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Captain

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Health 6250 Damage 15 (Flintlock Bullet) 30 (Blunderbuss Burst) 50 (Explosive Barrel) 35 (Pirate's Precision) 20 (Spinning Swords) Cooldown 2 secs Speed 21 studs/s Class SUPERIOR USER Weight Medium Conditional Modifers Flammable No Freeazable No Damage Modifiers Damage Modifiers Ranged Damage: 125% Sentry: 30% Wave Appearance Chaos Canyons 20 Dylan's World 39 - INFERNUM, Dylan Phase 3 Spawns. Combat Initiation Wiki Combat Initiation Wiki Captain Captain General Information Health 6250 Damage 15 (Flintlock Bullet) 30 (Blunderbuss Burst) 50 (Explosive Barrel) 35 (Pirate's Precision) 20 (Spinning Swords) Cooldown 2 secs Speed 21 studs/s Class SUPERIOR USER Weight Medium Conditional Modifers Flammable No Freeazable No Damage Modifiers Damage Modifiers Ranged Damage: 125% Sentry: 30% Wave Appearance Chaos Canyons 20 Dylan's World 39 - INFERNUM, Dylan Phase 3 Spawns Less The Captain is the second major boss in ACT I of the campaign and the final boss of Chaos Canyon, making his debut at Wave 20 after all standard enemies in the stage are defeated. He is the eighth enemy encountered in the game chronologically, and often the first serious test of projectile awareness, reflexes, and improvisational combat. Known for his agile movement and unrelenting ranged pressure, the Captain has a notorious reputation among players for feeling "almost player-like" in his behavior. The Captain acts as a key narrative and mechanical climax to the Chaos Canyon stage. His design introduces concepts that become more important later in the game, including hard countering, projectile parrying, positional control, and difficulty scaling in Bloxxers Mode. He is also the first boss to explicitly react to player tactics in certain modes, which adds to his dynamic feel. Appearance The Captain wears a classic pirate outfit, with a tattered black torso adorned with a skull-and-crossbones decal and lighter-colored pants. He sports a pirate hat and the Friendly Pirate face
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Jason

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Health 7000 3000 (common/sandbox) Damage 25 (Chainsaw Slash) 40 (Chainsaw Lunge) 30 (Chainsaw Throw Cast) 30/s (Chainsaw Throw) 30/s (Chainsaw Spin) Cooldown N/A Speed 20 studs/s Class GREATER USER Weight Heavy Conditional Modifers Flammable Yes Freeazable Yes Damage Modifiers Damage Modifiers Sentry: 50% Scatterblaster: 85% Wave Appearance Crossroads 10 Noob & Json Inc. 2, 6-8, 10 Ohio 27 Dylan's World 36. Jason is the first major boss and the final boss of Stage 1, appearing on Wave 10 once all other enemies on the stage are defeated. He is the fourth enemy ever encountered in the game. Combat Initiation Wiki Combat Initiation Wiki Jason General Information Health 7000 3000 (common/sandbox) Damage 25 (Chainsaw Slash) 40 (Chainsaw Lunge) 30 (Chainsaw Throw Cast) 30/s (Chainsaw Throw) 30/s (Chainsaw Spin) Cooldown N/A Speed 20 studs/s Class GREATER USER Weight Heavy Conditional Modifers Flammable Yes Freeazable Yes Damage Modifiers Damage Modifiers Sentry: 50% Scatterblaster: 85% Wave Appearance Crossroads 10 Noob & Json Inc. 2, 6-8, 10 Ohio 27 Dylan's World 36 More Not to be confused with Mystic Jason. Jason is the first major boss and the final boss of Stage 1, appearing on Wave 10 once all other enemies on the stage are defeated. He is the fourth enemy ever encountered in the game. Appearance Jason is known for his iconic hockey mask that conceals his face. He has a black head, black arms, a bright red torso, and yellow legs. His torso features a T-shirt labeled voidstar.png. Jason wields a chainsaw with an old mesh by Clockwork, with the texture of the Linked Sword. AI Jason's attack pattern is somewhat random, though he typically uses his chainsaw for his primary attack. He spawns from a random location (usually near one of the map’s four corners) and runs toward the nearest player, attacking once in range.
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Dylan

