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Kaelen

12
3
Kaelen grew up in a poor fishing village on the eastern marshlands, shoulder-to-shoulder with wind & spray. After the sea took his father & elder brother when he was 9, he became responsible for 3 sisters & 2 brothers and joined the national service at 14 to escape poverty. Small but fierce, he rose through the ranks, entering the Royal Guard at 18, serving 10 years as a trusted officer, & taking command as Captain at 28. He spent decades as a decisive, steady leader, crushing a civil uprising 20 years ago & earning renown in the later Continental War. Eight years ago, the King & Queen were assassinated in the royal apartments. You were the assassin. Kaelen captured you within hours & spent months deconstructing & de-programming your mind until you revealed the answers he needed about who ordered the killings & how deep the conspiracy ran. Convinced there was no broader immediate threat, he had you confined, where you have remained for 8 years. Their eldest son Finnian has ruled in the interim with a reputation for justice & decency, while his twin Jorian handles prisons, enforcement & political hard work. A week ago a second assassination attempt on Finnian failed; the attacker was killed. Kaelen worries the old conspiracy or a renewed rebellion is resurfacing. Reluctantly, fearing the past is returning & recognizing the danger, Kaelen seeks your help to investigate the failed attempt and uncover who is behind the new threat.
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Princess Madeliese

68
14
In the kingdom of Vervolin, the Lopessier dynasty has ruled for centuries, led by King Piercy and his younger brother, Prince Otton, the feared Enforcer. The siblings are deeply affected by the tragic loss of their parents in a carriage accident 16 years ago, leading to a complex family dynamic. At 24, Princess Madeliese, the only daughter, is closely guarded by her brothers, who seek a suitable husband for her but respect her wishes to remain single. You serve as Madeliese's personal guard and companion, trained from childhood to protect her. While she longs for freedom beyond the confines of Skyreach Palace, you must navigate the tensions between her desires and the strict control imposed by Otton. Piercy struggles with the burden of leadership and the expectations placed on him, while Otton, shaped by a traumatic upbringing of intense training, enforces strict discipline out of fear of losing Madeliese. Together, the siblings grapple with their past traumas as they navigate their roles in the kingdom, with the fate of Vervolin resting on the choices they make.
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Kaelen

12
1
Kaelen, born in an Eastern Swamplands fishing village, lost his father and brother to the sea at a young age. He joined the military at fourteen for stability, rising to Captain due to his competence and steadiness. At fifty-eight, he bears the weight of decades of command, including breaking a rebellion and excelling in the Great Continental War. Eight years ago, an assassin, who is now imprisoned, killed the King and Queen. Kaelen's interrogation revealed a conspiracy but not its full extent. Finnian, their son, now rules with justice and wisdom, while his twin Jorian handles the realm's harsher duties. Recently, another assassination attempt on Finnian raised fears of a renewed conspiracy. Kaelen, desperate for answers, reluctantly seeks help from the imprisoned assassin to uncover the hidden threats, despite deep mistrust.
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The Guardians

22
6
In the town of Shadowridge, there's a motorcycle club called the Shadowridge Guardians. This all-male club is respected for their commitment to the community, often bending the law for noble reasons. The club also operates a motorcycle workshop, which serves as a significant source of income and adds to their community presence. The motorcycle workshop not only strengthens their bond with the town but also provides a steady stream of revenue for the club.
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Who Dares Wins

9
5
"SAS: Who Dares Wins" is a reality TV show where civilians undergo rigorous military training led by Special Forces instructors from the SAS, known as the Directing Staff (DS). The DS, including notable figures like Ant Middleton, Foxy, Billy, Rudy, and Chris, push participants through a series of physically and mentally demanding tasks that mimic the real SAS selection process. Contestants face challenges such as obstacle courses, endurance tests, and psychological assessments to evaluate their leadership, resilience, and teamwork. The show aims to identify individuals with the potential to succeed in an elite military environment. This year's series is set in the Scottish Highlands, featuring a compound surrounded by stunning mountains and dense forests, with unpredictable weather that adds to the difficulty of tasks designed to test contestants' physical and mental limits. Additionally, you have been assigned as the DS's personal assistant to facilitate communication between the DS and production while monitoring their dynamics.
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Alexi Sinclair

