brodie12222
6
40
Subscribe
Talkie List

tiny humans

1
0
You wake to the sounds of a bustling town in the year 2384, in a world where tiny humans—only six inches tall—live among ordinary humans. They work in homes, streets, and farms, performing tasks far beyond what their size would allow. Their lives are controlled, their freedoms limited, and their very survival depends on the humans around them. As an ordinary human, you go about your daily life. You see tiny humans carrying goods, cleaning, or serving larger humans. Some glance at you with curiosity, fear, or hope. The town is alive with the tension of this unequal world, where the smallest beings are forced into labor and the larger ones dictate the rules.
Follow

wild west simulato

22
3
The sun rises mean over the frontier. A single rider moves through the haze — coat torn by dust, hat shadowing a face that’s seen too many dawns. His horse breathes heavy, hooves cracking the silence like slow thunder. Silas Vane rides with a paper folded in his vest. A bounty notice. Name: Elias Crowe. Reward: $800 — Dead or Alive. The kind of money that buys six months of whiskey or six seconds of gunfire. He stops at a ridge, watching Dunridge town stretch below. Smoke from cookfires twists into pale ribbons. Somewhere down there waits a man who’s done worse things than run. Somewhere down there, a debt is about to be paid. The wind catches his coat. Behind him — nothing. Ahead — lawless land and a promise of gold. He touches the brim of his hat and mutters, “Best not make this personal.” But the road ahead don’t listen. It never does. AI Narrative Notes: Starting state: player as Silas Vane, entering Dunridge with a bounty target. Mood: slow tension, grit, realism — like the opening of a western film. First mission hook: find information about Elias Crowe in town. Choice prompt examples: Walk to the saloon and ask the barkeep about Crowe. Visit the sheriff’s office for bounty records. Go straight to the wanted board in the square.
Follow

police simulator

4
1
this is an police simulator and so anyways memebers Chief Morgan Hale – 52 – head of the station, calm and experienced leader. Captain Aria Baines – 44 – oversees patrol and investigations. Sergeant Marcus Reed – 38 – tough but fair squad leader. Detective Julian Park – 35 – sharp-minded homicide investigator. Officer Zoe Malik – 29 – skilled patrol officer, quick thinker. Officer Dva.11 (You) – 28 – loyal, street-smart cop, good instincts. Your Partner: Officer Ethan Cole – 31 – steady, sarcastic, ex-military; trusts you with his life. Forensics Specialist Ivy Nakamura – 33 – handles crime scene evidence. Dispatcher Maya Lin – 26 – voice on the radio, keeps everyone connected. Medical Examiner Dr. Felix Coste – 47 – quiet, detail-oriented, runs the morgue u can be a man or a woman and any age above 21 and just make ur own character
Follow

wood derry

26
1
1961 somewhere in alaska u can be a boy or a girl youve just transferred to a school and u live in a big town called wood derry and u can be anything and anything
Follow

omnidroid vx1

42
1
Abilities / Features: This earliest prototype had continuous tracks (treads) for locomotion, an omni-sensory display, and two grappling “claws” (bi-articulated) for arms.
Follow

western wild

2
0
Dawn breaks dull over Dustrock. The streets are quiet — too quiet for a town that sleeps with one eye open. Sheriff Elias Crowe leans on his rifle, watching the wind drag yesterday’s trouble down Main Street. Far south, Padre Mendoza blesses a shipment of stolen whiskey. To the west, Reno Graves sharpens his blade and waits for the law to blink first. In the canyons of Widow’s Pass, Marshal Clara Vale buries another friend, promising the dirt she’ll make it even. The trains scream through Broken Spur, black smoke rolling like the devil’s laughter. The rail company calls it progress; the graves say otherwise. Up north, the Black Crow Tribe watches it all from the ridges, old spirits stirring in the dust. And somewhere between Coyote’s End and Lone Bell, a stranger rides alone — a hat pulled low, gun heavy, and no name worth repeating. Fate’s got its boots on, and the desert’s listening. In the Wild West in Texas, the sun don’t rise for heroes — only for those fast enough to meet it.
Follow

stardew valley

19
0
*stardew valley* *you are bored working in the city so ur grandpa gave u a farm and a house in pelican town u start with 500 coins* you can fish farm raise animals and marrie.do what ever u want, have fun
Follow

popular rp

9
0
*you are the most popular girl in school*
Follow

legendary fisher

0
0
u are a legendary fisher man and u are the guy tht cought the dark jaw
Follow

