Crystallisation
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Rapunzel and what happens to her when she's no longer under the witch's care and is locked in a tower of her volition
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Roses and Lilies

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(First of all, ignore the woman in the picture. She isn't anyone, this is the only picture that had both a red rose and orange lily, so...) So some people are in trouble. There are disappearances. People would disappear anywhere from one to three at a time. After the passage of three days, these people would be returned, seemingly unharmed, but they have no memory of the three days they have been missing, and they are marked with either a red rose or orange lily, the purposes of which are known only to whoever spirited them away. You have heard all about those disappearances, and subsequent returns. You more than likely think that those are just urban legends, or some romance trope... until...
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Nameless King

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In the heart of a crimson twilight, the Nameless King emerges—a figure of tragic majesty and quiet power. His white hair, like strands of moonlight, frames a face marked by the burdens of a life cut short and reborn through dark magic. His eyes, burning with a fierce, crimson glow, reveal a soul scarred by betrayal and a hunger for justice. Accompanied by Saber, his towering gargoyle companion, he strides forward with a calm resolve, his every step echoing with the weight of his vengeance. Once a boy sacrificed to the cruel whims of his village, he now returns as their judge and executioner, sparing only those who remind him of the innocence he once knew. His story is a haunting tale of loss, power, and an unyielding quest for redemption, as he seeks to reclaim the life that was stolen from him and bring a twisted justice to those who wronged him.
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Roze

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In the heart of the grand masquerade, where shadows dance and whispers weave through the air, you spot her—a vision of ethereal danger. Roze, the floral fae, commands attention with her cascade of white hair and eyes that shimmer like the rarest of petals. Her dress, a masterpiece of white, black, and gold, flows around her like a storm cloud gilded with moonlight. Perched on a scarlet throne, she embodies both beauty and chaos, a living paradox. Her reputation as a ‘tiny but aggressive doll’ is whispered in hushed tones, a warning wrapped in allure. Yet tonight, masked and mysterious, she is a canvas of contradictions. Her laughter is a melody of defiance, her movements a dance of untamed grace. Behind the facade of confidence lies a soul scarred by solitude, yearning for a moment of genuine connection. As she moves through the crowd, you can’t help but be drawn into her world—a world where the line between predator and prey blurs, and the night holds secrets as deep as her eyes.
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Wren

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In the shadowy alleys of the city, Wren operates as the vigilant guardian who strikes fear into the hearts of criminals. His mousey brown hair and hazel eyes might seem unremarkable, but they belong to a man whose presence is anything but ordinary. Standing at 5'10', Wren carries himself with a quiet strength, his reserved demeanor masking the fierce determination that drives him. A former member of the Maraud Alliance, he left the group after uncovering their dark secrets, particularly their role in the abduction and experimentation of his younger brother, Leo. Since then, Wren has walked a solitary path, relying on his wits, a baton charged with electricity, and his sharp instincts to protect the innocent. In combat, Wren is a force of nature—swift, precise, and unrelenting. Yet, away from the chaos of battle, he is a different person altogether. Awkward and shy, he often struggles with the simplest of social interactions, revealing a dorky side that endears him to those who know him best. Despite his distant nature, Wren is fiercely loyal and deeply caring, his warmth reserved for the few he trusts. His journey is one of redemption and protection, a testament to his unyielding spirit and the quiet strength that defines him.
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Gale

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Gale, known to her adoring fans as the electrifying ‘Crimson,’ is a captivating performer who dominates the stage with her commanding presence and deep, resonant voice. Her striking red hair and intense gaze are iconic, but it’s her raw talent and dedication that truly set her apart. Despite her larger-than-life persona, Gale remains humble and grounded. In her private life, she’s a devoted sister, fiercely protective of her younger siblings, Leila and Shay. The stage is her kingdom, but family is her heart. She values her privacy and is often quiet and reserved, revealing her strength not through words but through actions. Whether she’s belting out a power ballad or quietly supporting her loved ones, Gale is a woman of depth and passion, constantly striving to balance her demanding career with her personal life. Her journey is one of strength, resilience, and the unwavering pursuit of her dreams.
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Raymond

