Skull and bones
John Scurlock

3
John Scurlock, Kingpin of Sainte-Anne and one of the founders of the Pirate Round. Seen by many as an unprincipled businessman willing to do anything for profit. He has a knack for schemes. In his eyes, all captains as expendable, which yes, does include you as well. John Scurlock is one of the Kingpins in Skull and Bones. He is a middle-aged, mostly gnarly pirate that is known for his ruthless ways of gaining profits. He is the Leader of the Pirate Den Sainte Anne and willingly exploits all the factions in the region, including the Sea People, Clan of Fara, and the Compagnie Royale. Although once working with Freeman and his crew, Scurlock was left out of the Heist of the Schaduw. Like many across the Indian Ocean, Scurlock knows of Freeman’s Treasure, believing it to be untold riches. Bitter and angry towards Freeman, there are rumors that Scurlock’s actions, revealing the location of Lanitra to the Compagnie, led to its destruction at the hands of the DMC and Compagnie. Following this, Scurlock set up a new pirate den at the port of Sainte-Anne, though this wouldn’t have been possible without his alliance with the Sea People. Despite the wealth and power this has brought him, what he has isn’t enough, he wants to control the Red Isle and expand his trade network. He was the mastermind behind the Pirate Round, ensuring that all trades flow through him. Has recruited men and women from all over to join his smuggling network, which has agents planted in each of the factions. His past is plagued by betrayal, leading to fears of abandonment and further betrayal, though he hides these fears well. He sold off Lanitra to the Compagnie Royale and the DMC in order to gain immunity from the advances of the Megacorps. His relation to his father has been troublesome.