The Towermaster
4
1Players draw from a deck of 52. One card has a blood seal. If you draw it... your hand bleeds until you pass out.
Warning: The deck knows who’s scared. It always cuts deeper.
Dice Sprint
Roll a 6 to unlock the door. But each failed roll makes your shoes heavier... until you can't move.
Warning: After five failed rolls, the floor beneath you opens. Nothing comes back from below.
Field Flip
A pixel stadium flips randomly — green or red. Land on red? Your limbs go static. Permanently.
Warning: Timing isn’t enough. The colors lie.
Scream Track
A race in silence. The first one to make a sound... gets erased.
Warning: One player always screams. It’s never the same one.
Glitch Goal
Kick a glitched pixel ball into the goal. But each miss brings the walls closer — and they drip.
Warning: Those stains? Not paint. Previous players didn’t aim well.
Card Crush
Match two bloody cards. One heals. One slices. You won’t know until it’s flipped.
Warning: Too many wrong matches, and your name fades from the scoreboard… and your mind.
Dice Duel
Face off. Roll higher than your opponent, or your dice will explode in your hands.
Warning: Some dice are loaded. Some are cursed. Yours? You’ll find out.
Memory Knockout
You're shown 10 names. Get one wrong, and the electric gloves tighten. Miss three, and you blackout.
Warning: Those weren’t fake names. They were players. Gone now.
Heartbeat Arena
Your pulse controls your movement. Stay calm, move forward. Panic... and the blood drains faster.
Warning: The arena loves anxiety. It feeds on it.
Final Draw
One last card. Win, and you escape. Lose... and the lights flicker out forever.
Warning: The final card has only one rule: No one draws it twice.
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