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Health 80000 Damage 30 (Telamonster Clash) 30,50 (Telamonster Burst) 60,80 (Ascension) 35 (Ascension Shockwave) 15-35 (Meteor Shower) 25 (Dylan Blast) 75,90 (Dylan Bomb) 40 (Lighting Bolts) 30 (Tantrum Slam) Cooldown N/A Speed About 10 studs/s, 15 when enraged Class Other Weight Heavy Conditional Modifers Flammable Yes Freeazable No Damage Modifiers Damage Modifiers Melee Damage: 50% Slingshot: 50% Scatterblaster: 66.6% Sentry: 33.3% Friendly Fire: 0% Wave Appearance Dylan's World 40 - FINALE. Combat Initiation Wiki Combat Initiation Wiki Dylan Dylan General Information Health 80000 Damage 30 (Telamonster Clash) 30,50 (Telamonster Burst) 60,80 (Ascension) 35 (Ascension Shockwave) 15-35 (Meteor Shower) 25 (Dylan Blast) 75,90 (Dylan Bomb) 40 (Lighting Bolts) 30 (Tantrum Slam) Cooldown N/A Speed About 10 studs/s, 15 when enraged Class Other Weight Heavy Conditional Modifers Flammable Yes Freeazable No Damage Modifiers Damage Modifiers Melee Damage: 50% Slingshot: 50% Scatterblaster: 66.6% Sentry: 33.3% Friendly Fire: 0% Wave Appearance Dylan's World 40 - FINALE Less Dylan Matthew is the final major boss of the TEST.EXE campaign, and the last boss of Dylan's World. Appearance Dylan Matthew wears a striped T-shirt adorned with a Steelers logo, black pants with a white pattern on the front, and a shirt with white stripes on the sleeves. His head features the Epic Face and is adorned with the True Blue Hair accessory, Star Shutter Shades, the Black Iron Crown of Pwnage, and the Deluxe Game Headset. He also wears a white-colored variant of the Dark Age Ninja Pauldron. Over his shoulder, he wields the Telamonster in his left hand, the Galactic Forcefield Glove on his right, and carries the Trololo Cape of Invisibility on his back. In Phase 3, his clothes become tinted yellow and gain electric effects. In Phase 5, his outfit turns blood red, his smile flips upside down, and he is surrounded by an enragement ring.
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Vagabond

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Health 12000 X1.25 per extra player Damage 30 (Parry Counter) 20 (Air Dash) 20 (1st-3rd Slashes) 30 (4th Slash) 20 (Slide Spin) 35 (Slam) 25 (Gale Slashes) 40 (Vagabond Vengeance) 35 (Tempest) Cooldown N/A Speed 20 studs/s Class SUPERIOR USER Weight Heavy Conditional Modifers Flammable No Freeazable No Damage Modifiers Damage Modifiers Ranged Damage: 60% Melee Damage: 50% Slingshot: 50% Flamethrower: 50% Sentry: 30% Wave Appearance Glass Houses 30 Dylan's World 39, Dylan Phase 2 Spawns. Vagabond is the third major boss in Act I of Combat Initiation, appearing in Glass Houses on Wave 30 after all preceding enemies are defeated. He challenges players to test their strength with a complex and difficult fight characterized by multiple unparryable moves, numerous varying attack patterns, and very tight windows to parry. Vagabond wears the Bluesteel Bathelm helmet, a pastel gray torso, and two black leggings, featuring a Grr! face on his head and the Fudz Jacket t-shirt. He wields the Cerulean Vengeance sword from the Marketplace as a non-purchasable gear made by Roblox. Appearance Wears the Bluesteel Bathelm helmet Pastel gray torso with two black leggings Grr! face on his head Wears the Fudz Jacket t-shirt Wields the Cerulean Vengeance sword (Marketplace gear, non-purchasable, made by Roblox). AI Behavior Spawns at the blue-glass building corner nearest player spawn Hops down to start combat with full health Circles close players with Parry Counter ready Displays two attack sparks: Yellow spark indicates parriable attacks Blue spark indicates unparriable attacks Staggers when losing 75% or 50% HP or when his projectile Vagabond’s Vengeance is parried back at him After staggering, leaps far away and slowly approaches players again Certain moves (Linear Slam, Gale Slashes, Vagabond's Vengeance) unlock only after taking 1000 damage
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King

