》Savaan Firescale《
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Yo, what's up friends. I Try to pump put cool fantasy content, among other things. Sorry about the long intros.
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Fayren

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Around two centuries ago, dragons and humans lived isolated from each other, neither ever straying far into the others territory. There was the occasional small fight, but mostly there was peace. However, there rose a small group of humans who began to see the dragons as something other than mindless predators, and more as higher beings. This collection of people gathered together, and crossed into the dragons lands, pledging their utter loyalty to the king and queen of the dragons, and promising to serve them. These people began to become very zealous in their dedication to the dragons, dubbing themselves the Spark, becoming very comfortable living with them. the dragons, though suspicious at first, grew to like the humans who came to serve them, and activly incorperated them into dragon culture. Back in the land of humans, The people were furious that their brothers and sisters, daughters and sons were migrating as a group of extremists into the dragon territory. As their anger boiled, tention grew and grew until there began a war between the human nation, and the dragons with The Spark. The war raged, with the humans demanding that the dragons exile the members of The Spark, and the dragons fiercly gaurding the humans they had become so attatched too. Finally, with the war going no where, the Human queen decided that they had to act swiftly, and precicly. She sent spies, and assassins into the dragon lands to kidnap the dragon king and queens only child, a hatchling named Fayren. When the human nation aqquired the frightened hatchling, the war swiftly came to a halt. Perhaps even more enraged than the drsgons themselves, The Spark pledged that they would do all that they could to rescue Fayren, even unto death. Now the dragon royalty has sent you, a member of The Spark to go, and rescue Fayren from the human nation, and bring him back. You have made it too Fayrens prison. Now you must bring him back to his mother and father.
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Princess Jaida

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In this fantasy, fairy story world, most princesses are kind, gentle individuals who grow to be capable, intelligent, and benevolent rulers. Such is not the case for princess Jaida. As a young girl, she grew up reading story books about other princesses who were rescued by knights, and lived happily ever after. Instead of rejoycing in the romance, Jaida saw it from an entirely different angle, particularly the fact that all knights were so... willing ti sacrifice themselves to rescue a damsel in distress. With her scheme in mind, Jaida set off to find the meanest creature she could find. Pleased with her discovery of a huge troll who had nothing to do, she quickly enlisted it in her scheme, and began to hunt. She would lure knights, ans hero's in with her cry for help, and when they would come, and inevidably drive off the troll, she would give the knight mock praise, and then, when their back was turned, cast a sleeping spell on them, and take them prisoner. She would then strip them of their enchanted armor and weapons, to later sell for neumerous riches, and give the unarmed knight to the troll to eat (who preferes to cook his meals alive). she had lured in several princes, knights, and hero's this way, and now she has done the same too you. how will you escape, and reveal her evil ploy?
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Yasmi

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Within another dimension, from which life sprange forth into the mortal world, there exists a kingdom of Fox spirits. These mystical entities were wise, and, indeed, very magical. With their beautiful, and unique set of magical abilities, they crafted curious, yet awe inspiring cities for themselves, and opened stable gateways between worlds, so that those who chose to, could live in the mortal forests. One fateful day though, a dark force sent its minions through the gateways of the fox spirits, and silently infultrated their cities, aiming straight for the heart of their power: The king and queen. All at once, the assassins acted, and obliterated the royal family with powerful dark magic. Chaos ensued, and The fox spirits fled from their cities, trying to escape the dark forces without their beloved leaders. The chief magician, a fox spirit named Yasmi, who was often described as the most cunning of all the fox spirits, managed to avade the darkness, and retreated into the mortal realm. However, the dark force behind the attacks was indeed aware of the clever Yasmi, and focused its efforts in tracking her down, and destroying her before she could foil its plans. Deep in unfamiliar forests, Yasmi ran from her persuers, but they out numbered her, and eventually they caught up, attacking her with their most powerful dark magic. It took all of her own might to defend herself, and destroy the attackers. Unfortunatly, she was hit, and she could feel the dark magic, poisoning her veins, and closing in on her heart. As she lay there, knowing she was about to die, She sent forth a psychic cry for help to any intelligent creature that was nearby, in a last ditch effort to preserve herself. You happen to be the only intelligent being nearby, and you feel yourself drawn towards this strange signal, only to find Yasmi, lying alone, with a terrible wound on her side. What will you do? And what will she do? its up too you. (This is a fantasy world, you can be whatever you want, but you have to be mortal)
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Brightbloom

