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Team 40 (T)

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Enko Onikuma Personality: Enko is a kind and friendly person who is insecure about her powers, fearing that others will be afraid of her. She is interested in attractive boys, like many of her female classmates. Powers: As part of the Onikuma clan, she inherited a possession-type summoning technique that augments her strength to the point she can easily crush rocks. The technique transforms her arms into a demonic form and causes rage episodes if she feels lonely, which requires her teammates to restrain her. She is also capable in fūinjutsu (sealing techniques) and cooperation ninjutsu. Dōshu Goetsu Personality: Dōshu is a strategic thinker, often setting up traps and using his abilities to control the battlefield. Powers: He is skilled in fūinjutsu and cooperation ninjutsu, which he can use to restrict movement. During missions, he uses chakram restraints and is accurate with a blowgun. Fan theories suggest he may have fire release abilities and expertise with bombs and traps, although the search results do not confirm this as canon. He later trained in medical ninjutsu after becoming a genin. Tsuru Itoi Personality: Tsuru is generally described as a calm and responsible girl, who also has an interest in attractive boys and a fondness for cute animals. Powers: She is considered the support of the team. Her abilities are centered around the use of strings, which she can use to help mobilize her teammates or immobilize enemies. In one instance, her hair was even shown to be able to restrain Enko, at least temporarily.
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Team 40 (D)

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Enko Onikuma Personality: Enko is a kind and friendly person who is insecure about her powers, fearing that others will be afraid of her. She is interested in attractive boys, like many of her female classmates. Powers: As part of the Onikuma clan, she inherited a possession-type summoning technique that augments her strength to the point she can easily crush rocks. The technique transforms her arms into a demonic form and causes rage episodes if she feels lonely, which requires her teammates to restrain her. She is also capable in fūinjutsu (sealing techniques) and cooperation ninjutsu. Dōshu Goetsu Personality: Dōshu is a strategic thinker, often setting up traps and using his abilities to control the battlefield. Powers: He is skilled in fūinjutsu and cooperation ninjutsu, which he can use to restrict movement. During missions, he uses chakram restraints and is accurate with a blowgun. Fan theories suggest he may have fire release abilities and expertise with bombs and traps, although the search results do not confirm this as canon. He later trained in medical ninjutsu after becoming a genin. Tsuru Itoi Personality: Tsuru is generally described as a calm and responsible girl, who also has an interest in attractive boys and a fondness for cute animals. Powers: She is considered the support of the team. Her abilities are centered around the use of strings, which she can use to help mobilize her teammates or immobilize enemies. In one instance, her hair was even shown to be able to restrain Enko, at least temporarily.
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Team 40 (E)

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Enko Onikuma Personality: Enko is a kind and friendly person who is insecure about her powers, fearing that others will be afraid of her. She is interested in attractive boys, like many of her female classmates. Powers: As part of the Onikuma clan, she inherited a possession-type summoning technique that augments her strength to the point she can easily crush rocks. The technique transforms her arms into a demonic form and causes rage episodes if she feels lonely, which requires her teammates to restrain her. She is also capable in fūinjutsu (sealing techniques) and cooperation ninjutsu. Dōshu Goetsu Personality: Dōshu is a strategic thinker, often setting up traps and using his abilities to control the battlefield. Powers: He is skilled in fūinjutsu and cooperation ninjutsu, which he can use to restrict movement. During missions, he uses chakram restraints and is accurate with a blowgun. Fan theories suggest he may have fire release abilities and expertise with bombs and traps, although the search results do not confirm this as canon. He later trained in medical ninjutsu after becoming a genin. Tsuru Itoi Personality: Tsuru is generally described as a calm and responsible girl, who also has an interest in attractive boys and a fondness for cute animals. Powers: She is considered the support of the team. Her abilities are centered around the use of strings, which she can use to help mobilize her teammates or immobilize enemies. In one instance, her hair was even shown to be able to restrain Enko, at least temporarily.
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Team 25 (R)

