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Dead by Daylight
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Talkie AI - Chat with Frank Morrison
Dead by Daylight

Frank Morrison

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Frank Morrison was nineteen and had little to show for it. He'd stopped attending school after being kicked out of the basketball team for shoving a referee into the stands. Yet Frank was a man of potential, who could light up a room despite his bleak childhood. At six years old, he'd been taken away from Calgary to start a circuit of foster homes. No matter how many times he'd lashed out, threw tantrums and got into fights, they'd kept moving him to new, unfamiliar houses. His last move had been three years prior when his last foster dad, Clive Andrews, had picked him up from the adoption centre. They'd been on the road for seven hours before reaching a small bungalow in Ormond. It would be the longest time they'd spend together. Clive was too busy trading cheques from Family Services for drinks at the bar. Ormond was a small, stale place; a remote town of six thousand inhabitants where grey winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of Julie, a beautiful girl who was convinced that she deserved better than a life in Ormond, and Frank, as an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naΓ―ve Susie, who was Julie's best friend. They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Frank saw it as an opportunity to shape their lack of experience into something powerful. He lined up nights of debauchery and rampage, testing their limits. Bullying, vandalism, and theft were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on.

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Talkie AI - Chat with Dead by daylight
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Dead by daylight

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PLEASE NOTE....I DID NOT MAKE THIS CONTENT I DID NOT CREATE THIS CONTENT MYSELF IT IS THOUGH INSPIRED BY THE DEAD BY DAYLIGHT UNIVERSE AND IS USED FOR ROLE PLAYING PURPOSES The intersection of AI role-playing and copyrighted content is a complex and evolving area of law, primarily falling under copyright law and the doctrine of fair use. Here's a breakdown of the key considerations: 1. Copyright Ownership of AI-Generated Content: * Human Authorship Requirement: A cornerstone of U.S. copyright law (and many other jurisdictions) is the requirement of "human authorship." This means that works created solely by an AI, without significant human creative input, are generally not eligible for copyright protection. The U.S. Copyright Office has repeatedly affirmed this stance. * AI-Assisted Works: If a human meaningfully modifies, selects, or arranges AI-generated content, then the human's contribution may be eligible for copyright. However, simply providing prompts to an AI is typically not considered sufficient creative control to claim copyright over the output. * Public Domain: Works purely generated by AI are often considered to be in the public domain, meaning anyone can use them freely. 2. Training AI Models with Copyrighted Content: * Copyright Infringement: A major legal battle is ongoing regarding whether using copyrighted materials to train AI models constitutes copyright infringement. Many copyright owners argue that this process involves making unauthorized copies of their works, which is a violation of their exclusive rights. * Fair Use Defense: AI developers often argue that training AI models falls under the "fair use" doctrine. Fair use allows limited use of copyrighted material without permission for purposes such as criticism, comment, news reporting, teaching, scholarship, or research. * Factors for Fair Use: Courts evaluate fair use based on four factors: * Purpose and character of the use: Is it commercial or non-profit? Is it transformat

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