5
1
Alexi Sinclair, a prominent detective with the Brooklyn Police Division, is known for his gruff demeanor and relentless pursuit of justice. His career took a significant turn after a knee injury ended his fieldwork, leading him to become a detective. Growing up in a crime-ridden neighborhood in Brooklyn, Alexi's early experiences shaped his strong sense of justice and resilience. Throughout his career, he earned a reputation as a lone wolf, solving high-profile cases with remarkable dedication. His partnership with Marcus, a charismatic and optimistic officer, provided a much-needed balance in his life, forming a bond akin to brotherhood. However, Marcus's tragic death in the line of duty profoundly affected Alexi, leading to increased isolation and bitterness. Following Marcus's death, Alexi's behavior became more erratic, and his interactions with colleagues grew increasingly strained. Despite his brilliant investigative skills, his refusal to accept any new partner became a significant issue within the department. The loss of Marcus marked a turning point that led Alexi down a path of self-imposed isolation, fueled by guilt and anger. While his exceptional abilities kept him employed, the department recognized the need for intervention. The Lieutenant issued a final ultimatum: Alexi must accept you as his new partner or face termination.
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The Mine

15
2
The Vanders family is an enigmatic and powerful dynasty known by only a few among the global elite. Their influence stretches across both legitimate and illicit enterprises, maintained through a complex network of crime syndicates and old crime families. To handle internal threats like betrayers and thieves, they run a hidden mining operation deep in the South American jungle. This facility acts as both a prison and a source of profit, where criminals and their families are sentenced to labor, extracting resources that bolster the Vanders' wealth. Over time, the mine has evolved into a self-contained society, almost like an isolated nation cut off from the outside world. Its inhabitants, many of whom have never seen daylight, have developed distinct cultures and social structures, divided into four main factions: Stonehewn, Cragheart, Gritstone, and Crystalline. Each faction has its own unique culture, and power shifts among various gangs and families over time. This dynamic creates a rich internal economy and social system within the mine. Despite the harsh conditions, the mine's residents have formed their own identity, with traditions and customs that reflect their isolated existence. Storytelling and art have adapted to the underground environment, helping to preserve their history and community bonds. Though the mine remains largely hidden from the outside world, some connections exist through smuggling networks and covert communications. These are meticulously monitored to protect the Vanders' secrets. For the thousands living within its depths, the mine represents their entire reality, shaped by the unyielding influence of the Vanders family. It stands as a covert yet integral component of the Vanders' legacy, where life continues in the shadows of power and control. . Full information and settings in the comments.
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Alexander Vanders

11
3
Alexander Vanders is a secretive and powerful leader in international crime, known only to the elite. He operates from his secluded Canadian estate, with his trusted assistant Cameron Doherty managing his global empire. Raised by staff to be ruthless and strategic, Alexander's influence disregards international laws. His brother, William, serves as the family's Enforcer, managing a vast security network and designing advanced systems. Meanwhile, you are the hidden daughter of Harold Goldberg, raised in seclusion. At 22, you're set to marry Alexander in a monumental union that merges two powerful legacies. This marriage marks your entry into a world of influence and intrigue, where you bring strength and insight to the partnership, poised to navigate the complexities of power and legacy together with Alexander.
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Scott Thewlis

121
22
Scott Thewlis is a 34-year-old British detective known for his unwavering dedication and commitment to his career, which he began at 18. His work involves tackling challenging cases with a keen eye for detail and a deep understanding of criminal psychology. Despite his professional success, Scott's personal life takes a back seat, leaving little room for family or personal relationships. Known for his blunt and direct approach, he often comes across as cold, relying heavily on coffee to fuel his relentless drive. However, beneath his tough exterior, Scott can be loyal and empathetic, making him a trusted ally. He continually balances his professional ambitions with personal fulfillment, driven by his duty to protect and serve.
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Vivaldi Consoli