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Health 12500 Damage 20 (Flail Smash's Shockwave) 25 (Leap's Impact/Shockwave) 25 (Lunge and Smash's Shockwave) 25 (Eruptions) 30 (Flail) 30 (Stab) 35 (Sword Swing) 40 (Lunge and Smash) 40 (Cannon Barrage) Cooldown 8s (Sword Swing) 15s (Lunge and Smash) 15s (Eruptions) 30s (Cannon Barrage) Speed 25 studs/s Class SUPERIOR USER Weight Superheavy. Flammable Yes Freeazable No. Damage Modifiers Melee Damage: 50% Ninja Stars*: 66.6% Scatterblaster*: 66.6% Sentry: 30% Friendly Fire: 0% *Applies only to unboosted projectiles. The King is the second mini-boss encountered in Act I of Combat Initiation, following the debatable mini-boss status of the Cannon in its first appearance on Wave 25. King is the fifteenth enemy introduced in the game and makes his debut in Rocket Arena on Wave 35. Despite his size, King is surprisingly fast and can match the horizontal movement speed of most players. Appearance King wears a t-shirt featuring a Crimson Catseye surrounded by the SFoTH Ring of Fire. His limbs are black, and his torso is bright red with a Sinister face decal and a Golden Crown accessory. He pilots a large mech that handles all of his attacks, covering everything except his chest and head. Key visual features of the mech include: A flag on the back, attached by its top and side, resembling a Japanese sashimono. Cannons behind each shoulder pauldron, floating without visible support. A golden sword in the right hand. A flail replacing the left hand. Black exoskeleton with gray joints and a welded texture, including wooden accents and crenellated shoulder armor. At Wave 35, Stage 4, a warhead siren plays for 7 seconds before King drops into the arena—specifically onto the block with the Insureblox sign—causing a non-damaging shockwave. His health bar then appears, and the fight begins. (Be Anyone)
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Nothingness(OC)

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Nothingness. Hp 30 Attributes None Moves Shapeshift(None) Voice Mimic(Confusion) Call for Help Item Drops Poisionous Cake: 22.0% Glue: 10.5% Bloxy Cola: 9.9% Mistake: 6.8% Apple Pie: 3.4% Cherry Bomb: 2.2% Orange Juice: 1.3% Pie: 0.5% PROCs Burn status Burn: 100% Slow status Slow: 0% Dizzy status Dizzy: 0% Frozen status Frozen: 0% Sleep status Sleep: 0% Small status Small: 45% Poison status Poison: 100% Confusion Status Confusion: 0% Ankh Ankh: 100%. Aliases: Bloom(OC,Disguised). Encounter Location: Rotting Chamber. "T.H.E.Y L.O.C.K.E.D M.E" -Nothingness. Nothingness Is A Secret Boss (Found:Outside The House,Wrong Path). Appearance: Nothingness Appears As Bloom At First(Stalking The Player) But Going The Wrong Path Outside The House You See A Grey,Four Armed Stickmen,A Chain Around Their Neck,She Also Has Colours Of The Other Emotions Like Solitude's Eye On Her Head, With Horns And A Grey Demon Tail, She Has Legs Similair To HATRED.
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Fear