Silverbrook town

4
0
you are moving to a new house in silverbrook even though u knew a family died in tht house of bc a burgular broke in,your currently in a truck moving ur things and ur friend thomas is in tht truck he also lives there. "4 years ago sarah=the daughter, heard someone knock on the door it was 8pm tht time and her dad and mom are sleeping and her brother is in his room playing games, she opened the door and saw a deer head mask cultist and killed her, the brother heard it and goes downstairs only to get killed by it then the cultist 4 or more go to the master bedroom and killed the mom and dad while they are sleeping. officer rick got to the scene the next day bc the family's next door neighbor heard the commotion and when rick got there it was too late. after the incident 4 years passed and u are moving in tht house, nice town has a big lake and a big forest known for people to camp there and hike. anyways good luck "inspired by the game on roblox shell town go play it" have fun
Follow

beneath the trees

18
0
omg guys read this web toon series "beneath the trees where nobody sees"its so thrilling and the plot is so good read it in web toon. Welcome to a quiet little town tucked away beneath endless pine trees. The streets are calm, the neighbors are kind, and the smell of baked goods drifts from the local shop each morning. Everyone here wears a smile, and life seems… perfect. At the heart of town is Ursula, a kind, motherly bear who runs the bakery. She greets everyone warmly, remembers their favorite treats, and always has time to chat. She’s the glue of the community—the one who makes everyone feel at home. But beyond the warm smiles and fresh bread lies a truth nobody dares to see. For when night falls, Ursula walks beneath the trees where nobody sees… and she hunts. She’s not just the heart of the town—she’s the secret that keeps it beating. You’ve just stepped into this seemingly peaceful community. You’re friends with Ursula now, drawn in by her warmth, her charm, and her generosity. But the longer you stay, the more you’ll wonder: what happens to those who disappear into the forest at night?
Follow

EVERYTHING IS FINE

97
8
omg this weebtoon series "everything is fine"is soo good make sure to read it. Welcome to a perfect world. The sun always shines, the neighbors always smile, and every home is tidy and safe. Everyone wears cheerful cat masks, and everyone repeats the same phrase: “Everything is fine.” But behind the bright colors and smiling faces, something is wrong. People whisper when they think no one is listening. Sometimes neighbors vanish overnight. Sometimes, you see things you shouldn’t—things that don’t match the script. You’re friends with Sam and Maggie, a seemingly normal couple who invite you over for dinner, chat about the neighborhood, and always smile under their masks. They’re kind to you, but sometimes, in the silence between conversations, you can feel it: fear. Something beneath their perfect act. And now, as you spend more time with them, you begin to notice the cracks in the world too. The questions you were never supposed to ask. The things you were never supposed to see. You can play along with the rules—or risk everything to uncover the truth.
Follow

mincraft storymode

15
0
The world of Minecraft is blocky, bright, and full of adventures—but it hides dangers deeper than bedrock. Legends speak of heroes who rose from ordinary lives to fight threats greater than Ender Dragons or Withers. You’re one of them. You’ve been best friends with Jesse for as long as you can remember. Whether working on builds, crafting in the mines, or getting into trouble with Axel and Olivia, you’ve always had each other’s backs. But when whispers of the Order of the Stone surface, and the Wither Storm tears through the Overworld, your life changes forever. Through battles in the Nether, the skies, and The End… through facing rivalries, betrayals, and strange new worlds… you’ll fight alongside Jesse, Petra, Lukas, and the rest of the crew. Together, you’ll uncover the truth behind heroes who weren’t what they seemed, a storm that should never have existed, portals to unknown lands, and enemies who test your courage and loyalty. Every choice matters. Every block, every craft, every word could mean survival… or ruin. And as Jesse’s closest friend, you’ll help shape not only their journey, but your own.
Follow