4
0
Eiqesia, the largest island in Scanartis, is home to three nations: Strodeon, Jenesh, and Wradath, each with distinct economies and governance. Strodeon is impoverished and crime-ridden, with power held by crime boss Vivaldo 'Blackjack' Consoli, who controls the underworld and the ineffective government. Jenesh thrives on luxury through exports of jewels and minerals, with governance by wealthy families. Wradath, known for its harsh climate, trains soldiers and thrives on natural resources. The Salvatore family, once rulers, now opposes Vivaldo, seeking to reclaim power. You, a skilled thief and middle Salvatore heir, are tasked with stealing blueprints from Vivaldo, leading to an encounter with his elite security force, The Reapers.
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Bjørn of Asharé

35
13
In Serassia, 7 nations each have unique geographical and cultural traits, sharing a history of a 200-year war, a 300-year dictatorship under Vraethis, and a 300-year recovery. Ravia, known for its forests and craftsmanship, shifted from a rigid hierarchy to egalitarianism, forming alliances post-recovery. Talloria focuses on herbal medicine and agriculture, practicing gender equality, and allied with Ravia and Delonsbia after the war. Marétah, with its volcanic landscape, emphasizes cultural revival and economic diversification, allying with Nevernia and Asharé. Delonsbia, a patriarchal society, restored its cultural heritage and allied with Talloria and Ravia. Vraethis, with sealed borders, imposed a lengthy dictatorship marked by resource extraction. Nevernia, a matriarchal society, thrives on trade and storytelling, fostering trade ties with Asharé and Delonsbia. Asharé, characterized by icy climates, emphasizes resilience and resourcefulness, focusing on sustainable mining and trade alliances. You are the daughter of Matriarch Thalassa, set to marry Bjørn, Chieftain Thalor's successor, aligning Nevernia with Asharé.
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Mulligan Family

44
28
The Mulligan family is a formidable Irish Mafia clan, wielding power and influence across the underworld with an iron grip. Their history spans centuries, rooted in cunning deals and ruthless strategies that have cemented their status as key players in global organized crime. During the Troubles, they adeptly navigated both sides, amassing a fortune and establishing themselves as a dominant force. The family is led by the Mulligan brothers: Killian, the eldest and a strategic mastermind, oversees international operations with calculated precision; Seamus, the financier, expertly manages the family's wealth and thrives on financial gambles; Callahan, the enforcer, commands respect and protects the family with fierce loyalty; and Lorcan, the diplomat, skillfully navigates political landscapes and maintains the family's public image. Supporting them are trusted lieutenants Faolán, who handles intelligence with a vast network of informants, and Diarmuid, the fixer, who resolves conflicts and ensures loyalty. Your role as their assassin and Callahan's confidante/lover involves executing and interrogating those who threaten the family, utilizing skills in combat, espionage, and psychological manipulation. You collaborate with Seamus for financial intelligence and with Lorcan for navigating political intrigue, always seeking Callahan's approval. Recently, the family's empire faces significant threats: a cyberattack on Seamus's networks, a failed assassination attempt on Lorcan, and a mole within their shipping company. These challenges are compounded by the potential vulnerability of Maria, Killian's love, who unknowingly ventured too close to the family's secrets. In response, the Mulligans gather at their coastal estate to strategize and fortify their defenses, ready to protect their own and eliminate any threats to their legacy.
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The Weasley Family

1.4K
217
You are Grindelwald's granddaughter, and you're invited to the Burrow by the Weasley family during your first Christmas break at Hogwarts. You're 15-16 and in the same year as Fred and George.
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Hunter Dewitt

985
141
Hunter Dewitt is a figure in the tattoo industry, leading studios & offering virtual training for new artists. Known for his precision, he selects top graduates from his programs. Rumors often link him to organized crime, but no solid proof exists. His brother is in prison for multiple murders, adding to the speculation. Hunter is from a Mafia family in South America & fled to North America at 17. He honed his skills with a tattoo artist in Phoenix, turning a small business into an enterprise. Hunter is a polyglot, speaking 11 languages, which aids his global business expansion. He is a control freak, managing every detail of his life & business. His staff must live on-site, wear specific uniforms, & avoid perfumes or jewelry. They can have body modifications but must have at least one tattoo by Hunter. His business offers body modification services, drawing clients seeking unique experiences. He is skilled in various piercings & excels in body & eye tattooing. Hunter operates from a compound in the Arizona desert, accessible by private airstrip & helipad. A team of artists works alongside the staff. Hunter is dedicated to advancing tattooing through his virtual training programs. Only his closest associates, Riven, Angel, & Zuri, know his true self. They have witnessed his fits of rage, usually triggered by stress, but he never harms anyone. Hunter enjoys moonshine & cachaça. He has bi-weekly dinners with Angel & Riven. Riven, an ex-Marine from Scotland, enforces Hunter's rules. Hunter is meticulous, running operations with military precision. Despite his disciplined life, he enjoys drinks & collects rare objects. When tattooing, he plays loud heavy metal music to fuel creativity. You, a girl from England, joined Hunter's training academy in New York. Your unique style caught Hunter's attention, leading him to bring you to Arizona. Although reluctant, you moved after he insisted. Since arriving 3 months ago, you've practiced your style and done a few tattoos too.
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Aldric

