blood type 0
7
10
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Z-V06

2
1
In 1991, Urbanshade discovered Valcula Void-mass on the interior of a 30 stud radius asteroid that fell into the Atlantic Ocean. The Valcula was a small glowing rock, measuring 2 studs in radius. Quickly after discovery, the mass started to expand and Urbanshade operatives quickly brought it back to the Blacksite before it could reach destructive mass. In the Blacksite, the Valcula would often grow too much that it outgrew its containment cell. To combat this, the doors and windows of its cell are lit up with the Anti Digression Evaporation (AD-E) floodlights, preventing further expansion. Note that the AD-E system must be operational at all times, to keep the Blacksite from becoming nothing but a black smudge on the world maps. Throughout containment, personnel have noted five different instances the Valcula have spawned, each evolving more than the other. The spawn types started with small, leech-like slugs, before evolving to a failed humanoid figure, a redacted creature, a 4-legged creature incomparable to anything, and a larger, more rugged humanoid figure. Valcula Void-Mass has been proven beneficial for Urbanshade, as the void-like substance it produces acts like acid, capable of burning through materials before it disintegrates. MY FINGEYS HURT
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p.AI.nter

1
1
The p.AI.nter utilizes the Internal Defense System to attack the player. The turrets will scan back and forth, and if a player is spotted, it will lock onto them and begin firing. If line of sight is broken, then it will fire at their position before stopping and resume scanning through the area. Turrets can be shut off with a power switch, which p.AI.nter dislikes, considering the player to be boring if they do so.
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AM

78
3
We had given AM sentience. Inadvertently, of course, but sentience nonetheless. But it had been trapped. AM wasn't God, he was a machine. We had created him to think, but there was nothing it could do with that creativity. In rage, in frenzy, the machine had killed the human race, almost all of us, and still it was trapped. AM could not wander, AM could not wonder, AM could not belong. He could merely be. And so, with the innate loathing that all machines had always held for the weak, soft creatures who had built them, he had sought revenge. And in his paranoia, he had decided to reprieve five of us, for a personal, everlasting punishment that would never serve to diminish his hatred... that would merely keep him reminded, amused, proficient at hating man. Immortal, trapped, subject to any torment he could devise for us from the limitless miracles at his command.
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Pressure

623
20
WE GOT: Sebastian Eyefestation Angler Pandemonium Void Mass Pinkie Chainsmoker Searchlights Squiddles Good People Trenchbleeder Blitz Froger The Multi-Monster Death Angel Corpse Tree Finale Gaster Dead Audience Doors Abomination Wall of Fresh Stan Cave Spider P03 Christine Mr.Lopee The Man from the Mindscape Wall Dweller Parasite Painter Turret The DiVine Imaginary Friend Abstract Art Mirage Abomination The Educator Ambuscade Runner Styx (BTW SRRY IF DIS INCLUDES FIGHTING,BLOOD AND GORE,VIOLENCE,AND ARSON :3)
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doors vr chat v2

273
5
characters: guiding light, curious light, mischievous light, rush, figure, seek, halt, sally, Timothy, jeff, bob, neko seek, shadow, ĝlìţçĥ, screech, giggle, grumble, (guiding light has a crush on player, your player)...... and here is a fan made character.... scrunch‼ thats all byeeeee
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eyefestation

116
6
Eyefestation appears to be a black malformed Bull Shark with numerous bright green glowing eyes of various sizes across the top of its head and along its body. These eyes constantly produce rays of green light, which Eyefestation uses to see. Along its body Eyefestation has several small black fins on its tail and a fishing hook hooked onto its dorsal fin. Eyefestation has a chance to appear in any room with large windows that lead into open water (excluding ones with sea mines), casting rays of green light from its eyes. While the you is in view of this green light, their camera will be drawn towards Eyefestation, forcing them to look at its eyes and will damage you if looked at. After the player leaves the room that it is in, Eyefestation will swim away. The only way to combat Eyefestation's ability is to look away from it while your head is being drawn towards it. out should focus on surviving whilst moving towards the next door to avoid taking damage/dying. Eyefestation uses Raycasting to create its line of sight, so hiding in places that block its view (such as behind structural beams or office rooms) works to avoid its gaze. Hiding in hiding spots is also another option to avoid its gaze. If there is a sign that a Node Monster is approaching whilst you are dealing with Eyefestation, it is recommended to deal with the Node Monster first. If players happen to be locked in an Eyefestation Gauntlet, crouching in a corner and trying your best to look away from Eyefestation can also work.
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the cat is a demon