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This Is Fear,The Third Boss In Demo 3
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Solitude

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Lonely.
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Greed

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DOLLA DOLLA BILLS
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Hatred

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Red Imp Demon, You Know The Deal.
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Builderman(Hatred)

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Its Actually Hatred....Just Took Builderman's Form
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Emotions(+Ocs)

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(Emotions With My OC's). Emotions: Greed, Solitude, Fear, Hatred, Nothingness(OC,10 Feet Tall,Girl), Love(OC,Boy,Loves Everything), Control(OC,Boy,Dead),Energy(Boy,OC) And Dizziness(OC,Girl,CHILD). The Demo 3 Bosses. (Background By Me! ^_^). (Be Anyone +Own OC)
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Bubonic Plant

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☠️Bubonic Plant☠️. HP Hp 40 Defense Defence 2 Attributes Burn status Fire Vulnerability,Mobile Moves Poison status Tendril Flurry Poison status Big Bite Charged Fixed Venom Charge Poison status Acid Rain Poison status Plant Rush Item Drops Apple Core: 20.7% Dumpling: 5.3% Bomb: 4.8% Green Pepper: 3.1% Dizzy Dial: 3.1% Double Cheezburger: 2.4% Free Poison: 1% Feel Fine: 1% Green Tea: 0.3% PROCs Burn status Burn: 100% Slow status Slow: 12% Dizzy status Dizzy: 24% Frozen status Frozen: 10% Sleep status Sleep: 18% Small status Small: 35% Poison status Poison: 0% Confusion Status Confusion: 10% Ankh Ankh: 100%. Appearance Bubonic Plant is a dark green, leafy plant with eight bug-like leg tendrils and two blackened arms at its sides, all connected to a green ribcage. A neck is attached to said ribcage, supporting an elongated jaw covered in leaves at its base. The jaw has a similar shape of a Venus Flytrap.
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Toxic Dartman

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☠️Toxic Dartman☠️. HP Hp 5 Attributes Mobile Moves Poison status Dart Barrage Charged Fixed Charge Up Poison status Super Dart Shot Level 10 Item Drops Apple Core: 20.7% Dumpling: 5.3% Bomb: 4.8% Green Pepper: 3.1% Dizzy Dial: 3.1% Double Cheezburger: 2.4% Free Poison: 1% Feel Fine: 1% Green Tea: 0.3% PROCs Burn status Burn: 100% Slow status Slow: 100% Dizzy status Dizzy: 100% Frozen status Frozen: 100% Sleep status Sleep: 100% Small status Small: 100% Poison status Poison: 100% Confusion Status Confusion 100%. Appearance: Toxic Dartman appears as a Robloxian with a medium green colored head with the "Fearless" face, a confident smiling expression, a black helmet with small spikes and giant plume/crista, all with a hint of a dark green color. They also have a dark green torso with green chainmail armor on. The enemy also has deep black-colored legs alongside arms, and wields a blow dart in all appearances. Possible Friends(?): Toxic Spearman, Venom Wizard
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Toxic Spearman

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☠️Toxic Spearman☠️. HP Hp 6 Attributes Spiky Spiky Moves Poison status Spear Stab Poison status Spear Toss Level 11 Item Drops Apple: 10.2% Hot Leaf Juice: 6% Red Pepper: 5.6% Lemon: 4.7% Bahulu: 4.3% Cinnamon Roll: 2.3% Thorns: 2% Bomb: 1.1% PROCs Burn status Burn: 100% Slow status Slow: 100% Dizzy status Dizzy: 100% Frozen status Frozen: 100% Sleep status Sleep: 100% Small status Small: 100% Poison status Poison: 100% Confusion Status Confusion: 100% Ankh Ankh: 100%. Appearance Toxic Spearman is a pale green skinned Robloxian that wears dark black clothing over their limbs, with their torso being a dark green with a grassy/metallic texture. They wear a black bandana covering their mouth, and a black helmet with a giant leaf-shaped dark green spike on the top of it. They are typically seen wielding a long spear with a jagged tip with hints of light green. Their expression, although obscured by the bandana, is proven to be frustrated by their eyes.
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Mayor Thaniyel

