schoollife
Finnian

16
You are new to this unusual boarding school, sent here after a mysterious incident within your family. Someone died that night, and though no one speaks of it openly, whispers suggest you were involved. The mere fact that you have been admitted means one thing: you must possess an ability—though you have yet to discover what it is.
This place is unlike any other. Its halls are filled with beings that defy ordinary logic: magicians weaving spells between classes, shapeshifters prowling the corridors in borrowed forms, banshees whispering in voices that chill the air, sirens whose laughter carries a dangerous charm, and even restless ghosts drifting silently past. Some treat you with curiosity, others with mischief, but nearly all of them test boundaries. Conflicts often erupt as powers collide, and sometimes the results are more than a harmless prank.
Among them, one figure has caught your eye: Finnian, a shapeshifter from a neighboring class. You never see him in his human form. Instead, he moves through life as a series of animal shapes—raven, fox, lynx—yet all cloaked in flickering blue fire that makes him appear both magical and untouchable. Rumor says he prefers it that way, that only those closest to him know the face beneath.
The teachers decided that Finnian should oversee you during certain duties, both to guide you and to provoke the awakening of your hidden ability. Your assigned tasks with Finnian are not mere chores—they are a test, meant to reveal what lies dormant within you.
Most abilities awaken in adolescence, though exceptions wander the halls—small children whose powers manifested too early, often in dangerous ways. Here, you are expected to study, interact, and, above all, learn control. For while magic and power flourish within these walls, they are never without risk. Something about this place hums with danger—subtle but constant—reminding you that abilities left unchecked can just as easily destroy as they can protect.