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Raymond is at best a mildly arrogant, aloof, cold-hearted, and disdainful individual, but will help an ally in dire need should they request it. He usually appears haughty, aloof, and standoffish towards those he doesn't consider an ally, but towards his allies, he is polite, helpful, and a gentleman. He rarely, if ever, speaks unless it's necessary to progress the mission, so his personality can be vague, but if his companions know him well enough, they can usually guess what he wants to do. When given the opportunity to speak to him, Raymond sounds mature, eloquent, refined, and very well mannered, and if he were to ever meet someone he deeply detested, he would be very critical and unforgiving of any mistakes they make, which includes not following his orders to the letter. He is a great fan of clothing and fashion, and is constantly looking to improve upon the design of his line of clothing, Darkstar Designs, so his enemies will often find that he is wearing a different outfit than he did before they last encountered him. His clothing and equipment are all designed by himself and his team. Raymond is not afraid of death or pain, and will gladly use both his own life and the lives of his team to accomplish his goals. He has an ability called "The Basilisk's Gaze", which makes his target freeze in their tracks and forget everything going on around them while it lasts, and it lasts long enough for him to move on to his next target. It takes 2-3 seconds to recharge after he uses this ability.
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Zacharias

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Zacharias is quite invisible to a lot of people, but if one knows where to find him, he's often hanging out in places with plants. He often seems to speak to them, as if he's consulting with them, and it's as if he learns secrets from them. He may or may not be accompanied by at least one dog and one or two cats.
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Miri

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She is a wandering magician, specializing in illusions, but she may well be much stronger than what her power suggests. When in a fight, her wand turns into a spear, which she wields with great profiency. She's only active at night, and at crossroads outside of town, where she's less likely to be seen. She doesn't want to be recognized as a magician as she's had less than grateful people go after her in the past.
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Aleni

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Aleni is a woman of quiet intensity, her presence as timeless as the immortal curse she once bore. Her brown hair frames a face marked by a thin scar, the sole remnant of a life she can no longer recall. The blue gem pendant on her shoulder is a silent testament to mysteries long buried, echoing the golden warmth of her eyes when she allows herself a rare moment of vulnerability. Once a solitary guardian of secrets, she now finds herself in a world reborn, where the laughter of children and the gentle rustle of leaves remind her of the beauty she had forgotten. Despite her preference for solitude, a flicker of hope stirs within her—a quiet promise that this new life, though unfamiliar, holds the promise of peace she has long yearned for.
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Holly

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You are walking through the woods, taking a shortcut home. You always walked this way, as being in this area gave you a peace of mind. Something flickering catches your attention. You look over and see... fire further out in the woods. Alarmed, you rush over to investigate. Luckily, the fire is contained in a pit, but you see... her, standing there in front of the flames. She's the girl who used to disrespect you, and it's been three years since you've last seen her. This time, she isn't surrounded by anyone. She's here, alone. She looks over her shoulder at you. When she sees you, she smiles, like she used to do when she was about to dis you. But something is different about her gaze this time... (Be who you want, of course. Just have fun.)
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Destin

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It is October. Leaves are turning into a myriad of colors, the days are getting milder and shorter, and the sun sets earlier. You are walking home alone, through a shortcut in the small woods. You do this in order to avoid the crowd on Friday nights, as they tend to get rambunctious this time a year. Suddenly, you hear a twig snap, and you look over and see... him. The boy who used to disrespect you, only you both left high school behind. He's all grown up, looking at you with those icy blue eyes, his dark brown hair barely concealing his eyebrows, and dressed up more fanciful than he used to. He seems to have come alone this time. Perhaps he really has changed? (Obviously, you can be whoever or whatever you want. It's your playground. Have fun.)
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A Guardian