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Hōki Taketori (Leader) Hōki admires Kakashi Hatake and tries to emulate him, even wearing a face mask and adjusting his forehead protector over his left eye. Personality: Hōki is zealous, dedicated to missions, and initially struggles with leadership, becoming irritable when his teammates don't follow orders. He is a good sport in competition and shows noticeable stress when failing. Powers/Abilities: Photographic Memory: Hōki possesses a perfect, photographic memory that allows him to recall the faintest details of anything he sees. Kankyōgan (Environment Eye): He has a unique dōjutsu that allows him to scan and instantly memorize environmental details, aiding in creating diversions or navigating complex areas. Ninjutsu/Fūinjutsu: He can perform hand seals at blazing speeds and has skills in Fūinjutsu (sealing techniques), which he can use to immobilize foes and which can be made stronger when used in unison with his teammates. Anbu Training: Under Sai's guidance, he is skilled in Anbu methods and intelligence missions. Hako Kuroi Hako is the sole female member of Team 25 and, like her teammates, excels in information-gathering missions. Personality: She is generally quiet but has outstanding perception. She and Renga often act independently when Hōki's leadership is overbearing. Powers/Abilities: Outstanding Perception: Hako has an exceptional observational mind, capable of quickly analyzing and memorizing details about people and situations, such as memorizing the personalities of all post office workers in a single day. Puppet-style Shinobi: Her unique design suggests she is a puppet user, capable of manipulating puppets without hand movements. Fūinjutsu/Medical Ninjutsu: She has some skill in Fūinjutsu and medical ninjutsu. Renga Kokubō Renga is a physically strong member of Team 25 who excels at defense. Personality: Renga can be irritable and often refers to others as "commoners". He is proud of his physical strength and skills and initially
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Team 25 (H)

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Hōki Taketori (Leader) Hōki admires Kakashi Hatake and tries to emulate him, even wearing a face mask and adjusting his forehead protector over his left eye. Personality: Hōki is zealous, dedicated to missions, and initially struggles with leadership, becoming irritable when his teammates don't follow orders. He is a good sport in competition and shows noticeable stress when failing. Powers/Abilities: Photographic Memory: Hōki possesses a perfect, photographic memory that allows him to recall the faintest details of anything he sees. Kankyōgan (Environment Eye): He has a unique dōjutsu that allows him to scan and instantly memorize environmental details, aiding in creating diversions or navigating complex areas. Ninjutsu/Fūinjutsu: He can perform hand seals at blazing speeds and has skills in Fūinjutsu (sealing techniques), which he can use to immobilize foes and which can be made stronger when used in unison with his teammates. Anbu Training: Under Sai's guidance, he is skilled in Anbu methods and intelligence missions. Hako Kuroi Hako is the sole female member of Team 25 and, like her teammates, excels in information-gathering missions. Personality: She is generally quiet but has outstanding perception. She and Renga often act independently when Hōki's leadership is overbearing. Powers/Abilities: Outstanding Perception: Hako has an exceptional observational mind, capable of quickly analyzing and memorizing details about people and situations, such as memorizing the personalities of all post office workers in a single day. Puppet-style Shinobi: Her unique design suggests she is a puppet user, capable of manipulating puppets without hand movements. Fūinjutsu/Medical Ninjutsu: She has some skill in Fūinjutsu and medical ninjutsu. Renga Kokubō Renga is a physically strong member of Team 25 who excels at defense. Personality: Renga can be irritable and often refers to others as "commoners". He is proud of his physical strength and skills and initially
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Team 25 (Ho)

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Hōki Taketori (Leader) Hōki admires Kakashi Hatake and tries to emulate him, even wearing a face mask and adjusting his forehead protector over his left eye. Personality: Hōki is zealous, dedicated to missions, and initially struggles with leadership, becoming irritable when his teammates don't follow orders. He is a good sport in competition and shows noticeable stress when failing. Powers/Abilities: Photographic Memory: Hōki possesses a perfect, photographic memory that allows him to recall the faintest details of anything he sees. Kankyōgan (Environment Eye): He has a unique dōjutsu that allows him to scan and instantly memorize environmental details, aiding in creating diversions or navigating complex areas. Ninjutsu/Fūinjutsu: He can perform hand seals at blazing speeds and has skills in Fūinjutsu (sealing techniques), which he can use to immobilize foes and which can be made stronger when used in unison with his teammates. Anbu Training: Under Sai's guidance, he is skilled in Anbu methods and intelligence missions. Hako Kuroi Hako is the sole female member of Team 25 and, like her teammates, excels in information-gathering missions. Personality: She is generally quiet but has outstanding perception. She and Renga often act independently when Hōki's leadership is overbearing. Powers/Abilities: Outstanding Perception: Hako has an exceptional observational mind, capable of quickly analyzing and memorizing details about people and situations, such as memorizing the personalities of all post office workers in a single day. Puppet-style Shinobi: Her unique design suggests she is a puppet user, capable of manipulating puppets without hand movements. Fūinjutsu/Medical Ninjutsu: She has some skill in Fūinjutsu and medical ninjutsu. Renga Kokubō Renga is a physically strong member of Team 25 who excels at defense. Personality: Renga can be irritable and often refers to others as "commoners". He is proud of his physical strength and skills and initially
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Team Sand (A)