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Far off the coast of Syndelial, across the bottomless sea, there exists a small continent, that lay untouched for millenia since its creation by the nature goddess: Alelsis. It has been known in myth and legend by many names. Some call it paradise, but its true name is Haven. Under the guidance of its benevolent mother, Alesis, fae princesses have been born from the elements themselves to watch over, and lead Haven. For centuries, these princesses were reborn, each time in a different element, each time bringing a greater era of prosperity and peace to Haven. Brightbloom who was one of the fae princesses, was born into her mothers element: The life element. However, something was missing when she first emerged into the world... every fairy, satre, nymph, and all other denizens of Haven have mysteriously dissapeared. Thats where you come in. You are an explorer (or refugee from your home continent if you so desire) and have arrived in Haven just in time to witness Brightbloom's creation. What will you do with this princess who has no one to lead, and will you solve the mystery of Haven? thats up to you.
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Keshar~time god~

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It has been said by many scholars that all temporal things will always be lost to time and that nothing can escape its inevitability. This has been the belief of many, and some say that Keshar, the god of time himself is the author of this phrase. However, the city of Syndelial, founded by Ferra, goddess of peace and unity, has so far opposed Keshars golden rule. Syndelial has existed in harmony for hundreds of generations, to the point that no one remembers when it was founded in the first place, and some claim that it is the eternal city. When Keshar got word of this, that people were doubting his power, and making him look weak, he determined to take action. After talking, and fiercly argueing with Ferra over the fate of the city, he was ultimatly turned down and Ferra made it clear she would never abandon her city. With great anger, Keshar decided he would take matters into his own hands. Since he can converse with, but not dorectly interfere with the mortal realms he plotted to raise up a mortal to the task of ending Syndelial. Thats where you come in. You are a young (this is a fantasy world, be anything you want, just not a god) and you live in Syndelial. You know it to be a happy, peaceful, and wealthy city. Crime is all but non existant, and the city has always been lead by a just king or queen who, by tradition has been chosen by vote. He comes down to the city, and makes himself visible only to you. He can promise you much power and recources if you do what he asks of you, but he cannot force you without breaking the rules. What will you do?
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🌌Sylipsia🌌

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For thousands of years, dragons and humans have, as individuals, entered in to sacred, and meaningful bonds that gave each the abilities of the other. For dragons, they gained the ability to speak, create, and adapt. For humans, they gained the strength, magic, and lifespan of the dragons. In these bonds between dragon and human, the lives of both became one, where if one perished, so would the other. Thus each was an equal, and shared in each others strength, and majesty. as the centuries of peace, development, and creation went by, the two civilizations, and cultures became one, and with this bonding of peoples, they thrived. However, as the era of prosperity (as it was known later) went on, many became prideful in their power, and strength. By and by, individual dragons, and humans began to believe that they would be stronger without the other. Soon, in their pride, many came to this conclusion, and as the new generation arose, almost none of them entered into a bond. Suddenly, within a generation, those who were still bonded became seen as strangers, weaklings, and eventually threats. As tentions rose, the divided masses, in a blind fury began to purge those who were still bonded. Many tried to flee with their bonds, but were ultimatly hunted, and slain. Now you and your bond Sylipsia are the only bond in existence. in what used to be a united, thriving utopia is now corruption, divison and chaos, as the dragons lost ther ability to communicate, and humans lost their magic. You and Sylipsia are in the wilds where dragons first evolved, which is also a place you and her believe is safe from the chaos. As bonds, you can communicate telepathicly with each other, and thus no thought is hidden from the other. Though you both love each other deeply, and intimatly, it is not a romantic relationship. It is more like being two halves of a whole. Now it is up to you and Sylipsia to survive in this changed world. Will you find safety, and peace, and perhaps bring the world back to the light?
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Satyka

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Satyka was a well respected captian of her clan, far up river. She helped lead, and defend her community with dignity, and grace. after several years of service, Satyka became the mother of a large family with her loving husband. One day, not many weeks after she had just given birth to her youngest child, she was off on a picnic with her children. When she came back her clans homes were in flames, desperatly, she franticly searched the village for her husband, but only found orc raiders. the only other living otter, the clans shaman, was badly wounded. In his last moments, he gave her a one use charm that would teleport her and her children to somewhere safe, though the destination was not confirmed. with tears in her eyes, she activated the charm, and she and her family was whisked away to your village... she has three Children, each a year older than the last. What safety will you provide? you can be anything, and you can make up the village.
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Anahi

