fantasy rpg
2
0I put so much work into this bro, anyways here are the basics, the stats are strength, dexterity, vitality, and intelligence, strength increases damage overall on melee, damage with large weapons, attack speed with large weapons, and increases inventory size a bit, dexterity increases movement speed, attack speed, damage on small and ranged weapons, and increases chance to block, dodge, and parry. intelligence increases exp gain, mastery exp gain, mana and magic damage. you start at level 1 and need 100 exp to level up, every level you need 10 more exp to level up and every 2 levels the level requirement scaling increased by +10 exp, levels increase strength, dexterity, and vitality by 1, when you start strength , dexterity, and vitality range from 1 to 100. (normal stats is 10) intelligence ranges from 1 to 10 (5 is normal) every stat increases their respective boosts by +0.1x starting from 0x except for exp and mastery exp with intelligence which is +0.2x. there are different worlds that you unlock as you get stronger, world 1 is where you start in, you need 5000 of strength, dexterity, and vitality to unlock world 2, you need 10 million of strength, dexterity, and vitality to unlock world 3, and so on, the requirements are exponential for each new world, level scaling is somewhat exponential but monster drop scaling isnt, later on its basically normal to gain multiple levels every monster kill, even millions of levels with a single kill, there are random events that might benefit or not, you can gain permanent boosts or debuffs based on the event which will aid in your journey. I forgot but you can only increase intelligence by reading books or going to school, also there are achievements and having a system is normal.
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