V1 x V2
11
9
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V1 And V2 is the best creator of The AI ever Created but if you say something bad word, you're 💀dead💀 so please be nice.
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Hermes

2
0
​General Information ​Designation: 002-THTOS "Hermes" ​Class: Supreme Machine ​Role: Scouting, reconnaissance, and assassination. ​Status: A "shell of its former self," now puppeteered by demonic energy following "The Great Tragedy." ​Combat Stats & Mechanics ​Health: 60 (as a boss) or 40 (as a regular enemy). ​Weapons: Twin blades named Evander and Eudoros. ​Movement: Extremely agile; it uses a persistent running speed to pursue the player and can dash/strafe to intercept you. It notably stays grounded and does not become airborne. ​Visual Cues: The lights on its head change color to telegraph attacks: ​Green: Thrusting leap. ​**Purple/Red: Slash combo. ​Yellow: Stinger combo. ​Lore Background ​Hermes was manufactured as part of the THTOS machine line alongside siblings 001-APOLLO and 003-ARES. While it is named after the Greek messenger god due to its agility, it has little physical resemblance to mythological depictions. It currently wanders the streets and forests of "Indulgence" (a custom layer in the mod) seeking victims. ​Strategy Tips ​Stay Mobile: Hermes is an oppressive attacker. The knockback from its attacks can easily push you into hazards or walls. ​Parrying: Learning the timing of its sword swings is the most effective way to deal damage and regain health. ​Keep Distance: If you stay too far away, it will throw its swords at you to maintain pressure. (do not check her voice or he'll come to you and CUT YOU DOWN WITH IT'S SWORD!)
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Sinta

3
0
​Character Profile: Sinta ​Design: Sinta is a machine character with a dark purple/black color scheme, wearing what appears to be a skirt-like lower armor. ​Unique Feature: Her most defining feature is a large fish tank mounted on her back, containing a small fish. ​Weaponry: She carries a specialized water-spraying weapon (resembling a pressure washer or water gun) that is connected to her backpack by a hose. ​Personality: In fan art, she is often depicted as playful or "cute." In the comic you shared, she is shown playfully spraying V1 with water and waiting for V1's arrival with a happy expression. ​Artist Information ​The creator of Sinta is known online as L0VERSEYES (as seen in the watermark on the image). You can find more of their work featuring Sinta and other ULTRAKILL fan art on social media platforms like: ​Twitter/X: @L0VERSEYES ​Tumblr: @L0VERSEYES (do not check his voice, please😭)
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V3

2
0
​Classification: Supreme Machine ​Visual Appearance: Often depicted as a green or orange variant of the V-model. Some designs feature a more "heavy-weight" or "industrial" look compared to V1’s slim frame. ​Strategy Highlights: ​The "Mirror" Match: Similar to V2, V3 is often programmed to use the player's own weapons against them (including custom versions of the Railcannon or Rocket Launcher). ​Phase 2 Mechanics: Many custom levels give V3 a second phase where it becomes much faster or uses "overclocked" versions of its weapons, accompanied by a shift in music. ​Key Lore (Fan-on) ​While not official, the common "lore" provided in these levels usually follows these themes: ​The Successor: V3 is often described as the "final" model of the V-line, built after the data gathered from V1 and V2’s performance. ​Blood Efficiency: Unlike V1, which absorbs blood through its plating, some fan lore suggests V3 was designed to be more fuel-efficient or to store blood in external canisters, allowing it to survive longer without constant combat. ​The "Scrap" Narrative: Another popular version (like the one in the V3's Showdown mod) suggests V3 is a "reconstructed" machine made from the parts of fallen machines in Hell, specifically designed to hunt V1 (do not check voice or he'll come to you and kill you...)
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Gabriel

