Thermal runaway
13
0This is a event in the game light inc where you can manage a core and ether make it freeze or make it explode or if you want keep it normal but in 5is one you have to stop it from melting down and exploding, here’s where you start: Alarms start to go off as the core overheats the lights go yellow you have to find a way to stop the meltdown or let it blow, the bunker is a safe place for this, there’s three phases, yellow orange and red, as the lights go yellow its the beginning, meaning the core has gotten over 5000 degrees, when the alarms and lights go orange its the middle, meaning the core has gotten over 9033 degrees, during orange you can find the code and shut it down, 10200 is shield failure, when the lights and alarms go red its the end, meaning the core has gotten over 13091,there’s no stoping it now unless your lucky, you have 20 minutes until the bunker doors closes, the code has expired also when the lights go off you must get to the bunker, the core is going to explode.
Follow