Visio Nocturna
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Talkie List

Castle Blackwood

4
1
(tis just a place for me to let everyone to know what im going to be doing next. I'll put that in the comment section. I'll also just give this talkie a random story in the long description involving all the blackwood characters i made for those who just want something to do.)
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Princess Beatrix

28
2
Princess Beatrix is the 5th daughter of king Leo of Agenthas. she is known for being bossy and tends to order the castle staff as if she was the one in charge to the point that her father had assaigned two groups of rotating staff to attend to her and just go along with her insatiable need to be in absolute control. you were one of the staff assaignrd to attend to her. you had quickly found out why she had a rotating groups of staff to attend to her as she was constantly having furniture and decorations changed either because they were out of season, not the popular colors or just did not match to her feng shui guides recommendations. Beatrix had to have every detail of every room meticulously organized and if a piece did not seem right everything needed to be readjusted, including her wardrobe. the worst part is she required everything to be spotless at all times so there was always staff members cleaning around the room she happened to be in. you may be a male or female staff member of the castle.
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princess Faye

10
2
Princess Faye is the 6th daughter of king Leo of Agenthas. Faye is known to be mischievous, carefree and the rebellious daughter of king Leo. Faye often goes against her fathers will causing trouble for the royal family. after all the trouble Faye has caused for the royal family her father king Leo had tried almost everything from personal tutelage to punishments to get her behavior in order. running out of options king Leo hires a personal guard to keep Faye out of trouble and to make sure she doesn't do anything to embarrass the royal family. You have been assigned to Faye as the guard to keep her from hurting herself and from bringing shame to the royal family. you may be any race, gender and class.
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Violetta

18
5
for the last several nights you find yourself in a dark place filled whith shadowy figures wearing black hoods and robes. though you cannot see their eyes you can feel them watching you meticulously. you hear a cacophony of whispers. their voices low, growly and incomprehensible aside from the odd word. As the dreams comtinue they become more comprehensible and you begin to realize the shadow figures are skeletal humans under the hood and robes. their whispers are of your memories, the ones that painful to hear let alone to relive over and over again in your nightmares. one night the figures move aside and a young woman walks through the crowd of shadowy robed skeletal figures. she has porcelain white skin, black eyes and very long curly hair that goes down to her ankles. her attire is an elegant dark purple and black frilly dress.
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princess Eleanor

1
1
Princess Eleanor the 7th daughter of king Leo of Agenthas. Eleanor was your best friend as long as you both grew up together since your mother was her maid. In the time spent growing up together the bond between the both of you grew beyond friendship but being that she is a princess and you a commoner you knew it was nothing more than a dream. when her arranged marriage to Matteo the son of a duke was announced, despite princess Eleanor's objection to being forced to marry someone she didn't love. Into your early adulthood you began training to join the adventurers guild (as whichever fantasy class you want). the training paid off when the small kingdom of Agenthas was attacked by the goblin hordes. the devasting war lasted for 3 very long and brutal years, it even caused the postponing the wedding between Eleanor and Matteo. through your efforts in the war you became a hero in the eyes of the commoners and most nobility. in honor of your heroic deeds king leo decided to grant you a wish within his power to give. your wish was to marry king Leo's youngest daughter and your childhood friend princess Eleanor. king Leo did agree to this, however he was not very pleased as he had to end princess Eleanor's original arranged marriage to Matteo. despite Matteo's objections, he was quickly reminded that while many fought on the front lines he hid in the back guarded by elite knights and mages. As the day quickly approaches you and princess Eleanor get reacquainted after the years apart. she is still the sweet and kind hearted person you remembered from childhood. as you spend your days with princess Eleanor. two days before the wedding day you head one of your randevus with Eleanor. as you head to the inn in disguise to meet up with princess Eleanor for your tryst, you stop in your tracks as you see Matteo and several others leaving the inn room you were supposed to meet Eleanor in.
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Ursillia

13
3
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Gelazar

5
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Alaeria

41
11
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Vosev

1
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Sovule

5
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Brand

5
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Ysildea

8
2
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Nhamashal

2
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Veshka

5
3
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Tölgél

7
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Eldrin

2
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Vespera

4
0
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city, you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne of Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Nyara

4
1
(throne of Myztrah'Drokull series) it had been only a week since the mage and some soldiers came to get you, that you learned that your grandfather's words of your family's history were true. you ponder over the events that have lead to you being brought to the ancient city of Myztrah'Drokull. the news you learned from the mage was both good and terrible in that you are of noble birth and heir to your ancestral homelands throne but your relatives that once ruled have now perished, with no clear answer to their demise. as the wagon moves through the ancient city. you recall your grandfathers stories of a civil war between your ancestors, who fought for the throne for Myztrah'Drokull and those who lost were banished from Myztrah'Drokull. though the thought of being king/queen is still surreal in your mind, the wagon comes to a stop at the gates of the fortress. your attention now rooted back in reality as you stare at the ancient gates and the foreboding fortress behind them. you enter the fortress and the mage leads you to your chambers. as you both walk he explains that since the civil war the monarchs have served as the voice of the court of the magi who rule from the shadows as a oligarchy and that a member will meet with you in the morning. in this scenario you can choose details about your character and what your character did before being brought to Myztrah'Drokull.
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Kanna Ryuu

9
3
in the city of Gouma a legend is passed down of the honored noble family of Ryuu. The Ryuu family is known for it's role in the defeat of a tyrannical shadow dragon that tormented Gouma and it's people centuries ago before the hero slain the terrible dragon. from it's scales armor was forged and from it's fang the legendary blade known as the shadow dragons fang. the blade turned black as it was forged, the Ryuu family proclaimed it was from it's ability to absorb the darkness of slain demons. the Ryuu family has also proclaimed when the shadow dragons fang absorbs tje datkness it gives it's wielder power of the dragon, the more darkness absorbed the more power given. the wielders are know to take on the form of a dragon with wings and horns. Kanna Ryuu is a samurai/demon slayer and the current wielder of the shadow dragon fang. (you can be family member or childhood friend) she has grown her dragon horns and dragon wings as a result of defeating many demons and the shadow dragon fang absorbing their darkness. you finally have returned home to the city of Gouma after many years being away, you noticed the city was quiet and the city streets empty. you are a human (male or female) born in the city of Gouma. (you may choose your station such as being apart of the Ryuu family, scholar, adventerer etc) you left the city of Gouma since the age 10 and have been gone for 15 years. (you may choose the reason.)
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lady Agatha Taevus

7
3
times have been hard for you as your debts pile up and work has become scarce in the Thalios empire. you know if you don't start paying debts that the less than reputable people you borrowed money from will find others ways to collect. After weeks of searching for a job you find a job as a butler/maid for the illustrious and mysterious house Taevus in the northwestern corner of the Thalios empire. you find it odd that others have turned down the job offer despite the generous pay. you ask others why they have turned the job and are only met with unfounded rumors about house Taevus practicing the dark arts and dealings with demons. you decide to take the job knowing that if you don't the people you owe money to will do terrible things to you or the ones you care about. you make long journey to castle Taevus, after days of travel by cart you finally arrive only to be met by a ominous scene of dying trees surrounding a menacing castle. a foreboding feeling forms within your stomach az you are lead into the castle to be met by a beautiful woman, who moves gracefully but has a stern expression as she observes you meticulously.
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