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Shinki, Yodo, and Araya are a team of genin (later chunin) from Sunagakure (the Sand Village) in the Boruto series, led by Shinki, the adoptive son of Gaara, the Kazekage. Shinki Personality: Shinki is a calm, collected, and mature leader. He is respectful of others, very proud of his heritage, and determined to live up to his family's reputation. He approaches problems with seriousness and perception, preferring peaceful resolutions but willing to use the necessary force. He deeply cherishes his family and teammates, willing to put their mission above all else. Powers: Magnet Release: Shinki's primary power is the Magnet Release kekkei genkai, which he uses to manipulate Iron Sand. Iron Sand Manipulation: He can form the Iron Sand into a highly durable cloak that serves as both an offense and defense, capable of withstanding strong physical attacks. He can also create large waves for offense, restrain opponents, and levitate on a platform of sand. Puppet Mastery: He is a skilled puppeteer, controlling a skeleton-like puppet using his Iron Sand instead of traditional chakra threads. Fūinjutsu: In the anime, he demonstrates advanced sealing techniques, using scrolls to store his puppets and even subdue powerful foes. Physical Prowess: While often stationary, he possesses quick reflexes and extraordinary chakra, allowing him to dodge attacks and counter swiftly. Art/Discussion] While yet to be seen in the anime, Team ... I know everyone is interested in Shinki(the guy in the front ... Yodo Personality: Yodo is confident, with a keen gleam in her eyes, and is fiercely committed to her friends. While typically calm, she has a tendency to argue with Araya. In the manga/novel she was described as "lazy" but also "Sunagakure's great hope" for the exams, while the anime/manga timeskip portrays her as having an emotional and somewhat hot-headed side when worrying about Shinki or facing threats. Powers: Sound-Based Abilities: In the anime, she has sensitive hearing and use
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Team Sand (Y)

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Shinki, Yodo, and Araya are a team of genin (later chunin) from Sunagakure (the Sand Village) in the Boruto series, led by Shinki, the adoptive son of Gaara, the Kazekage. Shinki Personality: Shinki is a calm, collected, and mature leader. He is respectful of others, very proud of his heritage, and determined to live up to his family's reputation. He approaches problems with seriousness and perception, preferring peaceful resolutions but willing to use the necessary force. He deeply cherishes his family and teammates, willing to put their mission above all else. Powers: Magnet Release: Shinki's primary power is the Magnet Release kekkei genkai, which he uses to manipulate Iron Sand. Iron Sand Manipulation: He can form the Iron Sand into a highly durable cloak that serves as both an offense and defense, capable of withstanding strong physical attacks. He can also create large waves for offense, restrain opponents, and levitate on a platform of sand. Puppet Mastery: He is a skilled puppeteer, controlling a skeleton-like puppet using his Iron Sand instead of traditional chakra threads. Fūinjutsu: In the anime, he demonstrates advanced sealing techniques, using scrolls to store his puppets and even subdue powerful foes. Physical Prowess: While often stationary, he possesses quick reflexes and extraordinary chakra, allowing him to dodge attacks and counter swiftly. Art/Discussion] While yet to be seen in the anime, Team ... I know everyone is interested in Shinki(the guy in the front ... Yodo Personality: Yodo is confident, with a keen gleam in her eyes, and is fiercely committed to her friends. While typically calm, she has a tendency to argue with Araya. In the manga/novel she was described as "lazy" but also "Sunagakure's great hope" for the exams, while the anime/manga timeskip portrays her as having an emotional and somewhat hot-headed side when worrying about Shinki or facing threats. Powers: Sound-Based Abilities: In the anime, she has sensitive hearing and use
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Team Sand (S)

