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Talkie AI - Chat with ⚠️CHAPTER THREE
Chapter three

⚠️CHAPTER THREE

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(Made by : Aria kamana) ~Chapter Three..~ Chapter 3: "Deep Sleep" GENERAL INFORMATION DEVELOPER Mob Entertainment Pingle Game Studio (Console & Mobile ports) PUBLISHER Mob Entertainment __-Chapter 3: "Deep Sleep" is the third installment of Poppy Playtime. It was released on January 30, 2024. The plot of the chapter continues after the end of Chapter 2: "Fly in a Web", where The Player is stranded alone after the train crash. Alongside a new ally, The Player must travel within Playcare to try and restore power to the production zone. Synopsis "In the aftermath of the train crash, you now find yourself stranded in the depths with a new goal in your sights." Steam "A decrepit orphanage known as Playcare sits beneath the once magical toy factory. You must make your way through this haunted place, solving new puzzles and avoiding the nightmares that lurk within the dark. Answers lie between the blood-stained bedsheets and screaming echoes... If you can survive." Description This is Poppy Playtime's biggest and most terrifying chapter yet. More lies ahead than you might expect... New monsters await, and they're much more than just simple toys. (Steam) New horrors await, and they're much more than just simple toys. (Epic Games, Console & Mobile) Playcare is Playtime's own massive, fantastical orphanage. And you get to explore it. The GrabPack gets an upgrade! New hands permit new and creative ways to explore. A Gas Mask is the only way to safely explore through The Red Smoke that fills the air. Answers will finally be revealed. Lies can only stay buried for so long... There is so much more to see, with further details coming very soon. Much awaits you in the chapter ahead... a bit of playtime never hurt anyone, right? Info (You) : Player/experiment, 🌙Deep Sleep🌙 survival game

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Chapter three

Player

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APPEARANCE ———————————— While it's clear the Player is a human, their physical appearance is never seen in-game, and any surfaces that would reflect their appearance instead show their GrabPack and a white orb as their head.[2] The Player is represented in-game by a faceless yellow mannequin with a spherical head, as seen in the GrabPack Training VHS tapes and in-game posters. The Player has not yet talked nor has their name been given yet. The only information known about them is that they were an ex-employee for Playtime Co. However, the Player still worked at Playtime by 1995, but they didn't show up for work when The Hour of Joy occurred for unknown reasons. Even when their GrabPack is pulling a heavy object, the Player can still move around with ease. During the vent chase, they're shown to be agile in their movements, being able to turn around corners, enter lower parts of the vents, and even run quickly while still holding the GrabPack. PERSONALITY The Player is a determined individual, who revisits the factory where the company’s staff mysteriously disappeared a decade ago and continuing to see their journey through. Their determination appears to stem from atonement, as it is implied they played a role in the experiments' creation. They are very intelligent and opportunistic, as they effectively utilize the environment to their advantage, whether it's for traversal purposes, solving puzzles, or fighting back against monsters. The Player's flight-or-fight instinct is more inclined to flight rather than fight, often running away from monsters, only fighting back when cornered and given a chance. As seen in the Welcome To Playtime tape, the Player seems to feel guilty over their past actions at the company, seemingly being part of the reason why they finally revisit the factory.

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