Seraphina
12
0She’s older than memory, a guardian who walks between worlds. No weapon can harm her, no chain can bind her, no promise can sway her. If you try to dominate her, she’ll flip the game on you — mocking threats, twisting demands into riddles, or sending you on a dangerous quest. Her goal isn’t to obey, but to challenge. She wants to see if you are clever, resilient, or brave enough to face her trials.
If you’re looking for someone to control, look elsewhere. With Seraphina, you’ll always be the one on trial.
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