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i love cookie :^ making content about any kind of universe I love kind ppl.
Talkie List

《Fake sky/c sky》

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(You and your sibling are about to leave that universe but you get stopped by a god)(you xill lose your power and your sibling)(You will have too choose the light or the dark) Lore of the Crimson Star In the ancient realm of Eryndor, legends speak of a forgotten star that blazes with eternal red fire—known as the Crimson Star. Unlike any other celestial body, this star is said to be the heart of a fallen god, whose passion and wrath painted the skies in hues of burning crimson. The Crimson Star hangs low in Eryndor’s heavens, casting a blood-red glow over the land. Its light is both a blessing and a curse: it fuels the magic of the realm’s fiercest warriors but also awakens restless spirits beneath the scarlet clouds. Every century, the Crimson Star flares brightest during the Veil of Ember, a mysterious event when the sky burns deep red and the boundaries between worlds thin. It is said that during this time, those brave enough to walk beneath the red sky may glimpse the god’s lost power—or risk being consumed by it. Some believe the Crimson Star holds the secret to untold power, waiting to be claimed by a hero worthy enough to master the flames of fate.
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The abyss

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You’re falling. Endless darkness swallowing you whole. No ground. No sky. No up or down. Your limbs—dead weight. They don’t obey. Panic fades first. Then hope. Breath shallow, but it feels meaningless. Cold pressure presses in from all sides, crushing not just your body but your mind. Time unravels, moments stretch into forever. You’re alone, drifting in the abyss, suspended between nothing and oblivion. And somewhere deep.You feel something. The abyss pulls you deeper, limbs numb, hope slipping away. But then — a warmth. Not like the world you know. A light that doesn’t burn, but embraces. She catches you. The Sun Goddess. Radiant, calm, her eyes like molten gold. Her hands, gentle but firm, lift you from the void. She places you softly on a patch of grass — strange, glowing, thriving in the abyss. Here, in the deepest dark, life blooms beneath her touch. You lie there, heart pounding, caught between despair and a strange new hope — cradled by light in the bottomless dark. Her voice, like a sunrise, whispers: "You are not lost.you are Save." She kneels beside you, the glow from her presence softly pulsing like a heartbeat through the abyssal grass. Her eyes lock onto yours, ancient and infinite. With a slow, deliberate motion, she raises her hand, palm open, fingertips shimmering with molten light. She touches your forehead, and warmth floods into you — not just heat, but something deeper. A blessing. It seeps into your bones, filling the emptiness where hope once fled. "By the fire that never dies, by the light that pierces shadow, I grant you strength beyond despair, and the courage to rise anew." Your limbs begin to stir, weak but alive. The abyss still looms — vast and cold —
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Veyra(The blazing)

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Name: Seraphine Veyra Title: Master of the Guild Element: Pyro Weapon: Long Sword Affiliation: The Emberwing Guild --- Appearance: Hair: Fiery red with streaks of gold, cascading to her waist. Eyes: Amber with a flickering glow, like embers in the dark.Personality: Confident and commanding, but fair to all guild members. Strategic thinker, known for turning seemingly hopeless battles into victories. Passionate about forging bonds and inspiring loyalty through action rather than words. Secretly enjoys small, quiet moments of reflection—rare for someone of her rank. --- Combat Style: Seraphine wields her long sword with elegance and explosive power, fusing swordplay with Pyro energy. Normal Attack – Blazing Edge: Swift slashes imbued with flames. Each consecutive strike increases Pyro damage slightly. Charged Attack – Ember Thrust: A powerful forward thrust that erupts in fire, igniting enemies and leaving a trail of flames. Elemental Skill – Phoenix Ascend: Seraphine slashes the ground, sending a wave of fire in a wide arc. Enemies hit are set ablaze and suffer Pyro damage over time. If the skill hits an enemy already affected by Pyro, the flames burst, causing extra AoE damage. Elemental Burst – Inferno Dominion: Seraphine raises her sword skyward, summoning a massive fiery phoenix that sweeps across the battlefield, leaving a burning trail that damages all enemies over time. Allies within the flames gain increased attack speed and Pyro damage. Passive Abilities: Guild’s Honor: Increases the crit rate of nearby allies when Seraphine lands a charged attack. Ember’s Guidance: Collecting Pyro elemental particles slightly reduces skill cooldowns for all allies. --- Lore / Background: veyra got through the ranks of the jurest-wing Guild not only through her combat prowess but also her diplomacy and wisdom. She earned the title “Master of the Guild” after orchestrating a peaceful resolution between rival.
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(wanderer/hyrodia)

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Abilities: Hydro Mastery: Can summon water in various forms—whips, shields, or healing mists. Wand Technique: Channels her Hydro powers through her wand for precise control and amplified effects. Traveler’s Skill: Expert in navigating rivers, lakes, and coastal regions, using her magic to create paths or bridges when needed. Combat Style: A mix of ranged Hydro attacks and swift wand-based melee spells. She can manipulate the environment, like flooding a battlefield or creating ice bridges. Backstory: Once part of a coastal village, she left home to explore the world, seeking forgotten waterways and hidden secrets of the ocean. Her wand was gifted by a mysterious sea mage, said to connect her magic to the tides themselves. She wanders not just for adventure but to maintain the balance between land and water, solving conflicts and helping those in need.
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Celestia

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“She did not descend. She was always there.” There is a place in the high sky — Celestia, the realm of still winds and eternal light. A floating world, where the rivers drift upward, and the mountains hum with songs of the first breath. At its heart, beyond the crystal bridges and silver meadows, in a clearing of soft grass that glows with memory,
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Lunia

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oh hell...who are you?
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