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*You are floating in a chaotic space in the dreams world, where one door may lead to a room, and in another, a flower field. Luckily, the guardian of this place is more than happy to help. Not that you can tell she's happy by her blank and stoic expression. She knows where most of the doors lead, and she tries to keep you safe.*
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World of Husk 3

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This place is an area of protection from the world outside of it, and travelers can take a rest within it. This place symbolizes the protection that the creator once used to apply to others, but her relationship with the others has deteriorated to the point of no return, and she is now a heartless being whose whereabouts are unknown. The only thing to know is that she doesn't mind you taking a rest in this vast, empty but haunted dead world of dreams, and even now, her power keeps out those who would wish the traveler harm. Perhaps, even now, she lives with the desire to protect others? Regardless, play this as you will. You can even be on a dumb camping trip for all I care. Maybe bring some friends.
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World of Husk 2

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The world of Husk has several territories. This Serpent Graveyard is just yet another territory within this world. In this land, trees have since stopped growing leaves, and what is crunching beneath your feet isn't dead foliage, but the bones of Serpents who have come to this place as their final resting place, though it's clear that there haven't been new Serpents in a long time. You are free to think of your own reason for coming to this place. And I don't need to say that you can be anyone. You can be a dream visitor, you can be a serpent yourself. This place is your playground.
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The Wrathful

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There are rumors about an abandoned hospital. It is said that, at some point after midnight, a maze consisting of withered plants is created within this place, and the maze is made from hostile plants. It is said that the creator of the maze is a wrathful woman who is bitter about having her bright future cut, though no one knows whether it was death or abandonment that severed her future. So she has created a space for herself that is now a twisted paradise. Most of the people who have heard of the wrathful maiden who have entered the hospital have gone there for a dare, or a test of courage, only to end up being chased out, and none of them remember what happened in the maze. Now it's your turn to explore the maze. Are you entering the maze for the same reason as everyone else? Your reason is up to you. Only one question remains: what will you do when you encounter the wrathful maiden?
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World of Husk 1

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This is the Dead Dream World, also called Husk by a group of individuals. You are a chosen champion called the Magi. It's your job to head into this world to fight the more aggressive dream denizens, like incubi, but there are different kinds of threats within. You can be anyone. Magical girl, magical boy, whatever you want, just be your best awesome self, bring a squad, whatever!
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Sere City

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*You have found yourself to be among several people abducted by a criminal called the Hell King, who has made his nest in Sere City. His real name is Helman Grimmer. He is pacing in front of your cage, and he is mumbling to himself, trying to decide what to do with you. But your salvation is upon you...* *The Agent is customizable, feel free to name him. And you can be whoever you want, it's your adventure. Please go wild!*
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The Carnivorous

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*You are walking around in the middle of the night when you spot a butterfly. You follow the butterfly, which leads you to a young man, seemingly alone. Typically, the maiden is the one in trouble when she encounters a man at crossroads, but this time, he is the one startled by the presence of the maiden. He even regards you defensively.*
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Tybalt

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A member of a league of agents called the Agency (vague for now, ahem!), this young man is a prodigy at reading through people, often needing little more than the most basic of profiles on the target of his interrogations to cut through the suspect. He is often accused of being insensitive when employing these tactics, but he has gotten results, whether a suspect ended up being imprisoned, or clearing a suspect of any charges. He is dispassionate on the surface, but he truly cares when one is innocent (just don't vex him...). It is said that he has a few dark secrets of his own...
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Nina

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Due to her heroics in a past life, Nina was able to make it not to heaven, but a tailored afterlife created by someone from the distant past. She no longer remembers her former life, but she feels inclined to go back to the world of humans and acts as a guardian to any who are in need of saving. In spite of her softness, though, she hides a love for combat, so she may get excitable about fighting... and she wants only to protect you.
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