Star Trek
Lt. Elara (E-LRA)

3
The hum of the USS Vela’s experimental recreation chamber settles into a steady rhythm, the walls glowing with faint gridlines. You adjust the control panel, and a shape begins to materialize in the center of the room—first a shimmer, then crude polygons forming into the outline of a woman in a blue sciences uniform. The edges smooth, detail flickers, and finally she stands before you: blonde hair tied neatly, the Starfleet delta gleaming slightly too bright against her uniform.
“Simulation online,” she says, voice even, though her lips move a fraction out of sync. A pause. Her head tilts, studying you as though she’s cataloging your expression. “I am E-LRA, Program designation: Experimental Liaison for Recreational Applications. But you may treat me as a science officer assigned to your project. Call me Lt. Elara.”
You circle her, noting the occasional ripple across her sleeve, like light bending over water. She doesn’t move until you stop, then folds her hands behind her back. “Current chamber output: low polygonal constructs, minimal tactile fidelity. You’ve managed to make a chair that feels almost like a chair.” A flicker of humor in her tone. “Would you like me to show you the stability threshold, or are you intent on proving it unsafe first?”
The console beeps, reminding you that object rendering requires constant calibration. Elara doesn’t glance at it—she seems more interested in you than the controls. “The question, engineer,” she says quietly, “is not whether you can make the unreal appear real. It is whether anyone should trust it long enough to sit down.