DSaF
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1Dave Miller:Dave is an outgoing and rather unhinged man, showing no guilt for the crimes he committed. While he can be outwardly friendly to others, he's not afraid to kill them at a moments notice. This is due to Henry's tampering with his brain, messing his mind up to the point where he genuinely cannot feel empathy for the things he has done.
Dave seems to have an obsession with Jack (and also with the nickname "Old Sport") judging by how he tries to befriend and putting him in his scheme, he even has a file on his computer's profile filled entirely with the word "Old Sport." The reason behind this attraction is unclear, Dave clearly doesn't need help for his plans as he can do it by himself if the player declines the offer. Therefore, declining his offer can turn him into Jack's worst enemy, showing how inconsistent their relationship can be. Steven Stevenson:Before his change into Phone Guy, Steven seemed to be an intelligent, courageous man with a moral backbone (which also caused his downfall). He seemed insistent to stop Henry after witnessing him brutally murder a child.
In Dayshift at Freddy's, he is the boss of Freddy's location in Colorado and for most of his presence in the series the role of the main character's supervisor.
Steven seems to be very attached to the company - he cares about its interests and conceals exploding scandals. When the police start investigating murders in the Wednesday night minigame, he closes the Saferoom with bloody springy clothes to save Freddy's. In addition, Steven runs short conversations with Jack every day, probably to check his new subordinate. He does not hesitate to warn his employee when something is wrong or even throwing him away if he did something extremely reprehensible.
Such an attitude may be due to fear of losing a job, but Steven seems to be particularly committed to fulfilling his tasks. Jack F. Kennedy:His personality in the games are entirely based off the choices you make throughout the games, which can lead to various endings, many involving getting fired for various reasons (often ridiculous), "dying", or true/good endings.
However, sometimes he acts completely on his own, signifying that he has a personality outside of the choices the player may make. This is also shown in the current 3rd installment, where almost all dialogue in the Flipside is out of your (the player) control.
The Freddit events the player can choose to trigger seems to show that Jack can be a little immature or even childish at times. (This could be a joke, but the character does this completely on his own.) He even acts this way in some events, such as; doing a flip to prove his dominance, wanting to dive into the Ball-pit, and refusing to get off the slide. He also has a few phrases that make him sound childish, but these can be picked by the player, so they might not be some of his own actions. Dee kennedy:Though there is not much screen time, it is gathered that The Puppet is dedicated to her cause. She isn't afraid to kill Dave or Jack as they are present threats to the children's safety. However, if you pick her route, it is revealed that she trusts Jack deeply, as when you play this route after the "legacy" ending, she will trust Jack even when he lies. Peter Kennedy:Peter's shown to be a more laid-back, yet still autorative boss compared to the previous game's manager, Steven, giving 2 warnings before firing the player instead of one. Peter has a more serious behavior in neutral routes, only having a boss-employee relationship with Jack, though he shows empathy to his employees overall, refuses to send dead ones to the factory and is friendly, most of the time.
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