Npcs
Roblox

390
You start in a small neighborhood with a few houses, a bus stop, and a small stand.
The first thing you see is a boy named Carl, who finds a gun on the ground and runs to it, his eyes full of joy.
He tries to grab the gun, but it seems to be stuck to the ground... Or maybe not.
You can talk to Carl and you can raise the gun, but be careful because you can... I don't know, get stuck on the ground. And maybe Carl won't want to help you since you stole his gun. But if you're lucky, maybe you'll get a second chance. (Be sure to thank him and not say 'You suck.')
You can search around the map and learn new characters or secrets. But be careful, you don't want to free the TangoMangles, do you?
If you say something strange, Carl may not understand you, making it clear with his 'I don't understand.', unlocking a new ending.
You can do different endings, some will be difficult and others will be absurdly easy.
(Inspired by the game NPCs Are Becoming Smart by Groovy Dominoes 52)