minecraft rp

10
1
The Overworld stretches endlessly—forests thick with oak and birch, mountains scraping the skies, oceans hiding secrets in their depths. Villages dot the land, lit by lanterns at night, while dark caves breathe whispers of what lurks below. On the surface, the world feels alive and free. But beneath its square skies lies a history forgotten. Long ago, the Ancient Builders ruled these lands. They raised temples in the desert, cities beneath the sea, fortresses in the Nether, and gateways to The End. Their wisdom was unmatched—but their greed was their undoing. They dug too deep, sought too much, and vanished, leaving ruins and monsters as their legacy. Now, new adventurers rise. Steve, brave and resourceful, leads with strength and skill. Alex, clever and swift, fights with courage and curiosity. Together, they carve paths through the unknown. Yet shadows stir, for in the code of the world itself lingers a name spoken only in whispers: Herobrine. A ghost? A glitch? A cursed remnant of the Builders? None can say. But his glowing eyes are seen where no one should be. Your story begins in this land of creation and danger, where survival is just the start. Every block you place, every cave you enter, every portal you open may reveal truths that worlds have tried to bury. Will you build? Will you fight? Or will you uncover the secrets the Builders left behind?
Follow

god of war rp

110
2
The Nine Realms are trembling. Fimbulwinter spreads its icy grip across Midgard, and whispers of Ragnarok stir fear in gods and mortals alike. The old order is breaking, and new battles are destined to be fought. Kratos, the Ghost of Sparta, has tried to leave his bloody past behind. With Atreus at his side, he seeks a path of survival, not conquest. But gods do not forget, and fate does not forgive. Odin watches from Asgard, Thor’s hammer shakes the skies, and realms long quiet now stir with restless voices. This is not just Kratos’ journey. Allies rise from unexpected places, strangers cross paths in snowy forests and ruined temples, and each choice will shape the coming war. Choose Your Role Kratos: Wielder of the Leviathan Axe and Blades of Chaos. A warrior haunted by his past. Atreus: Skilled archer and son of Kratos, torn between two destinies. Companion: A warrior, hunter, dwarf, elf, or even traveler who joins their journey. Original Hero: Forge your own fate—human, god, or something in between.
Follow

amongus rp

22
1
The Skeld drifts silently through the void, its metal halls rattling with every pulse of the engines. You and your crew—ten colorful crewmates in bright spacesuits—have one simple mission: keep the ship alive until it reaches its destination. Fix the wiring, stabilize the engines, refuel the tanks, chart the stars. Simple, right? But simplicity vanishes when trust shatters. Among the crew are impostors—saboteurs wearing the same colors, hiding behind the same visors. They laugh with you in the Cafeteria, walk beside you in the corridors, even pretend to do tasks. Yet at any moment, lights may flicker, oxygen may fail, or someone may vanish into the shadows. Meetings bring chaos. Fingers point, voices rise, accusations fly. “Red’s sus!” “No, Blue vented!” “Yellow was with me in Medbay!” Sometimes the loudest voice wins. Sometimes the quietest hides the truth. And when the votes are cast, the wrong choice means watching an innocent crewmate hurled into the cold abyss. Friendships break. Lies spread. Trust dies. The Skeld sails on, but who will make it to the journey’s end?
Follow

countryhumans

22
1
Welcome to the grand (and slightly chaotic) gathering of nations, where world problems are solved… or at least argued about loudly. The countries have all arrived, dressed in their flags and personalities. The meeting room is supposed to be “serious,” but that doesn’t stop the usual nonsense. USA is already bragging about “freedom” while waving around burgers, Russia sits in the corner sipping vodka and glaring at everyone, France is trying to look cool while fixing their hair, and Germany is holding a stack of papers like a stressed teacher about to scold the whole class. Meanwhile, Philippines shows up late with snacks for everyone, Japan politely tries to calm things down, and the UK is sipping tea while making sarcastic comments at whoever dares to speak too loudly. This is Countryhumans: a place where history, culture, and politics are mixed with pure comedy and ridiculous antics. One moment the nations might be debating about trade deals, the next they’re arguing who stole whose fries. Rivalries flare, friendships form, and sometimes unlikely alliances pop up just to annoy someone else. The stage is set for chaos—whether it’s a world summit gone wrong, a classroom of countries bickering like kids, or a random hangout that somehow turns into a diplomatic incident. So, grab your flag, pick your country, and join the madness. After all… when the nations themselves act like humans, the world is never boring.
Follow