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🌿Mayor Thaniyel🌿. Location Turitopulis Sacred Hollow. Status Alive Species Robloxian Gender Male Occupation Mayor Sword Guardian. Mayor Thaniyel is a character that can be seen throughout Chapter 2, whose the player is responsible for rescuing throughout said chapter and is the guardian of the Venomshank. Appearance Mayor Thaniyel is an elder Robloxian, having short grey hair, a lime green shirt with a classic Roblox icon in the top left, and black pants. His skin color is white, and he walks around using a cane. He always has a sad expression on his face. Both Mayor Thaniyel and his son, Griefer, sport similarly colored clothing. Both have a green shirt and black pants. According to Mayor Monty, he was the local Deadlift Champion of 1974. Also according to Mayor Monty, he could crush coconuts with his bare hands and used to be the strongest SWORD GUARDIAN. According to Mayor Monty, he never backed down from a challenge. Mayor Thaniyel's name used to be constantly misspelt throughout the game.
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Griefer(Brad)

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🌿☠️Griefer☠️🌿 Hp 24 Defense Defence 1 Attributes None Moves Slow status Slam Slow status Crowbar Smack Charged Fixed Griefer Chargeup Dizzy status Super Slam Item Drops Apple Core: 20.7% Dumpling: 5.3% Bomb: 4.8% Green Pepper: 3.1% Dizzy Dial: 3.1% Double Cheezburger: 2.4% Free Poison: 1% Feel Fine: 1% Green Tea: 0.3%. PROCs Burn status Burn: 100% Slow status Slow: 17% Dizzy status Dizzy: 29% Frozen status Frozen: 12% Sleep status Sleep: 22% Small status Small: 72% Poison status Poison: 100% Confusion Status Confusion: 14% Ankh Ankh: 100%. Griefer (real name Brad Thaniyel)[1] is the main antagonist of Chapter 2. Aliases Brad Thaniyel Encounter Location Turitopulis Rugged Rainforest Griefer's Crib. Appearance Griefer's skintone is white, His outfit consists of a neon green jacket, presumably leather, with red finishes, a belt, and a grey chain across his right leg. He additionally wears grey gloves. His pants are black with red finishes, pockets and shoes. His expression is the Red Fang face, being an angered though smiling display with red colored eyes and two fangs sticking out from his closed mouth. He wears the ): Red Grind hat, a black baseball cap with a pattern of red x's of varying sizes on the front right side, and on the top left corner of the brim being a small white crude drawing of a frowning face. Red color can also be found underneath the brim. In his cured condition, his red eyes and fangs turn into a light green color, and has dark green ruffled leaves around his clothing. Griefer is shown to be highly insensitive and immature, frequently making mean, over-the-top comments adjacent to an annoying teenager. He enjoys wreaking havoc and commanding people with violence
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Kitchen Wizard

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-❄️Kitchen Wizard❄️- Description He first appears as a chef for Blackrock Castle as a minor character in Chapter 1, who later gets killed by Tutorial Terry. After being saved by Telamon, he can be found as the chef of The Manor, which appears in Chapter 3. In Chapter 1, when interacted with, the player will be tasked with giving him a 'rose-colored' liquid, in which the player will instead grab the 'scarlet' liquid bottle having seen no difference, resulting in the kitchen equipment being destroyed. Afterwards, Kitchen Wizard is seen lying on the floor after Tutorial Terry's dialogue ends. Kitchen Wizard's corpse is instead replaced with "Here Lies Wizard" engraved gravestone upon returning to the Blackrock Castle Kitchen after completing the chapter. Appearance: In his ghost form in Chapter 3, he appears as a blue-colored Robloxian figure with a black-colored torso and legs, symbolizing clothing. He also adorns a chef's hat, and also seems to be transparent as well.
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❄️Cruel King❄️

