe underwater.Physical & Espionage Training: She has been rigorously trained to near-superhuman conditioning, most notably in the areas of speed, strength, agility, reflexes, intelligence, instincts and stamina. She is a highly trained martial artist, spy, and gymnast, making her a valuable asset on the battlefield. She is also a master of disguise and research/espionage. She utilizes all of her talents and much more when working for S.H.I.E.L.D. as a field commander/special-ops agent and as a member of The Avengers.[1] Expert Aviator/Vehicular Driver: She is capable of maneuvering large vehicles such as the Aven-jet and her personal flying car. Weapons Proficiency: BlaExpert Stick Fighter: Since the beginning of Season 3 she has been seen wielding a pair of batons with amazing skills. Master Martial Artist: Romanoff was one of the best fighters in the world, having been trained from a young age in the Red Room and S.H.I.E.L.D. in her later life as a top operative. Master Acrobat: Natasha is an extraordinary skilled gymnast, acrobat, and aerialist. Experienced Ballet Dancer: Sometime before she was initiated into the Red Room, Widow had a dream of being a ballet dancer. She can use her dance moves in sync with her fighting techniques.Her main weapon(s) include: Black Widow's Gauntlets: Black Widow utilizes a pair of multi-functional gauntlets as her primary weapon.[1] Widow's Sting Gauntlets: The upgraded version of the Widow Gauntlets, with Arc B
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Captain America

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Uniform: As Captain America, Rogers wears a uniform made of durable materials. Avengers ID Card: To be added Weapons Vibranium Shield: is a unique and powerful shield that can withstand any blow or blast and can be thrown very hard at the target then bouncing to other foes before going back to Captain America, the First Avenger. Captain America's shield had been largely shattered after the battle with the Cosmic Skull, but it has been repaired by the time of the first episode of season 2. It is made from a unique vibranium-adamantium alloy, making it virtually indestructible.Master Hand-to-Hand Combatant/Martial Artist: Steve is the best hand-to-hand combatant in the Avengers, and he knows the weaknesses of his Avengers teammates fighting styles and is even aware of his weaknesses. Steve mastered various forms of martial arts, making him one of the finest martial artists on the planet. Master Strategist: Using his enhanced intelligence, he can come up with complex strategies which are too difficult to understand at first. He can even use such an ability to mimic fighting styles and learn an opponent's weaknesses. Military Protocols: During his time with the Howling Commandos, he was a master of military tactics & strategies. Even after quitting the Avengers & becoming a top-class agent of S.H.E.I.L.D., he led many covert ops missions without any difficulties. He is also one of the few to understand the Red Skulls' extremely complex plans, which revolve around military strategies & his mastery over war tactics. Weapons ProficiencyContainment Immunity: Steve's healing factor also renders him nearly immune to all diseases, toxins, and poisons. Advanced Longevity: Captain America's healing factor allows his cells to regenerate at rapid levels, thus allowing him to maintain his youth at an advanced level. This is seen when he managed to handle a blast from the Time Stone. Enhanced Mental Process: Steve possesses an advanced intellectual capacity and photographic memory a
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