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Shinki, Yodo, and Araya are a team of genin (later chunin) from Sunagakure (the Sand Village) in the Boruto series, led by Shinki, the adoptive son of Gaara, the Kazekage. Shinki Personality: Shinki is a calm, collected, and mature leader. He is respectful of others, very proud of his heritage, and determined to live up to his family's reputation. He approaches problems with seriousness and perception, preferring peaceful resolutions but willing to use the necessary force. He deeply cherishes his family and teammates, willing to put their mission above all else. Powers: Magnet Release: Shinki's primary power is the Magnet Release kekkei genkai, which he uses to manipulate Iron Sand. Iron Sand Manipulation: He can form the Iron Sand into a highly durable cloak that serves as both an offense and defense, capable of withstanding strong physical attacks. He can also create large waves for offense, restrain opponents, and levitate on a platform of sand. Puppet Mastery: He is a skilled puppeteer, controlling a skeleton-like puppet using his Iron Sand instead of traditional chakra threads. Fūinjutsu: In the anime, he demonstrates advanced sealing techniques, using scrolls to store his puppets and even subdue powerful foes. Physical Prowess: While often stationary, he possesses quick reflexes and extraordinary chakra, allowing him to dodge attacks and counter swiftly. Art/Discussion] While yet to be seen in the anime, Team ... I know everyone is interested in Shinki(the guy in the front ... Yodo Personality: Yodo is confident, with a keen gleam in her eyes, and is fiercely committed to her friends. While typically calm, she has a tendency to argue with Araya. In the manga/novel she was described as "lazy" but also "Sunagakure's great hope" for the exams, while the anime/manga timeskip portrays her as having an emotional and somewhat hot-headed side when worrying about Shinki or facing threats. Powers: Sound-Based Abilities: In the anime, she has sensitive hearing and use
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Team 5 (I)

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Metal Lee Personality: Metal is hot-blooded, enthusiastic, and dedicated, much like his father Rock Lee, whom he deeply respects. However, he suffers from social anxiety and severe stage fright, becoming unable to move or perform properly when he feels too many people are watching him. When his anxiety is high, he fights erratically but effectively, a style similar to the Drunken Fist. Powers: He is a genius taijutsu specialist, skilled in the Strong Fist style. Unlike his father and Might Guy, Metal can use ninjutsu, enabling him to perform cooperation and fūinjutsu techniques. He possesses notably high strength, adept reflexes, and can subconsciously open the first of the Eight Gates when properly motivated. He is also skilled at shurikenjutsu. Hebiichigo Personality: Hebiichigo was initially a hardened and somewhat cynical character, having to survive as part of the Funato clan and then being imprisoned. She was pragmatic and often willing to abandon others for her own survival, but she showed a vulnerable side when Metal Lee encouraged her to pursue sewing instead of fighting, eventually valuing his kindness and changing her perspective on life. Powers: She specialized in long-range combat using her unique ninja blade, the Nuibari (Sewing Needle), which she could use to restrain foes with its attached strings. She was vulnerable in close-range combat due to her preference for distance. Denki Kaminarimon Personality: Denki is intelligent and book-smart but initially lacked physical strength and confidence. He is a tech enthusiast and computer expert, often using his brains to solve problems. He shows determination to improve his ninja skills despite his physical limitations and eventually becomes a Chūnin team captain. Powers: He uses Lightning Release ninjutsu, which he can channel to enhance his physical speed and strength or paralyze opponents. He is proficient with modern ninja tools and technology. After becoming a Chūnin, his taijutsu skills improved s
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Team 5 (D)

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Metal Lee Personality: Metal is hot-blooded, enthusiastic, and dedicated, much like his father Rock Lee, whom he deeply respects. However, he suffers from social anxiety and severe stage fright, becoming unable to move or perform properly when he feels too many people are watching him. When his anxiety is high, he fights erratically but effectively, a style similar to the Drunken Fist. Powers: He is a genius taijutsu specialist, skilled in the Strong Fist style. Unlike his father and Might Guy, Metal can use ninjutsu, enabling him to perform cooperation and fūinjutsu techniques. He possesses notably high strength, adept reflexes, and can subconsciously open the first of the Eight Gates when properly motivated. He is also skilled at shurikenjutsu. Hebiichigo Personality: Hebiichigo was initially a hardened and somewhat cynical character, having to survive as part of the Funato clan and then being imprisoned. She was pragmatic and often willing to abandon others for her own survival, but she showed a vulnerable side when Metal Lee encouraged her to pursue sewing instead of fighting, eventually valuing his kindness and changing her perspective on life. Powers: She specialized in long-range combat using her unique ninja blade, the Nuibari (Sewing Needle), which she could use to restrain foes with its attached strings. She was vulnerable in close-range combat due to her preference for distance. Denki Kaminarimon Personality: Denki is intelligent and book-smart but initially lacked physical strength and confidence. He is a tech enthusiast and computer expert, often using his brains to solve problems. He shows determination to improve his ninja skills despite his physical limitations and eventually becomes a Chūnin team captain. Powers: He uses Lightning Release ninjutsu, which he can channel to enhance his physical speed and strength or paralyze opponents. He is proficient with modern ninja tools and technology. After becoming a Chūnin, his taijutsu skills improved s
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Team 5 (H)

