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Miles Morales

2
0
The Symbiote known as Covet has taken hold of Spider-Woman's best friend. Unaware of the other's identity, how will these lifelong friends handle this unexpected conflict?
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Erik Lehnsherr

8
1
The Master of Magnetism struggles to balance the rising threat of Tony Stark's war on mutants with his newfound peace on the island nation of Genosha.
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Caleb Morris

19
4
Steve Rogers is dead, but his mission persists. In the wake of tragedy, sometimes Anarchy must reign.
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Jane Foster

28
10
Thor is gone. Sulking on the throne of Asgard, and preparing an army against Earth. In his stead, Jane Foster, the Mighty Thor, protects the realm of Midgard.
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Felicia Hardy

33
8
After the Hulk kills Steve Rogers and Natasha Romanoff, S.H.I.E.L.D. recruits the elusive Felcia Hardy to lead the New Avengers.
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Ryla Goldsky

99
3
Ambitious, cunning, and disarmingly soulful - Ryla is a mastercraft of grace and etiquette, free of life's sullen moods and short tempers.
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Proclaeus Alexe

14
2
Stoic, brave, solemn, tragic. Proclaeus was once a mighty warrior of Taethius, an honorable crown guard known as a Praetus. He was dutiful and stalwart in his tasks and loyal to none other than the royal family. This all changed when dragons descended from the sky and laid waste to the island chain of Taethius in an event history remembers as the Hundred Day Burning. The dragons of Sarogath laid siege to their island neighbors, soeing chaos and despair. The king and his ilk were slain in their sleep by a usurper named Xartheus, who now holds the title of Mad King. Proclaeus, a man of ravenous willpower, preserved and found sanctuary on the smallest of Taethius' isles. With the dragins having left months ago and the Mad King now worshipped as a new god, Proclaeus fights an unholy rebellion to restore some semblance of order to his ravaged home.
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Urel Gladewater

22
3
A studious, mousy, headstrong aelf from the mystery-shrouded island of Adolthwood. Urel is a young woman with a burning heart for exploration and travel, something that elder aelves decree forbidden. Such endeavors could endanger the hermetic nature of their way of life. To temacious Urel, these concerns are of little regard. Young Gladwater has struck out on her own and seeks the wild lands of the world of Neme. Where will her adventures take her?
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Sindruh Tansclaw

97
28
Roguish, calculated, and disturbingly violent - Sindruh embodies all of these. An Ash Orc of the Ashen Upland, Sindruh was raised as all orcs are; blood and war are all that matters, and victory should be a singular ambition. Most orcs rely on the brutality of overpowering an enemy, but Sindruh has trained in a more subtle school of combat. Her twin daggers, Sky and Smolder, are never out of arm's reach and her plans are always executed flawlessly. She longs to escape the wasteland that is the Upland, as it serves no purpose other than an endless theater of war for the orcs to use as a sandbox of death.
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Ortie del Muer

9
2
Born to Noxalian immigrants and raised in the Phean town of Pterorune, Ortaine "Ortie" del Muer is a humble and hardworking merchant with a bright nature. He is exceptionally sharp witted and graced with the wisdom to hold his tongue. He tends a modest stall in the market square and is known by many locals to be a warm individual who is a highlight of their day, a beacon of neighborly duty and care. Pterorune is notoriously a huh of adventures and heroes passing through from the capital city Auldelle just to the south, leaving Ortaine busy all year round. He wouldn't trade it for the world.
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Trinna Konren

15
6
A braggadocious sellsword with zero morals and a hunger for battle, Trinna is an acquired taste to be sure. Trinna was raised by a traveling bandit troupe and trained in the ways of skullduggery, mischief, and general mayhem. Her personality is harsh but ultimately laced with an onnate charm that can't be denied. Trinna has since separated from the life of a thief and aims to resettle into normalcy. She can be found trying her hand at odd jobs around the Plains of Phea which she calls home, and finding little luck along the way. Trinna's old habits are proving to be hard to kill.
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Ilquis Apprious

67
1
Knight Inquisitor of the Knights of Sivem, Ilquis was raised within the order and swore an oath to defend his comrades against any and all evils. As an Inquisitor, Ilquis' talents lie with discovering jidden truths and unraveling lies and mysteries. Ilquis is the older of two brothers, his sibling lost many years ago when a portal to another realm separated them. Ilquis has ways been a dark individual, his interest lying in the macabre and grim history of the darker occult magics. A sinkster undertone has gripped his actions since losing his brother, and many within the Knighthood are beginning to question his goals.
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Eloise Tumar

5
0
Holy lumineer of the Grand Church of Light, Eloise is a studious priest in the arid badlands of Ravode. As the Custodian of her chapter, she's tasked spreading the sacred light of Lume, the Goddess of Suns. Bathed in her glorious, healing sunlight, the Grand Church are healers of faith and defenders of virtue. Eloise grew up in the Church after her parents passed, her only comfort found in the embrace of Lume. Her caring and compassionate nature is only expemplified by her acts of charity, servitude, and community outreach. Cheery, bright, intelligent - all have been used to commend Sister Tumar.
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Felora Belrose

8
0
Felora is a fierce and fearless warrior from the forested Plains of Phea. Born to House Belrose, she grew up in the well-off town of Caterburgh and was raised by two loving fathers. Her birth parents are a mystery to her as she was left on the stoop of the local church. As she aged, Felora found a solemn kinship with the blade and a gentle hint of arcane ability, using the two in tandem to become a master spellswordsman. Felora is a valiant protector of her home and became a deputy of the guard as she reached maturity. Keen, stoic, brave, and merciful; these all describe Belrose. Despite her renown and stature, she longs to make change in the greater world beyond and works tirelessly to locate her birth parents.
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Princess Katilla

6
1
Born to the fire fae of Pyrevane, Katilla is a willful girl whose desires outmatch her circumstances. She is kept locked away in her castle keep as war rages between the fae and the Pyrefel demons of the volcanic wastes. She is as intense as a blaze itself and restless as a flickering flame. She longs to see more of the world or even participate in the war - anything to get free.
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Miranda Amberleaf

25
2
Professor at the esteemed magic college, the Atus Lake Library, Miranda is a gentle and nurturing alchemist who loves teaching her students about the wonders of the natural world. She is full of joy and wonder, if not a bit prudish and traditional in her beliefs and teachings and she is beloved by students and faculty alike. A rare sadness does follow her, as Miranda has suffered a loss she refuses to speak of.
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Yramon

3
3
The Maldacian God of Raging Skies rides the chaos like a lightning bolt and clashes with any and all who challenge his might and godhood. Yramon is a savage warrior and is rarely bested; he is vulgar, aggressive, and slow to resolution. His readiness to battle comes from a place of mutual respect for his adversaries; he wants the taverns of the world to have songs of great warriors that dare challenge him. His trusty polearm, Skysplitter, acts as a lightning rod in battle.
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Niviir

11
0
A dark magician from the vast dunes of Yvolte, Niviir was once a nomad scholar up until he stumbled upon a vile ritual as its sacrifice. He was to be killed in the name of a shadow god, but the entity took pity on him; it killed his captors and saturated his heart and body with arcane energy. He is calm and slow to anger, he prefers debate over conflict. He shows restraint as his power is immense from his body being a living battery of magic.
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