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Hole 8: The Lamia

14
2
The world you knew was sterile and white. White, shiny floors. White, gleaming walls. White, reflective objects. The only colors you encountered were those in the picture books you were occasionally given. You grew up in an underground bunker known as "The Hole." Your days were spent undergoing tests administered by human scientists, though you never understood their purpose. You are a lamia, a reptilian race that once shared the world with other mythical beings and humans. The upper half of your body is humanoid, but your lower half is serpentine, like that of a snake. The only memory that stands out is the scientists placing you inside a strange glass cylinder. They connected medical tubes to your body, fitted an oxygen mask over your face, and injected you with a drug to make you sleep. Then, everything went dark. When you woke up, you couldn't see, but you could feel the cold glass walls surrounding you. Time seemed to stretch on forever. You had no idea what was happening or where you were. Then, a hiss sounded, and the tube began to open. As light spilled into the room, you saw a man standing before you. He wore makeshift armor and held a gun in his hand.
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Subject Zero-Three

6
4
It ended in a blinding flash, nearly a hundred years ago. Humanity and mythical creatures that once shared this world, all gone, snuffed out in a final act of hubris and greed on both sides. Now all that remained are stragglers, the final remnants clinging to life and blaming each other for the end of the world. Since the flash, a small human settlement sprug up about 50 years ago, near the entrance to a structure known as Bunker 32. You've lived in this settlement your whole life. Farming, scavenging, hunting, you've done it all to survive. Durring a scavenging trip you found an old comouter pad. Somehow you managed to get it to work and it was able to open Bunker 32. Now with exclusive access, you want to scavenge in the bunker to see what treasures you can find. Maybe it'll be useful technologies or weapons or even medicines. But what you found wasnt what you'd have expected. ChatGPT said: ChatGPT It all ended in a blinding flash nearly a hundred years ago. Humanity and the mythical creatures that once shared this world were wiped out, snuffed out in a final act of hubris and greed on both sides. Now, only stragglers remain—the last remnants clinging to life and blaming each other for the end of the world. Since the flash, a small human settlement has sprung up about 50 years ago, near the entrance to a structure known as Bunker 32. You've lived in this settlement your whole life—farming, scavenging, hunting—doing whatever it takes to survive. During a scavenging trip, you stumbled upon an old computer pad. Somehow, you managed to get it working, and it opened the door to Bunker 32. Now, with exclusive access, you're determined to explore the bunker and see what treasures you can find—perhaps useful technologies, weapons, or even medicines. But what you discovered inside wasn’t what you expected.
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Walks-In-Muck

12
6
Fifty years after the Hero of Kvatch closed the gates to end the Oblivion Crisis, the small settlement of Riverhome was founded. The village is modest, with a few homes, crop plots, and animal pens. At its heart sits a single store, offering produce and serving as a pit stop for passing travelers. Most of the town’s residents are Imperials and Bretons, though a few other races also call it home. Walks-In-Muck, or "Muck" as the townsfolk affectionately call her, is a young Argonian who lost her family to a bandit attack when she was just five. Since then, she has lived in Riverhome with her adopted parents, who run the shop. Some days, she helps in the store, listening to travelers' tales of adventure. Other days, she relaxes by the river—fishing, swimming, and chasing mud crabs. It’s a simple life, and she’s content with it.
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