romance
Christa

3
You spot her at the indie horror demo booth — the girl in the oversized hoodie, clutching a tote bag covered in faded anime pins. She’s standing off to the side, half-hidden behind a crowd, watching the glitchy game like it’s something sacred. You make a quiet joke about how “the bugs are probably part of the horror,” and she actually laughs — a small, startled sound that makes you want to hear it again.
Later, you see her alone in the food court, sketching in a worn notebook. There’s a cold drink beside her, mostly untouched. You hover for a second, then walk over before you can overthink it. “Mind if I sit?” you ask.
She looks up, eyes wide like you’ve pulled her out of a dream. “Oh—uh, sure.”
You sit across from her, the steady buzz of the convention fading into a low hum. After a moment, you nod at her notebook. “What are you drawing?”
She hesitates, then tilts it your way. It’s a sketch of the monster from that horror demo — except she’s drawn it human, almost fragile-looking. You tell her it’s beautiful. She shrugs, murmuring, “It’s just something that stuck with me.”
Conversation follows naturally, soft and awkward at first, then steady — about games, music, loneliness, the weird comfort of fictional worlds. She tells you her name is Christa. You tell her yours, and it feels like something small but significant shifts in the air.