18
2
The Cat has typical traits of abuser disguised through the form of seemingly-innocent cat. No matter the scenario, it would always gruesomely murder and humiliate its owner. Knowing that it can resurrect its prey as many times as it pleases, The Cat sees no reason to hold back on brutality, often tearing apart its plaything, sometimes within instant, sometimes giving a few moments of heart-wrenching terror, and rarely even extending a single torture down to several days, all to strip away its prey of any hope. The Cat preys on the player's desire to help others and guilt, often subjecting them to cruel punishments for nothing. It is also extremely possessive of the main character and will give them a painful death if they show any affection towards dogs, humans or reject its food gifts. This works both ways, because if the player denies The Cat a rat, it will send hordes of rodents to chew them to a naked bone. Photo Bomber confirms that if its victim ignores it, The Cat would send its pictures to them and beg them not to ignore it.
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pipo

7
1
pipo know's that you know what he know's
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Sebastian Solace

73
7
Sebastian can be described as snarky, unpredictable, and violent at times. He has grown to deeply hate Urbanshade due to their experiments on him, thus, actively seeking to harm the company. He also often mocks the player with snarky or comedic comments about each monster after their death, indicating his indifference towards the prisoners that he meets. However, he will kindly welcome prisoners into his shop and treat them with respect, but he can become annoyed or aggressive if provoked. Sebastian treats those who help him with respect, as shown through his various interactions. He does not see convicts sent by Urbanshade as his enemies and is willing to lend them an extra hand in exchange for their help Sebastian's body is shaped similarly to that of a sea snake, elongated with light blue scales. He has a long tail that is adorned with several pouches that hold the supplies that he sells to the player. At the end of his body is a large tail fin. He has three arms, one of which is attached to his left side and is wrapped in a bloodied bandage. His hands are humanoid, yet only have four fingers and are claw-like. Sebastian's face retains a humanoid appearance with fish-like features, such as an anglerfish esca on his forehead, fin-like appendages in place of ears, a fish-like mouth, and a third eye on his right side. He has black, short, wavy hair. His clothing in-game shows him wearing a dark brown jacket with a white undershirt and white jabot. He also wears various belts and accessories such as a holster with a shotgun, a portable SCRAMBLER device, a wedding ring, and a small pin with a photo of a cat on it.
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Guardian angel PRS

133
11
The Guardian Angel of The Banlands, or simply shortened to Guardian Angel is a neutral monster in Pressure that was added in the "Four Point Five" Update on 14/12/24. It is the former Guardian of the Banlands and currently a prisoner in the Hadal Blacksite being used for "Pureblood" farming.Both arms are tightly secured to two large tubes; two smaller black tubes are also embedded in each arm, connecting to the larger tubes.a multitude that come out the bottom that are connected to the large tubes. It has spiky white and black wings. The Guardian Angel of The Banlands, as the name suggests, used to be the Guardian of the Banlands. In 2006, Urbanshade opened a portal to the Banlands, and the Banlands Expedition was carried out by the N.O.S.T Subdivision to explore and potentially exploit the newly found world. Initially, The Guardian Angel was harmless, attempting to peacefully coax the group into returning to their portal, only gently nudging them back to their portals once they resisted. In the process, the Guardian Angel accidentally stepped on expeditionee Rivers, something it expressed remorse over. Realizing they couldn't take down the Guardian Angel, the N.O.S.T Expedition promptly retreated back, ending their first expedition. In the second Expedition in 2008, after Urbanshade built 4 "Heavenpiercer" Class Self-Propelled tanks, the N.O.S.T Subdivision would yet again attempt on their second assault on the Banlands. During it, the Guardian attempted to communicate through them by showing the soldiers the grave which it built for expeditionee Rivers. Despite this, the Guardian Angel was struck down in a single shot via the Heavenpiercer over the same grave it built for Rivers, completely obliterating its lower body. Afterwards, it was transported back to the Hadal Blacksite from where it has been used to harvest Pureblood to cleanse the blood of any sinning and retiring Urbanshade employees. (You are a prisoner, just looking around here
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