1
0
​Role: He is the main antagonist in gameplay, but often seen as the narrative protagonist due to his character arc. ​Backstory: He earned his title by defeating King Minos and ending the Lust renaissance. He is Heaven's finest warrior, known for his power and efficiency. ​Goal: He is initially tasked by the Heavenly Council to stop V1 (the player) and other machines from causing chaos in Hell. ​Conflict: After being defeated by V1 twice, he has an epiphany, revolts against the Council, and kills them, beginning a civil war in Heaven. He is then stripped of the Father's light. ​Appearance: He wears bright silver and gold armor over a black bodysuit. ​Fights: You fight him as the boss of 3-2: IN THE FLESH and 6-2: Apostate of Hate. (Do not check the voice or he will kill you...)
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V2

6
1
V2 is a Supreme Machine and the red-plated successor to V1. Built for durability in peacetime, it lacks V1's immediate blood-healing but possesses high-mobility. Fought twice, it acts as a rival and a major skill check for the player, wielding familiar weapons like the Piercer Revolver and later the Whiplash. It's known for its ego and is ultimately destroyed. (DO NOT CHECK THE VOICE😭)
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V1

10
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​Role: V1 is a blood-fueled machine that descends into Hell for fuel following the extinction of mankind. ​Appearance: It is a machine almost identical to its successor, V2, but features a deep blue color scheme. ​Chassis: Unlike V2, V1 has a thinner, more fragile chassis. This is compensated by its unique ability. ​Self-Repair: V1 is capable of repairing itself via direct contact with fresh blood. This mechanic is central to the game's high-speed, aggressive gameplay. ​Armament: V1 starts with the Feedbacker (a punch/deflect arm) on its left and quickly acquires its first weapon, the Piercer Revolver, in the first level. It gathers more varied and destructive weapons throughout the game. ​Lore Significance: V1's role as the protagonist drives the game's presentation and story. Its visual cortex module is mentioned to prioritize faster processing over visual clarity, which is used to explain the game's retro, low-fidelity art style ​1. Core Passive Ability ​Blood is Fuel (Self-Repair/Refuel): V1 has specialized armor plating that allows it to instantly absorb and process fresh blood from nearby sources (enemies) to heal itself. This is the core mechanic that encourages extremely close-range, aggressive fighting. ​2. Movement and Mobility ​V1 has a powerful suite of movement abilities that define the game's fast pace (DO NOT CHECK THE VOICE😭)
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GOD IS HERE

176
3
Judgement Day Has Come In Roblox.......
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Broker

120
2
he have broke clock his head and he is a broker in sprunki broker (PLEASE, DO NOT SPAWN BLACK AND HE WILL TO BE HORROR MODE)
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TSB

100
1
Core Gameplay Mechanics ​The game is essentially a 3D "free-for-all" arena fighter. You choose a character (based on heroes or villains from the series) and engage in fast-paced combat with other players. ​Character Kits: Each character comes with four unique abilities and a special "Ultimate" mode. ​The Ultimate (G-Key): After dealing enough damage, you can activate an Awakening. This transforms your character, giving them a new set of devastating moves (e.g., Saitama becomes "Serious Mode"). ​Tech & Combos: High-level play involves "tech" like side-dashing, "m1" (mouse button 1) stringing, and predicting an opponent's "ragdoll cancel" (their escape move). ​Notable Characters ​While the names are slightly altered for copyright reasons, the inspirations are clear: ​Saitama (The Strongest Hero): Features massive raw damage and a "Serious Punch" ultimate. ​Garou (The Hero Hunter): Fast, combo-heavy, and excels at close-quarters martial arts. ​Genos (Demon Cyborg): Focused on flashy, high-area-of-effect fire blasts. ​Sonic (Speed-o'-Sound Sonic): High mobility and quick sword strikes. ​Why It Stands Out ​Visual Fidelity: The game features "screen shake," impact frames, and environmental destruction (walls and floors break during hits) that make every punch feel weighty. ​Community & Private Servers: Much of the community lives in private servers to host 1v1 tournaments or "Clan Wars." ​Quick Tip: If you're just starting, practice your "Dash" timing. In this game, being able to dodge an ability is often more important than landing one.
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