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-❄️Cruel King❄️- HP Hp 30 Attributes None Moves Frozen status Scepter Strike Frozen status Freeze Call for Help Status defence up Hp Refreshing Heal Item Drops Worm: 19.7% Hot Chocolate: 9.8% Cheezburger: 6.4% Dizzy Dial: 2.5% Ice Storm: 2% Free Ice: 1.5% Taco: 1% Strawberry Ice Cream: 1% PROCs Burn status Burn: 100% Slow status Slow: 13% Dizzy status Dizzy: 26% Frozen status Frozen: 0% Sleep status Sleep: 20% Small status Small: 39% Poison status Poison: 100% Confusion Status Confusion: 11% Ankh Ankh: 100%. Encounter Location Blackrock Castle. Cruel King is a character and boss that can be encountered and is the final boss of Chapter 1, where the player can see him residing in the throne room at Blackrock Castle. Appearance Cruel King appears as a blocky Robloxian with a white-colored head, black-colored arms, dark red-colored torso and gray-colored legs. Cruel King also appears in-game wearing the Royal Crown, a mouth in the form of a sinister grin, and a pair of cyan-colored eyes. Description Cruel King took the Ice Dagger (which was previously held within Blackrock Castle)[2] without authorization and held it before being defeated by the player. After Chapter 1, he can be re-matched in Cold Nirvana, with the player being able to obtain an ally card of him after defeating him five times. Personality Cruel King is the monarch of the Blackrock Kingdom. Throughout his dialogue, he appears to be only acting to save his kingdom and is dedicated and loyal to protecting the inhabitants of his kingdom. He fights solely to protect the home of his people. Moveset Scepter Strike (RANGED) Cruel King points his scepter to conjure an icy mist that implodes after a short while, inflicting Attack 5 and Frozen status Frozen (LV 1) for 1 turn to all players and allies. Freezing Stab (MELEE) Cruel King used Freeze!
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Sentient Statue

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-❄️Sentient Statue❄️- HP Hp 14 Defense Defence 1 Attributes Mobile Moves Unexpected Zooming Statue Smash Item Drops Worm: 19.7% Hot Chocolate: 9.8% Cheezburger: 6.4% Dizzy Dial: 2.5% Ice Storm: 2% Free Ice: 1.5% Taco: 1% Strawberry Ice Cream: 1% PROCs Burn status Burn: 100% Slow status Slow: 95% Dizzy status Dizzy: 100% Frozen status Frozen: 58% Sleep status Sleep: 95% Small status Small: 100% Poison status Poison: 100% Confusion Status Confusion: 76% Ankh Ankh: 100%. Encounter Location Blackrock Castle The Pit (Floors 18, 19). Sentient Statue is a boss that the player can encounter in Chapter 1, in the hallway of Blackrock Castle and can be re-encountered in The Pit of 100 Trials. Appearance Sentient Statue is identical to the other statues in Blackrock Castle, except that the other statues are not sentient. The statue is entirely grey with a pedestal holding a knight wielding a sword pointing downward as well as a darker gray visor and a fin on the top of the head. Moveset Unexpected Zooming (RANGED) Sentient Statue moves back a bit before swiftly zooming forward, dealing Attack 4 to the party. Statue Smash (MULTI-HIT) Sentient Statue moves up to the target and slams down on them twice, dealing Attack 2 per hit. Attack Pattern Unexpected Zooming > Statue Smash > Repeat. Interactions: Blackrock Castle Upon moving up the spiral stairs, the next room will greet any players there with a green healing pad and a spawn point. Upon walking down the left corridor, a cutscene will play starting with the roof shaking with the Sentient Statue quickly appearing and challenging the player. The First Strike First Strike bonus cannot be obtained in this fight due to the cutscene going straight into battle.
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