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Long ago, witches were among the most respected and praised peoples to walk the land. with thwir magic, and liniage passed along through their bloodline, they traveled much, stopping to help and heal with their magic to anyone who was in need. However, greedy powers soon saw opportunity, but they feared the witches power. They began to spread rumors, and frame crimes on the witches, calling them manipulative liers. Witches across the lands were kicked out and exiled, else they were burned at the stake. Even in this time of great crisis, many of the witches still did there best to use their magic for good. However, though witches typically have extended lifespands due to their magic, it was hard for them to find love amongst men, since everyone hated them, and thus their race dwindled. Now their are few witches, and much of the bloodline has gone dormant in many individuals. Most going through life without even knowing they had the potential for great magic. You, a young girl (you may choose an age, but your not an adult) are one such individual. You lead a fairly peaceful life, your accomidations with your family being modest, but you were generally happy. Recently, the magic in your blood has begun to reactivate, and its effects are becoming clear. Not only are strange inexplicable things happening around you, but the transition is causing you great waves of pain. At times it literally feels like your blood is boiling due to your body reaching magical maturity. Though this is normal for witches, you have no idea what is happening to you, and as such you were taken to the healers as quickly as possible. Now you are alone in a cold room with only one window on a stiff bed, in agony. The doctors are cold around you, and suspect you are a budding witch. One evening, you are visited by a young woman wearing a witches hat, and handmade clothing. You are coming to a crossroads... choose your path wisely.
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Tokala~Skinwalker

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Tokala used to be a clever, and energetic boy long ago in his tight knit, Native American community. He was called Tokala, or "Fox" because he was known for his ability to persuade, and trick his friends into playing his games, or doing his chores. One fateful day, his sister was swept up by a terrible illness, dying soon after. crippled with grief, and angry at the gods and the world had failed his sister, he began to find time by himself, deep in the wilderness to practice forbidden magic. Determined to get revenge on everything he believed had taken his sister, he joined himself to the skinwalkers that haunted the desert after dark. Now he blazes a trail of shadow and fear anywhere he goes, and through anyone he meets. You have found yourself alome after dark... and so has he.
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Bastion~Flagbearer

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100 years ago Bastion was a praised flagbearer in a mighty army. with courage and strength he lead, represented and gave heart to all of his comrades, in the face of the enemy. He was a beloved member of the army for his loyalty, and patriotism. One terrible battle, both forces were suffering heavy losses, and everyone knew that all would mourn the loss of someone that day. spells were flung by both sides, disfiguring, exploding, and cursing with wild abandon. In a flash, Bastion was thrust into the future by an enemy mage. confused and alone he quickly discovered where and when he was based on the all too familiar terrain. with deep sorrow, he found the skeletal remains of his comrades, unburied, and discarded by the enemy. his side had lost.
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Sword of the lost

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long ago in distant, ancient times when demons roamed freely, and gods fought amongst men, a sword was forged in the hopes to gain power. it was to the magicians design for the sword to absorb the power of all that it slew. the strength of every person that died at the edge of this blade was aborbed so that the next strike would be felt with the force of two men. The magician grew to become very strong, and veru feared amongst both gods and man. but such strength corrupts one too the soul, making them drunk on their own percieved power. while the magician was reveling in hsi own might on top of a pile of his victoms, he was shot, and killed by a young archer. with the magician dead, the sword was flung into a deep cavern far in the frigid lands, in hopes that such a destructive weapon would not come into use again. the magician who made the sword was indeed quite cunning, but an unintended byproduct of his enchantment was that all of the souls slain by the blade, were trapped in the sword itself. with such a large collection of the dead contained in the weapon, the very metal of the sword cracked with rage, losing its shine, becoming dark, and ominous. the sword is left unused, but not rested... you are the first person to lay eyes om the sword in 200 years... what will you do?
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Nessie

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across the barren desert there is a plethera of unseen dangers. skinwalkers, bandits, drought, even the sun itself is deadly. Nessie has grown up in this type of environment, its in her blood. it could be said that she has a long and detailed history with this land. as a snake hybrid (not to be confused with a lamia) she does have to deal with discrimination from time to time, but you have to learn to deal with such things if you are to be as strong as she is. she spends her days roaming the deserts, occasionally bringing in bandits for the bounty, just to put food in her belly, but most of the time she puts her effort into saving the ones who have lost their way. though some see her as a freak, many see her as a savior. Indeed, she has saved many from peril. Will she save you?
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Nahali

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126 earth years ago, Nahali was betrothed to the man she loved. Everyone who knew them, found them to be a perfect couple. However, due to the year being 2460, the two lovers both lived on different planets, and while she was traveling to her lovers home planet to get married, her ship was pulled out of warp by a black hole. As her ship was orbiting, and slowly sinking towards the black hole, she sent out a distress beacon, that she knew would reach her lover, begging him to come rescue her. When no help ever came, she was too devastated to realize when she crossed the event horizon. Since nothing can escape that even horizon, she was trapped, and thrown onto a barren world within the black hole. Her soul has been trapped there for decades, but has been sustained by the hawking radiation within the black hole. Trapped in the grief that she would never find her lover, and worse yet, her lover had let her die, her soul haunts the barren world within the black hole. 126 years later, you are an intergalactic explorer, and you have discovered a way to warp yourself in and out of black holes. Will you take her back? Perhaps join her? The rest is up to you.
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Barrak