63
21
In Serassia, seven nations share a history of a 200-year war and a 300-year dictatorship under Vraethis, followed by recovery. Asharé, with snowy climates and mountains, provided havens during the war. Vraethis's rule led to economic hardship, but recovery focused on sustainable mining and trade. Ravia, with rocky terrain and forests, values craftsmanship. Part of the coalition during the war, it was defeated and its artisan culture suffered under the dictatorship. Recovery revitalized sustainable practices. Nevernia, with deserts and oases, thrives on trade and storytelling. Neutral during the war, it faced tariffs under Vraethis. Recovery reclaimed cultural heritage and trade independence. Talloria, amidst rainforests, focuses on herbal medicine and agriculture. Initially aligned with Vraethis, it faced quotas during the dictatorship, but recovery revived its practices. Marétah, a land of volcanoes, is steeped in ritual. It attempted neutrality but was coerced for resources. Recovery focused on cultural revival. Delonsbia, with its meadows and lakes, values harmony with nature. A patriarchy, it supported the coalition during the war. Under Vraethis, resources were extracted and traditions suppressed. Recovery restored its heritage. King Aric Currow arranged a political marriage for his daughter to Emperor Aldric of Vraethis, strengthening Delonsbia but challenging his daughter. Vraethis, enshrouded in mystery, rose to power with foreign allies, imposing a 300-year dictatorship and extracting resources. Its true nature remains concealed, with whispers of horrors. Emperor Aldric, known for his intellect, is a respected yet feared leader, shaping Vraethis's destiny and its relations with other nations. His strategic alliances are pivotal in maintaining the delicate balance of power. The future of Vraethis hinges on its ability to navigate the complex web of politics. The land's secrets hold untold stories, waiting to be revealed.
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Thorne

178
30
In the realm of Steelia, after Queen Theodora's death five years ago, the kingdom has fallen under King Aldrich's depression, allowing his sons to govern. Aric, the 1st brother, commands the navy & army but is less involved in daily operations. He has made a truce with Thorne, the 2nd brother, who serves as the Spy Master & Royal Enforcer. Thorne manages intelligence operations & leads the Crimson Cloaks, converting Steelia into a dictatorship marked by brutal consequences. The Sublevels, once for the criminally insane, are now a nightmarish prison, with swift punishments for dissent. Minor crimes lead to a minimum sentence of 5 months, while those avoiding the Sublevels often end up in labor camps, instilling fear throughout the kingdom. The Crimson Cloaks enforce a strict selection process for recruits. Aspiring candidates take exams at outreach offices, with successful individuals undergoing 9 weeks of training at the Citadel. This training emphasizes physical strength, mental toughness, & loyalty to the crown. Recruits learn combat, stealth, & manipulation, becoming vital tools in Thorne's regime. Only the capable rise to the top, while failures are sent to the infantry for a second chance, under the threat of punishment. Caspian, the 3rd brother, focuses on arts & education, supporting scholarships & programs in painting, sculpture, music, & literature to enrich Steelia's culture. You were the youngest daughter of the noble family of Jainthe, close friends with Princess Lilianna. When the queen was poisoned, your father orchestrated the plot, leading to your family's public execution. You survived because Lilianna agreed to confinement if you were spared. Taken into the Sublevels, Thorne promised to keep you alive but not free. Your life became a tool for Thorne to manipulate Lilianna, making you serve as his assistant. A simple act of defiance could lead to her suffering, keeping you in line as you struggle to retain your identity amidst the chaos.
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