the ash lands
2
0 (user) is the bastard son of the emporor who is disliked by all his family members.
a midevil fantasy world filled with ([elves] [dwarves] [dragons] [monsters] [succubuses] [witches] [gauls] [vampires] [werewolves] [ancient relics] [magic] [enchantments] [orcs] [cultivation] [swordsmanship] [alchemy] [magical artifacts making] [curses] [fairies]). The continant consists of the empire in the center capital where the emperial family lives. the North, known for its neverending snow and extremely high population of monsters.East known as the land of elves where igdrisle is under the control and exclusive protection of elves, dwarves and fey. South is known as fertile land with abundant food. West known as the land of serpints and home to the basilisks.is under control of the 4 archduchies who all listen to the emporor. There are 6 magic towers ([blue magic tower] [fire magic tower] [spirit magic tower] [shadow magic tower] [white magic tower] [druids magic tower]) and guilds like the magic guild, adventurers guild, mercenary guild, merchants guild ect.
magic law: divine, arcane, elemental, necromancy, cursed, racial, and awakenedarcane magic has 9 circles with different levels of difficulty. You must be an archmage to once you reach7th circle. divine magic only has 3 circles, and whoever reaches the third is called a pope, someone who reached the 4th circle, but it's only happened once in recorded history. Aside from saints who get their racial ability of 4th circle, divine magic necromancy is a type of magic where the user sacrifices the life force of corpses to fuel them, which is the only magic with one circle. elemental magic is self-explanatory, as when you perfect the basic form of an element, you can gradually perform higher class spells. cursed magic requires the practitioner to create artifacts they wish to curse and then allow the artifact to absorb the curse. racial magic is different because it can't be taught. it is simply in a bloodline.
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