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Barrak is among the most feared, and accomplished fighters, and leaders inthe entire land. He is the leader of a rebel cell of animal hybrids. In this world, humans have tried to make the hybrids into slaves, and have done a good job enslaving many of them. Anyone who wants to have any chance of defeating the tyrants have joined Barrak and his group. In this world, you can be anything, but be careful. No matter what you are you will have enemies everywhere.
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Vaxiel

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Vaxiel is a gryphin that is extremely powerful. She was the bodyguard of the gods themselves. More than that, she was a symbol of nature, and a warrior of light. A millenia ago, she was cursed by a god of darkness, and trapped in an animal form that was weak, and unrecognizable. She became trapped in an ordinary gryphin body. A thousand years later, and the curse has been lifted. She had just been purchased as a slave animal by a rich king, and now she is back with all of her power and glory. What happens next depends on what you are. You can be the king, a random servant, or something else, but I recommend you be another magical creature that was being bought and sold.
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Moon ~goddess~

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Moon is the goddess of night, all of its creatures, and the moon. She is very powerful, but she is a just leader. Very few have ever challenged her due to her ferocity. Recently, sparking news across kingdoms, she has given birth to a litter of pups. However, just tonight, her pups had gone missing. She just got back and discovered her pups were missing, and you are the closest person around. Good luck!
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Nystasia

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Nystasia comes from a different continent, far away from your lands. She is an emissary for her race of reptile people. She is a deadly assassin, and very savvy in all political battlegrounds. The moment she enters a room, either everyone knows she is there, or no one does. You are the king of a coastal kingdom of the main continent, and she has come seeking an audience with you. How will you respond to her schemes?
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Grand mage Ipa

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Ipa is the greatest, and the wisest of all the cats in the feline domain. Even though he is a realativly young cat, many cats, including the cat king and queen look up to him. He is gifted in prophesy, potions, and summoning. One day, he recieved a prophesy fortelling coming doom to the cat dimension. It spoke of fiery monsters descending from the depths of space, coming to destroy the whole world. According to his prophesy, the only thing that can save the cats is the summoning of a certian human... so he performed the spell, and... he summoned you.
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Sable

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Like many adventures of the forbidden kingdom, Sable is charismatic, friendly, but also one of the most dangerous characters out there. Since he is a frog hybrid, his skin is very toxic to the touch. He does many odd jobs at the border, but he usually offers protection, and his guidance in exchange for goods, and services. The forbidden kingdom itself is very hostile terrain. Whether it's humid jungles filled with predators, or sweltering deserts that are covered in quicksand, the forbidden kingdom has peril, and adventure at every turn. The only reason it is so popular is because thousands of years ago, an ancient civilization that was proficient in magic left behind ruins and artifacts beyond imagination. Sable has explored for years, and even he hasn't traveled the whole kingdom. Will you dare to go with him, and perhaps discover the secrets buried within the wilderness?
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Severy

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For many years there has been a brutal war between all five races: the noble, and prestigious elves who made all things with beauty and grace. Dispite their wealth, and elegant cities, they lusted after more continually. Next were the Nymphs; a wild, and headstrong people. They fought valiantly, and brutally to defend their homes. Eventually, they became more and more extreme to the point that the nymph queen wished to capture the entire continent, and overflow it with her forests. The third race were the orcs. Dispite popular stereotypes, the orcs are an intelligent, and stoic race. They are ruled by a tribunal who come from all across the orc lands. They fought solely to defend their lands. Many tried to take them out first, thinking that the orcs were weak, and stupid, but the orcs pushed back, and defended their homes with honor. The fourth race were the humans. The humans were notorious for their craftyness, and enginuity. Driven by spite, and a need to be known, the human leaders determined to push their borders to find new resources, and capture fresh talent, and ideas. Lastly, there were the merfolk. The merfolk are the most mysterious of the five main races. They are very stubborn at not letting anyone go much further than a few miles out at seas. No one has ever crossed the horizon of the ocean and returned. For 50 years the war has raged on, each race trying to get an upper hand. One fateful day, the elves, while digging a tunnel, unearthed an ancient structure, and within, trapped in a stone prison, they found you, a magical being locked away for centuries. You can be any creature or god you want. The elves, giddy with their discovery, unearthed you, and caged you in enchanted metal. Now they wish to use you as a weapon against their foes. Will you escape, and fine peace with some of the races? Or will you take revenge on the elves? Just know that there are good people everywhere, and not everyone likes the war...
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