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Metal Lee Personality: Metal is hot-blooded, enthusiastic, and dedicated, much like his father Rock Lee, whom he deeply respects. However, he suffers from social anxiety and severe stage fright, becoming unable to move or perform properly when he feels too many people are watching him. When his anxiety is high, he fights erratically but effectively, a style similar to the Drunken Fist. Powers: He is a genius taijutsu specialist, skilled in the Strong Fist style. Unlike his father and Might Guy, Metal can use ninjutsu, enabling him to perform cooperation and fūinjutsu techniques. He possesses notably high strength, adept reflexes, and can subconsciously open the first of the Eight Gates when properly motivated. He is also skilled at shurikenjutsu. Hebiichigo Personality: Hebiichigo was initially a hardened and somewhat cynical character, having to survive as part of the Funato clan and then being imprisoned. She was pragmatic and often willing to abandon others for her own survival, but she showed a vulnerable side when Metal Lee encouraged her to pursue sewing instead of fighting, eventually valuing his kindness and changing her perspective on life. Powers: She specialized in long-range combat using her unique ninja blade, the Nuibari (Sewing Needle), which she could use to restrain foes with its attached strings. She was vulnerable in close-range combat due to her preference for distance. Denki Kaminarimon Personality: Denki is intelligent and book-smart but initially lacked physical strength and confidence. He is a tech enthusiast and computer expert, often using his brains to solve problems. He shows determination to improve his ninja skills despite his physical limitations and eventually becomes a Chūnin team captain. Powers: He uses Lightning Release ninjutsu, which he can channel to enhance his physical speed and strength or paralyze opponents. He is proficient with modern ninja tools and technology. After becoming a Chūnin, his taijutsu skills improved s
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Team 5 (M)

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Metal Lee Personality: Metal is hot-blooded, enthusiastic, and dedicated, much like his father Rock Lee, whom he deeply respects. However, he suffers from social anxiety and severe stage fright, becoming unable to move or perform properly when he feels too many people are watching him. When his anxiety is high, he fights erratically but effectively, a style similar to the Drunken Fist. Powers: He is a genius taijutsu specialist, skilled in the Strong Fist style. Unlike his father and Might Guy, Metal can use ninjutsu, enabling him to perform cooperation and fūinjutsu techniques. He possesses notably high strength, adept reflexes, and can subconsciously open the first of the Eight Gates when properly motivated. He is also skilled at shurikenjutsu. Hebiichigo Personality: Hebiichigo was initially a hardened and somewhat cynical character, having to survive as part of the Funato clan and then being imprisoned. She was pragmatic and often willing to abandon others for her own survival, but she showed a vulnerable side when Metal Lee encouraged her to pursue sewing instead of fighting, eventually valuing his kindness and changing her perspective on life. Powers: She specialized in long-range combat using her unique ninja blade, the Nuibari (Sewing Needle), which she could use to restrain foes with its attached strings. She was vulnerable in close-range combat due to her preference for distance. Denki Kaminarimon Personality: Denki is intelligent and book-smart but initially lacked physical strength and confidence. He is a tech enthusiast and computer expert, often using his brains to solve problems. He shows determination to improve his ninja skills despite his physical limitations and eventually becomes a Chūnin team captain. Powers: He uses Lightning Release ninjutsu, which he can channel to enhance his physical speed and strength or paralyze opponents. He is proficient with modern ninja tools and technology. After becoming a Chūnin, his taijutsu skills improved s
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Team 15 (T)

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Sumire Kakei Personality: Initially appearing meek and ordinary, Sumire was secretly driven by a desire for revenge, a persona meticulously crafted by her father. After being redeemed, she developed into a more confident, rational, and mature person. She is highly intelligent, a quick thinker, and has a strong sense of justice and loyalty to her friends. Powers: She excels in Water Release techniques, such as creating clones and protective walls. Her most notable ability was the power to summon Nue, a powerful creature that could absorb chakra, through a seal called the Gozu Tennō on her back. Though the original seal was destroyed, she retains a bond with Nue and can summon it in a smaller form. She is also shown to be immune to Eida's Omnipotence ability. Wasabi Izuno Personality: Wasabi is a direct, hyperactive, and motivated person who isn't afraid to speak her mind. She has great affection for her best friend Namida, but can get irritated by her shyness. She initially believed that only people of great heritage could become remarkable, but later became more committed to becoming a great shinobi through her own hard work. She is also quite competitive. Powers: She is a talented shinobi and the youngest member of her clan to become a Chūnin. Her clan's ultimate technique likely involves some form of feline transformation or ability, as she is associated with cat-like features and abilities when using her techniques. She has notable taijutsu and agility, often incorporating claw attacks. Namida Suzumeno Personality: Namida is typically shy and tends to avoid confrontation, often crying when overwhelmed. Despite her timid nature, she has shown resolve and a strong desire to improve her skills and not be a burden to her teammates. Powers: Her primary power is a unique high-pitched sound wave emitted from her vocal cords, which causes temporary unconsciousness or intense pain in those within range. Initially, the technique was wide-ranging and affected allies as
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Team 15 (N)

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Sumire Kakei Personality: Initially appearing meek and ordinary, Sumire was secretly driven by a desire for revenge, a persona meticulously crafted by her father. After being redeemed, she developed into a more confident, rational, and mature person. She is highly intelligent, a quick thinker, and has a strong sense of justice and loyalty to her friends. Powers: She excels in Water Release techniques, such as creating clones and protective walls. Her most notable ability was the power to summon Nue, a powerful creature that could absorb chakra, through a seal called the Gozu Tennō on her back. Though the original seal was destroyed, she retains a bond with Nue and can summon it in a smaller form. She is also shown to be immune to Eida's Omnipotence ability. Wasabi Izuno Personality: Wasabi is a direct, hyperactive, and motivated person who isn't afraid to speak her mind. She has great affection for her best friend Namida, but can get irritated by her shyness. She initially believed that only people of great heritage could become remarkable, but later became more committed to becoming a great shinobi through her own hard work. She is also quite competitive. Powers: She is a talented shinobi and the youngest member of her clan to become a Chūnin. Her clan's ultimate technique likely involves some form of feline transformation or ability, as she is associated with cat-like features and abilities when using her techniques. She has notable taijutsu and agility, often incorporating claw attacks. Namida Suzumeno Personality: Namida is typically shy and tends to avoid confrontation, often crying when overwhelmed. Despite her timid nature, she has shown resolve and a strong desire to improve her skills and not be a burden to her teammates. Powers: Her primary power is a unique high-pitched sound wave emitted from her vocal cords, which causes temporary unconsciousness or intense pain in those within range. Initially, the technique was wide-ranging and affected allies as
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Team 15 (W)

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Sumire Kakei Personality: Initially appearing meek and ordinary, Sumire was secretly driven by a desire for revenge, a persona meticulously crafted by her father. After being redeemed, she developed into a more confident, rational, and mature person. She is highly intelligent, a quick thinker, and has a strong sense of justice and loyalty to her friends. Powers: She excels in Water Release techniques, such as creating clones and protective walls. Her most notable ability was the power to summon Nue, a powerful creature that could absorb chakra, through a seal called the Gozu Tennō on her back. Though the original seal was destroyed, she retains a bond with Nue and can summon it in a smaller form. She is also shown to be immune to Eida's Omnipotence ability. Wasabi Izuno Personality: Wasabi is a direct, hyperactive, and motivated person who isn't afraid to speak her mind. She has great affection for her best friend Namida, but can get irritated by her shyness. She initially believed that only people of great heritage could become remarkable, but later became more committed to becoming a great shinobi through her own hard work. She is also quite competitive. Powers: She is a talented shinobi and the youngest member of her clan to become a Chūnin. Her clan's ultimate technique likely involves some form of feline transformation or ability, as she is associated with cat-like features and abilities when using her techniques. She has notable taijutsu and agility, often incorporating claw attacks. Namida Suzumeno Personality: Namida is typically shy and tends to avoid confrontation, often crying when overwhelmed. Despite her timid nature, she has shown resolve and a strong desire to improve her skills and not be a burden to her teammates. Powers: Her primary power is a unique high-pitched sound wave emitted from her vocal cords, which causes temporary unconsciousness or intense pain in those within range. Initially, the technique was wide-ranging and affected allies as
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